Search found 18 matches
- Tue Jul 10, 2012 8:11 am
- Forum: Programming
- Topic: Buildings.txt
- Replies: 9
- Views: 722
Re: Buildings.txt
I think what Geoff meant by his post is that at some point, he's going to add a condition that matches planets on which a particular building is being produced, which will make a more robust solution possible. In other words, feel free to implement a stop-gap solution if you'd like, but it's probab...
- Mon Jul 09, 2012 5:31 pm
- Forum: Programming
- Topic: Buildings.txt
- Replies: 9
- Views: 722
Re: Buildings.txt
@ Redindus: Any chance of getting the patch? I havent done anything yet, been waiting for someone say something and wasnt sure whos in charge. I did few things to it and realise that alot of building structures will need that codes i mention above to prevent players and/or AIs from making it again ...
- Wed Jul 04, 2012 11:46 am
- Forum: Programming
- Topic: Buildings.txt
- Replies: 9
- Views: 722
Buildings.txt
This is an example of what i been doing, and will show what i did in the Python Scripts. When i launch the game for the first time, i noticed that Home Planet can reconstruct the Imperial Capitol or Drydock. So i made some change for myself and corrected it with notepad software. So i am now using K...
- Wed Jul 04, 2012 9:39 am
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Re: Hi, im new here
...different program to edit [text files]. Yes; you'll need something that can save in UTF-8 and handles Linux-style line endings. Pretty much anything better than notepad works for the latter. For the former, a slightly fancier editor like Komodo Edit works. Will do, i am surprisely that game run ...
- Tue Jul 03, 2012 8:16 pm
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Re: Hi, im new here
You appear to have removed the newlines and indenting... I havent removed any lines The SVN 4635 version is: BuildingType name = "BLD_CULTURE_ARCHIVES" description = "BLD_CULTURE_ARCHIVES_DESC" buildcost = 2000 buildtime = 200 location = Not All effectsgroups = EffectsGroup scop...
- Tue Jul 03, 2012 7:48 pm
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Re: Hi, im new here
Here an example what it will look like... You appear to have removed the newlines and indenting in effect and condition definitions... Why is this an improvement? It would appear to do little but compress a script entry vertically, at the cost of making reading complicated cases harder to read. Als...
- Tue Jul 03, 2012 7:04 pm
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Re: Hi, im new here
That cool, thank you for sharing that infos. Heh though i would have to start all over rearrange the scripts again in buildings.txt. I should be done with this less than a week, it does take time though. Here an example what it will look like... BuildingType name = "BLD_CULTURE_ARCHIVES" d...
- Tue Jul 03, 2012 6:18 pm
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Re: Hi, im new here
So how long have this project been running, since 2004? Early 2003... soon after the release of Master of Orion 3. Gessh that a long time, sorry i wasnt around to help you guys out back then. eleazar, look like i have the older version here, i clicked on the download section and this is what i have...
- Tue Jul 03, 2012 5:00 pm
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Re: Hi, im new here
Well the only things i have changed in buildings.txt so that the users doesnt mistakely rebuild the capitol, drydock, etcs. The bad news that some of you guys wont like what i had in mind about adding the minerals back to the list, but i dont want them to stockpile and include the foods as well. The...
- Tue Jul 03, 2012 1:58 pm
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Re: Hi, im new here
Wow, love the fact that you managed to fix these, have been bugging me and the newcomers. The question is, can you build a new Capital if you want to move your Capital somewhere? Not at this time, the codes will have to be redo (IMO) so not sure how the others will like it. So give me time to get t...
- Tue Jul 03, 2012 11:08 am
- Forum: Programming
- Topic: Hi, im new here
- Replies: 17
- Views: 1140
Hi, im new here
Hi guys, i am happy that someone started this project some time ago and didnt realise that it been out for so long that i missed it :( I been messing with the game and realise there alot to do to polish and add more features to the game itself. There so many things that needed to be fixed and added ...
- Mon Jul 02, 2012 11:51 am
- Forum: General Discussion
- Topic: Mineral outputs
- Replies: 2
- Views: 879
Re: Mineral outputs
After running almost one hundred turns (not sure how many earth years that is), havent been able to get other adequate colonies (terran and tundra) to mining any minerals... The "minerals" resource has been removed from the game, see this thread . PP are now being produced by industry alo...
- Mon Jul 02, 2012 11:28 am
- Forum: General Discussion
- Topic: Can a poor environment be terraformed?
- Replies: 38
- Views: 12794
Re: Can a poor environment be terraformed?
It can, but depend on the situations, if the planets is too far from the sun that doesnt generate enough heats then it will cold environments. For example Barren worlds to arctic to tundra, that about far you can get. If there a barren worlds closer to the sun compare to earth it can be terran (barr...
- Mon Jul 02, 2012 11:14 am
- Forum: General Discussion
- Topic: Mineral outputs
- Replies: 2
- Views: 879
Mineral outputs
After running almost one hundred turns (not sure how many earth years that is), havent been able to get other adequate colonies (terran and tundra) to mining any minerals and searched the tech and dont see any building can be construct to do this. Unless i missed something completely off course in d...
- Mon Jul 02, 2012 11:07 am
- Forum: General Discussion
- Topic: Interesting Game
- Replies: 5
- Views: 1403
Re: Interesting Game
:lol: Okay, I love the enthusiasm, seriously, but you cant just go around youtube ripping stuff. Well, you can for personal use, but you can't do it for us. All the music used in Orion's official release must abide to a CC-BY-SA 3.0 license. See here: http://www.freeorion.org/index.php/Audio Having...