Search found 86 matches

by raptor
Mon Oct 19, 2020 2:25 am
Forum: Programming
Topic: AppImage created using OBS
Replies: 5
Views: 470

Re: AppImage created using OBS

With the release of 0.4.10.1, the python3 and relative data directory problems have been fixed. An updated AppImage is here (and it works!):

https://download.opensuse.org/repositor ... /AppImage/

The last remaining bug is how to get the version number in the filename :)
by raptor
Tue Apr 14, 2020 12:50 am
Forum: Programming
Topic: AppImage created using OBS
Replies: 5
Views: 470

Re: AppImage created using OBS

Continuing my monologue... I successfully built a new AppImage with python3 integration as 0.4.10 is maturing but I had trouble getting an appropriate source package that mimics the release ones. Is there a script that builds the release tar.gz? The CMake 'make package' and make 'package_source' did...
by raptor
Mon Mar 23, 2020 4:28 am
Forum: Programming
Topic: AppImage created using OBS
Replies: 5
Views: 470

Re: AppImage created using OBS

I fixed the bundled python issues and the AppImage runs fine on a fresh install of Ubuntu 18.04 now. I noticed a bug with loading some resources that I mention here: https://github.com/freeorion/freeorion/issues/2800
by raptor
Fri Mar 20, 2020 5:47 pm
Forum: Programming
Topic: AppImage created using OBS
Replies: 5
Views: 470

Re: AppImage created using OBS

Turns out this doesn't quite work in some cases and I am trying to tackle the python runtime issues. Is a full python runtime (executable and all) bundled with freeorion or is it just library API calls? I'm also getting the usual ImportError: No module named site when running, which suggests a $PYTH...
by raptor
Mon Mar 16, 2020 6:30 pm
Forum: Programming
Topic: AppImage created using OBS
Replies: 5
Views: 470

AppImage created using OBS

Hi, I successfully created an AppImage for freeorion 0.4.9. It uses the Open Build Service (OBS) with its AppImage integration. The AppImage file itself is found here: https://download.opensuse.org/repositories/home:/dbuck/AppImage/ and the OBS package page is here: https://build.opensuse.org/packag...
by raptor
Sun Mar 15, 2020 5:02 pm
Forum: Programming
Topic: Dependencies version in different distirbutives
Replies: 7
Views: 605

Re: Dependencies version in different distirbutives

Some others:
VersionopenSUSE 15.1openSUSE Tumbleweed
Cmake3.103.16
Python2.7 (3.5 optional)3.7
Boost1.661.71
SDL2.0.82.0.12
by raptor
Tue Feb 11, 2020 5:09 pm
Forum: Programming
Topic: boost::timer deprecation and compile failure
Replies: 5
Views: 506

Re: boost::timer deprecation and compile failure

Thanks!

Will this be included in the python3 release?
by raptor
Fri Feb 07, 2020 6:23 pm
Forum: Play-Testing Feedback
Topic: 0.4.9 Quick Start always same start
Replies: 1
Views: 2514

0.4.9 Quick Start always same start

Hi,

I'm testing 0.4.9 RC3 and I've done four 'Quick Starts' now (even after restarting the game) and they all had the exact same starting systems and galaxy. Is this expected?
by raptor
Wed Feb 05, 2020 11:59 pm
Forum: Programming
Topic: broken python2 support on openSUSE Tumbleweed
Replies: 2
Views: 297

broken python2 support on openSUSE Tumbleweed

Hi, python2 support is broken on openSUSE Tumbleweed (deprecated about a year ago) and freeorion 0.4.9 fails to compile unless I strictly use python3 and patch the CMake system - but then the game files/tests don't work because of syntax issues. Is it feasible to apply the current python3 commits to...
by raptor
Tue Feb 04, 2020 3:58 pm
Forum: Programming
Topic: boost::timer deprecation and compile failure
Replies: 5
Views: 506

Re: boost::timer deprecation and compile failure

I just found out I can compile with 'BOOST_ALLOW_DEPRECATED_HEADERS'. I'll attempt that for now.
by raptor
Tue Feb 04, 2020 12:07 am
Forum: Programming
Topic: boost::timer deprecation and compile failure
Replies: 5
Views: 506

boost::timer deprecation and compile failure

Hi, I've been attempting to build the 0.4.9 RC3 with openSUSE Tumbleweed and the deprecation warnings for boost::timer are finally showing up as compile errors. I did a code search and found the locations of the usage: ./python/AI/AIFramework.cpp:142: boost::timer order_timer; ./UI/TechTreeWnd.cpp:1...
by raptor
Sun Aug 12, 2018 1:29 am
Forum: Play-Testing Feedback
Topic: 0.4.8 RC3 feedback
Replies: 2
Views: 4612

0.4.8 RC3 feedback

Hi, It's been a while since I've played and I'm liking the 0.4.8 RC3 builds so far. I played a game and only noticed a few things: - The imperial stockpile's explanation is incredibly wordy - Spinal antimatter cannon does not get pilots bonus (probably intentional?) - Solar hulls were nerfed? Or may...
by raptor
Sat Nov 12, 2016 6:04 pm
Forum: FreeOrion Project
Topic: FreeOrion Packaged for Fedora
Replies: 13
Views: 8826

Re: FreeOrion Packaged for Fedora

The RPMs are actually built, they're just a little hard to find:

https://software.opensuse.org/package/freeorion

Once upon a time I attempted to get freeorion into the http://koji.fedoraproject.org build system, but I didn't/don't have the time to work through another distro's bureaucracy.
by raptor
Sat Nov 12, 2016 2:50 am
Forum: FreeOrion Project
Topic: FreeOrion Packaged for Fedora
Replies: 13
Views: 8826

Re: FreeOrion Packaged for Fedora

Hi,

In case it might help, here are Fedora packages based off of the openSUSE one that has been around for a while:

https://build.opensuse.org/package/show ... /freeorion
by raptor
Fri Sep 16, 2016 1:04 pm
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1913

Re: 0.4.6 RC1 play testing and packaging

Yes, I think I did close the game down quickly after saving the last time. That issue looks like it is the same one.

Would you still like me to open a github issue on save dialog style or the planet suitability problem?