Search found 3 matches

by Polymorpher
Wed Jan 11, 2012 2:34 pm
Forum: Strategy Games
Topic: X4 = dead?
Replies: 43
Views: 41316

Re: X4 = dead?

Here is almost everything you need to know about sots2 : http://www.rockpapershotgun.com/2011/10/31/swtos-2-a-turnip-admits-dev-vows-to-fix/ Will it reach a point of survival and thriving is still unknown so no need waste your breath on it. Though I might get a look into the first one as I've been t...
by Polymorpher
Wed Jan 11, 2012 1:57 pm
Forum: Other Game Design
Topic: Tech Tree Discussion: FO vs. MoO2
Replies: 50
Views: 9620

Re: Tech Tree Discussion: FO vs. MoO2

The main point is an easily solved problem. If you don't want to brake down the fan core, and increase re-playability. You can have both behaviors. People that like one approach over the other, or simply want to continue under traditional gameplay - will play it one way, will find people that want t...
by Polymorpher
Wed Jan 11, 2012 1:37 pm
Forum: Graphics
Topic: Marking the idea of a planet generator.
Replies: 1
Views: 1752

Marking the idea of a planet generator.

Now I realize it may be too early to be concerned with that. But still Geoff the Medio said I should lay out my brain juice around here and I'm doing so bit by bit, starting with this. No doubt you hand made 1 by 1 planets are fine. However i think a carefully designed planet generator will at a poi...