Search found 4 matches

by parametric
Sat Dec 17, 2011 4:20 pm
Forum: Audio
Topic: professional sound designer looking to help out
Replies: 6
Views: 7323

Re: professional sound designer looking to help out

From what I can tell, they don't provide source code for non-commercial users, and the non-commercial restriction probably makes the library not GPL compatible. FreeOrion code is all GPL (or CC-BY-SA for game content type code), and runs on Windows, OSX, and Linux, so any library we used would need...
by parametric
Fri Dec 16, 2011 4:11 pm
Forum: Audio
Topic: professional sound designer looking to help out
Replies: 6
Views: 7323

Re: professional sound designer looking to help out

I'd like to speak with the programmers about it's all being implemented. Feel free to post to the forums with the details... Okay, cool. A few questions: 1) I've looked around a bit and can't find much info on how the SFX get implemented into the game. Obviously there's code support of some kind bu...
by parametric
Fri Dec 16, 2011 12:17 am
Forum: Audio
Topic: Remastered Combat Sounds!
Replies: 11
Views: 9135

Re: Remastered Combat Sounds!

hey there - i'm the one who designed these sounds, so give me some feedback on any further changes you might need for these. i guess especially ones where the approach is sounding wrong rather than just adjusting length or pitch which i gather has now already been done. scott Hey, man. One quick no...
by parametric
Fri Dec 16, 2011 12:14 am
Forum: Audio
Topic: professional sound designer looking to help out
Replies: 6
Views: 7323

professional sound designer looking to help out

Hey, Gents! I'm a long time lover of the MOO series and I thought I'd throw my talents into the ring to help make this thing badass. I used to play MOO 1 for hours with my dad back in 1994 when I was just a high school kid and then we moved onto MOO2. Even now when I go back to visit, I'll take the ...