Search found 221 matches

by o01eg
Tue Mar 12, 2019 3:44 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 53
Views: 3701

Re: Ubuntu PPA

Uploaded version 2019-03-11.bc7f0d3 to ppa:o01eg/freeorion.
by o01eg
Sun Mar 10, 2019 7:29 pm
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 36
Views: 875

Re: Make shipyards & drydock implicit (not a building)

Besides the things Krikkitone mentioned there is e.g. the idea to provide diplomatic options like making other empires your vassals. Vassals would also cost you influence to maintain, but far less than controlling all their systems directly. Downside: you don't have the same kind of control over th...
by o01eg
Fri Mar 08, 2019 3:09 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 51
Views: 5859

Re: Multiplayer server up

Server updated:
  • The server disallows to take over eliminated empire.
  • XMPP bot was updated.
  • Notify players that eliminated empire finished its orders.
by o01eg
Thu Mar 07, 2019 6:33 pm
Forum: Play-Testing Feedback
Topic: Multiplayer standalone server
Replies: 3
Views: 323

Re: Multiplayer standalone server

Hi, are you still into game? I've mostly finished implementation of this standalone server: https://github.com/freeorion/freeorion/issues/2243
by o01eg
Wed Mar 06, 2019 3:07 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 53
Views: 3701

Re: Ubuntu PPA

Uploaded version 2019-03-05.9e6bff5 to ppa:o01eg/freeorion.
by o01eg
Tue Feb 26, 2019 3:56 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 53
Views: 3701

Re: Ubuntu PPA

Uploaded version 2019-02-25.e59129b to ppa:o01eg/freeorion.
by o01eg
Tue Feb 19, 2019 7:16 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 53
Views: 3701

Re: Ubuntu PPA

Uploaded version 2019-02-18.179c903 to ppa:o01eg/freeorion.
by o01eg
Tue Feb 12, 2019 3:05 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 53
Views: 3701

Re: Ubuntu PPA

Uploaded version 2019-02-11.d02d04f to ppa:o01eg/freeorion.
by o01eg
Sat Feb 09, 2019 6:35 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 53
Views: 3701

Re: Ubuntu PPA

Uploaded version 2019-02-03.23f627b to ppa:o01eg/freeorion.
by o01eg
Sun Feb 03, 2019 6:39 am
Forum: Support
Topic: FreeOrion crashes on selecting Load Game
Replies: 12
Views: 321

Re: FreeOrion crashes on selecting Load Game

def-mornahan wrote:
Sun Feb 03, 2019 12:52 am
Was working fine on the release in Ubuntu 18.04 LTS (0.4.7?) up until today, when I ran some updates. Now it crashes whenever I try to load a game. The error was simply
$ freeorion &
LLVM ERROR: out of memory
Aborted (core dumped)
Could you found core dump and upload it somewhere?
by o01eg
Wed Jan 30, 2019 11:17 am
Forum: Other Game Design
Topic: Incomplete turn orders sending to the server
Replies: 2
Views: 113

Re: Incomplete turn orders sending to the server

The player shouldn't need to manually "commit" orders separately from marking themselves done / ending the turn. The clients could send orders every time one is issued, though. Then it better to have partial turn update message so client will send only added and removed orders instead of entire tur...
by o01eg
Wed Jan 30, 2019 10:37 am
Forum: Other Game Design
Topic: Incomplete turn orders sending to the server
Replies: 2
Views: 113

Incomplete turn orders sending to the server

While working on https://github.com/freeorion/freeorion/pull/2364 there is found other issue. Currently the server acts as active and request incomplete turn orders from clients. It prevents clients from going offline while playing game so I'm going to make the server passive in receiving turn order...
by o01eg
Tue Jan 29, 2019 3:25 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 53
Views: 3701

Re: Ubuntu PPA

Uploaded version 2019-01-27.35c8071 to ppa:o01eg/freeorion.
by o01eg
Sun Jan 27, 2019 8:27 pm
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 36
Views: 875

Re: Make shipyards & drydock implicit (not a building)

So one can also go the other way: increase cost (kind-of-)exponentially. For an extreme example double the price of the shipyard for every shipyard your empire has ever built. In order to prevent micromanagement, destroying your shipyard should not decrease the costs. I am pretty sure players would...
by o01eg
Sun Jan 27, 2019 7:10 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 18
Views: 503

Re: Up-to-date Test Snap

Vezzra wrote:
Sun Jan 27, 2019 5:49 pm
Ok, I've edited that section on the "Download" wiki page and added a link to the "Ubuntu PPA" forum thread. Are these changes ok?
Yep, thanks.