Search found 342 matches

by o01eg
Mon Jun 17, 2019 4:40 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Then, either the changes on the client are enough to bypass/fix the bug or... the game state on the turn I connected (26 or 27, IIRC) is somehow different to turns 1-24 and doesn't trigger the bug or... some of the changes in server (stop game, bypass the password) did the trick? I didn't even rest...
by o01eg
Mon Jun 17, 2019 3:41 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Oberlus wrote:
Mon Jun 17, 2019 3:13 pm
I was able to connect using my linux build compiled from master (with PR 2480).
Sooooooo great.
I haven't touched the server. It still sends old UI data protocol version.
by o01eg
Sun Jun 16, 2019 11:21 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Magnate wrote:
Sun Jun 16, 2019 11:15 am
So I found the log file but I now can't reproduce the CTD despite getting it twice this morning. Now it gives me the same error as before. Oh well.
That error should be fixed in https://github.com/freeorion/freeorion/pull/2480 so lets wait Tuesday.
by o01eg
Sun Jun 16, 2019 7:45 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Incidentally I am now getting a CTD when I click the Turn button to submit my orders, no longer the previous error. But this may be an authentication issue now that the game is open - it's asked me for a password which I don't have, so I joined without inputting one. It can't be an authentication i...
by o01eg
Sun Jun 16, 2019 7:28 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Incidentally I am now getting a CTD when I click the Turn button to submit my orders, no longer the previous error. But this may be an authentication issue now that the game is open - it's asked me for a password which I don't have, so I joined without inputting one. It can't be an authentication i...
by o01eg
Sat Jun 15, 2019 6:41 pm
Forum: Support
Topic: error #10054
Replies: 28
Views: 1837

Re: error #10054

The Silent One wrote:
Sun Jan 27, 2019 9:30 am
I have freshly installed the fo SDK (v10-MSVC-v141), compiled freeorion with VC2017, still the same issue. Could it be that some part of the SDK is outdated?
Could you try to build it with cmake?
by o01eg
Sat Jun 15, 2019 4:59 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

As there other possible solution ready https://github.com/freeorion/freeorion/pull/2480 I will upgrade and restart the server with the current game in open mode when next weekly test build will be published next Tuesday. If this issue won't be reproduced after updating, I'll start a new slow game ne...
by o01eg
Fri Jun 14, 2019 7:46 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

I've opened PR to fix UI data related crashes https://github.com/freeorion/freeorion/pull/2479
It isn't compatible with the current server so I will start new game when this PR will be accepted and merged.
by o01eg
Fri Jun 14, 2019 4:52 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

My times in logs are GMT+2 btw. Not sure where to start troubleshooting this. Seems like my client thinks it is connected whereas server does not recognize it. Any ideas for what to try? Just to be sure, are IP and port correctly resolved? 13:09:24.539789 {0x00002f60} [debug] network : clientnetwor...
by o01eg
Fri Jun 14, 2019 12:32 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

I don't see strange things the server log: Is it expected that there is no notification when a client establishes connection to the server? Because there is no indication my client actually connected to the server at xx:09:24 whereas my logs indicate otherwise: 13:09:24.539789 {0x00002f60} [trace] ...
by o01eg
Fri Jun 14, 2019 11:31 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Win10, compiled from latest master. Tried to log in a few times using Magnate as player name. First try, FreeOrion crashed with 13:04:53.632383 {0x00003160} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation Tried to reconnect with log level set to Trace but a...
by o01eg
Fri Jun 14, 2019 9:37 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

11:27:35.000200 {0x00000870} [trace] client : message.cpp:872 : ExtractGameStartMessage orders deserialization time 34 11:27:35.343455 {0x00000870} [trace] client : message.cpp:876 : ExtractGameStartMessage UI data true deserialization time 377 11:27:35.343455 {0x00000870} [trace] client : message....
by o01eg
Fri Jun 14, 2019 8:52 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Could you apply https://github.com/freeorion/freeorion/pull/2477 and https://github.com/freeorion/freeorion/pull/2478, enable trace log, and try to login again? Result is here: 10:26:17.681200 {0x00004744} [debug] client : techtreewnd.cpp:1914 : Tech List Box Populating Done, Creation time = 631ms ...
by o01eg
Thu Jun 13, 2019 7:53 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

The Silent One wrote:
Thu Jun 13, 2019 9:15 am
Did you create new designs for this game? It looks like you get exception in the design window.
Definitely, no.
Could you apply https://github.com/freeorion/freeorion/pull/2477 and https://github.com/freeorion/freeorion/pull/2478, enable trace log, and try to login again?
by o01eg
Thu Jun 13, 2019 9:07 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 163
Views: 2396

Re: Multiplayer slow game server

Could you also try to enable trace log? Here is the last couple of lines from the log (log itself is ~80mb): 10:52:47.570459 [debug] client : TechTreeWnd.cpp:1427 : Tech Tree Layout Done 10:52:47.570459 [debug] client : TechTreeWnd.cpp:1899 : Tech List Box Populating 10:52:48.190018 [debug] client ...