Search found 4867 matches

by Vezzra
Tue Aug 20, 2019 6:53 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 581
Views: 78182

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-08-14.919354b) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Aug 20, 2019 6:52 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 526
Views: 100323

Re: Recent Windows Builds

New test build (build 2019-08-14.919354b) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Thu Aug 15, 2019 2:09 pm
Forum: Story
Topic: Lovecraftian Aliens
Replies: 8
Views: 407

Re: Lovecraftian Aliens

FreeOrion: Where melancholic robotic submarines singing "Happy Birthday" to each other meet Cthulu. So there :mrgreen:
by Vezzra
Thu Aug 15, 2019 2:04 pm
Forum: Other Game Design
Topic: Mothball ships
Replies: 5
Views: 270

Re: Mothball ships

Oberlus wrote:
Wed Aug 14, 2019 6:11 am
jinlanid wrote:
Wed Aug 14, 2019 3:19 am
This also can be used to change pilot of your fleet.
Not on my watch :)
That would be crazy powerful
Seconded.
by Vezzra
Thu Aug 15, 2019 2:00 pm
Forum: Other Game Design
Topic: Poll: Habitability Techs/Policies
Replies: 17
Views: 471

Re: Poll: Habitability Techs/Policies

immersion breaking That's a subjective impression. If you see improvements of habitability as interchange of characteristics between metabolisms, It makes sense that you improve all of them simultaneously. So that is not a reason to prefer one way. As I pointed out in the other thread, with the cur...
by Vezzra
Thu Aug 15, 2019 1:42 pm
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 107
Views: 4729

Re: Themed tech cateogries (Help wanted)

Your suggestion makes harder or slower to have extra variety of species. This can be seen as a gameplay change, but very small and not really exciting. It could make more sense if the metabolisms would (roughly) correspond to specific "corners" of the planetary environments wheel. E.g. organic -> d...
by Vezzra
Tue Aug 13, 2019 6:08 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 581
Views: 78182

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-08-12.b9cf14c) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Aug 13, 2019 6:07 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 526
Views: 100323

Re: Recent Windows Builds

New test build (build 2019-08-12.b9cf14c) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Tue Aug 06, 2019 6:13 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 581
Views: 78182

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-08-04.9924d0f) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Aug 06, 2019 6:12 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 526
Views: 100323

Re: Recent Windows Builds

New test build (build 2019-08-04.9924d0f) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Sun Aug 04, 2019 6:55 pm
Forum: Off-Topic
Topic: Microsoft-Owned GitHub Blocks Devs in US Sanctioned Countries
Replies: 2
Views: 407

Re: Microsoft-Owned GitHub Blocks Devs in US Sanctioned Countries

That is a very disturbing development. :shock: :cry: Keeping politics out of the forum and the project in general has been a core part of the "code of conduct" since forever, but when politics start to affect and impair the infrastructure we need for collaboration, we're in trouble. This should not ...
by Vezzra
Sun Aug 04, 2019 4:35 pm
Forum: Other Game Design
Topic: Make Buildings Consume Infrastructure
Replies: 29
Views: 904

Re: Make Buildings Consume Infrastructure

If buildings also consume infrastructure this means that less of their upkeep will be negated the more buildings you build on a planet. I'm a bit wary of that particular idea. Sounds like it would make things unnecessarily complicated - you don't really need that to have infrastructure act as a inf...
by Vezzra
Sun Aug 04, 2019 4:27 pm
Forum: Other Game Design
Topic: Make Buildings Consume Infrastructure
Replies: 29
Views: 904

Re: Make Buildings Consume Infrastructure

Tying influence and infrastrcture costs for buildings is an interesting idea, influence costs increase exponentially instead of linearly the more buildings you put on the same planet, and the infrastructure of a colony would act as a influence cost reducing factor, so high infrastructure would count...
by Vezzra
Tue Jul 30, 2019 7:22 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 581
Views: 78182

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-07-30.587d1c0) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Jul 30, 2019 7:21 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 526
Views: 100323

Re: Recent Windows Builds

New test build (build 2019-07-30.587d1c0) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.