Search found 4728 matches

by Vezzra
Mon Mar 25, 2019 6:52 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 561
Views: 71814

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-03-23.e0a0a4f) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Mon Mar 25, 2019 6:51 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 506
Views: 93103

Re: Recent Windows Builds

New test build (build 2019-03-23.e0a0a4f) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Thu Mar 14, 2019 1:22 pm
Forum: Other Game Design
Topic: Combat Simulation
Replies: 8
Views: 136

Re: Combat Simulation

Geoff the Medio wrote:
Thu Mar 14, 2019 9:47 am
So you're basically assuming a spherical cow in a vacuum?
When you talk about a "cow" here, I assume you're not referring to the well known quadrupedal mammalian live form we cheerfully abuse for mass milk production, right? In other words: what do you mean by "spherical cow in a vacuum"...?

;)
by Vezzra
Thu Mar 14, 2019 1:00 pm
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 36
Views: 944

Re: Make shipyards & drydock implicit (not a building)

Wonder how it should work in multiplayer. Will depend on how we design the "vassal" concept. Bascially two options: if a player (human or AI) becomes a "vassal", they continue playing, but have certain restriction imposed on them (no independent diplomatic relations, have to pay tribute to the over...
by Vezzra
Thu Mar 14, 2019 12:50 pm
Forum: Graphics
Topic: Request: Recreate FreeOrion Logo in Blender
Replies: 14
Views: 1887

Re: Request: Recreate FreeOrion Logo in Blender

Welcome, of course now I'm curious what you're gonna do with it. :D To quote myself: Reason: Given the time scale for the development of FO, I expect us to reach the point some day when we will need the logo in higher resolutions. Displays and grahics hardware are getting better and better, the qua...
by Vezzra
Mon Mar 11, 2019 7:35 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 561
Views: 71814

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-03-11.bc7f0d3) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Mon Mar 11, 2019 7:35 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 506
Views: 93103

Re: Recent Windows Builds

New test build (build 2019-03-11.bc7f0d3) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Sun Mar 10, 2019 11:19 am
Forum: Graphics
Topic: Request: Recreate FreeOrion Logo in Blender
Replies: 14
Views: 1887

Re: Request: Recreate FreeOrion Logo in Blender

Excellent, thanks!
by Vezzra
Fri Mar 08, 2019 1:15 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

Range isn't needed really, fighters/missiles are just weapons you can intercept with other weapons Maybe that would be sufficient if you decide to just stick to fighters/missiles and "direct fire" weapons, but once you also want to introduce "melee" kind of weapons, you'll finally need to distingui...
by Vezzra
Fri Mar 08, 2019 12:20 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

The problem for me is that for this to make real sense we need actual ranges, and that require to consider distances, movement and speed. Which would be really interesting (e.g. making smaller ships faster than bigger ships would give them a new niche for late game instead of the current "once-you-...
by Vezzra
Fri Mar 08, 2019 12:14 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 41
Views: 705

Re: Ship weapons rework

I'm wondering, how much the current fighters implementation could be re-purposed for projectile weapons? Hangar being replaced with missile storage, launch bays with tube launchers etc. The only difference would be that missiles should be destroyed when they hit the enemy (or if they survive to the...
by Vezzra
Fri Mar 08, 2019 12:06 pm
Forum: Graphics
Topic: Request: Recreate FreeOrion Logo in Blender
Replies: 14
Views: 1887

Re: Request: Recreate FreeOrion Logo in Blender

A 2048x2048 image should at least last us for years to come, I guess. The image you created looks really nice. To use it in a 3D animation within Blender we/I'd still need to create a 3D model based on that image though. But with such a high resolution this should be easier, at the very least. Thank...
by Vezzra
Fri Mar 08, 2019 11:39 am
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 19
Views: 562

Re: Up-to-date Test Snap

Makes sense.

Done.
by Vezzra
Tue Mar 05, 2019 7:09 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 561
Views: 71814

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-03-05.9e6bff5) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Mar 05, 2019 7:09 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 506
Views: 93103

Re: Recent Windows Builds

New test build (build 2019-03-05.9e6bff5) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.