Excellent. It is working now. Many thanks for you efforts.
One last question. When I run the updates in the future, am I correct in assuming that I have to always build the solution again?
Search found 17 matches
- Fri Dec 23, 2011 2:06 pm
- Forum: Compile
- Topic: Compiling on Windows
- Replies: 15
- Views: 3295
- Fri Dec 23, 2011 12:09 pm
- Forum: Compile
- Topic: Compiling on Windows
- Replies: 15
- Views: 3295
Re: Compiling on Windows
Quote: Maybe I have done something wrong with the extraction of the SDK, or maybe I am missing a step? Just open the .zip file and move its contained directory "FreeOrion_VS2010_SDK" to the desired location. Don't unzip on top of anything else. The "FreeOrion" directory mentione...
- Thu Dec 22, 2011 10:20 am
- Forum: Compile
- Topic: Compiling on Windows
- Replies: 15
- Views: 3295
Re: Compiling on Windows
Looks like you don't have the GG files in the expected location relative to the FreeOrion solution, for some reason. Then this would have to be true for much more than the GG files. It is popping up for pretty much everything it tries to grab when building the solution. I'm a bit confused about the...
- Wed Dec 21, 2011 3:08 pm
- Forum: Compile
- Topic: Compiling on Windows
- Replies: 15
- Views: 3295
Re: Compiling on Windows
[quote=The problem is that you're trying to modify the contents of Program Files; even administrator accounts have restrictions on doing this in Windows 7 that can lead to weird errors or silent failures to modify files. Move the SDK to the desktop, root directory of the drive, or somewhere else not...
- Wed Dec 21, 2011 1:49 pm
- Forum: Compile
- Topic: Compiling on Windows
- Replies: 15
- Views: 3295
Re: Compiling on Windows
Windows 7 I was trying to update and run recently, but had some issues. So I deleted my previous FreeOrion files, and went to start from the beginning. 1. Downloaded and extracted the SDK 2. Selected 'SVN Checkout' after which I get the following error (10 seconds in or so). Using TortoiseSVN Error:...
- Sun Oct 30, 2011 10:42 am
- Forum: FreeOrion Project
- Topic: Newcomers! What's confusing about Contributing to FreeOrion?
- Replies: 50
- Views: 13465
Re: Newcomers! What's confusing about Contributing to FreeOr
Is the best place to see what the most recent revision at this link?
http://cia.vc/stats/project/FreeOrion/
And with how quick it appears that revisions come out, does that mean that I have to rebuild every several days or so to stay semi up-to-date?
http://cia.vc/stats/project/FreeOrion/
And with how quick it appears that revisions come out, does that mean that I have to rebuild every several days or so to stay semi up-to-date?
- Sat Oct 29, 2011 5:41 pm
- Forum: Support
- Topic: Tech Tree Issues
- Replies: 3
- Views: 553
Re: Tech Tree Issues
Always forget to post that info... v0.3.17+ [SVN4342] (Windows platform) Am I running an old version again?!? I see it when I first find the planet and place my cursor over the ancient ruins special characteristic...where it shows the pyramid style icon with the planet's information in the right sid...
- Sat Oct 29, 2011 1:25 pm
- Forum: Support
- Topic: Tech Tree Issues
- Replies: 3
- Views: 553
Tech Tree Issues
A few other things I noticed on the tech tree: 1. Say I have a research queue, but I am also looking through my tree. If I select something on the tree, the description and Navigation update correctly. However, if I select the item from my queue (single click) the Navigation does not update. 2. When...
- Thu Oct 27, 2011 10:13 pm
- Forum: Compile
- Topic: Compiling on Windows
- Replies: 15
- Views: 3295
Re: Compiling on Windows
Ok, that wasn't quite as painful as I had thought. I had apparently messed up the part with the SVN on my first go around. So it seems that I have gotten it work ok, though I noticed that I had a few errors during game play, and due to my lack of computer knowledge, I am not sure if they could be co...
- Mon Oct 24, 2011 4:37 pm
- Forum: Compile
- Topic: Compiling on Windows
- Replies: 15
- Views: 3295
Re: Colonizing Crash
Hmmm, I am embarrassed to admit it, but I think that building this myself may be out of my league.
Don't suppose you are aware of a post somewhere developed for the full-blown lay-man? Or perhaps I should just stick with the precompiled...
Don't suppose you are aware of a post somewhere developed for the full-blown lay-man? Or perhaps I should just stick with the precompiled...
- Mon Oct 24, 2011 2:26 pm
- Forum: Support
- Topic: Stargates - How do they work?
- Replies: 13
- Views: 2650
Re: Stargates - How do they work?
Ok, and as far as the Stargates, was that a resolved issue (i.e. user error, bug, etc.)?
Just wondering, if it was a user error, what it is I am doing wrong...
Just wondering, if it was a user error, what it is I am doing wrong...
- Mon Oct 24, 2011 2:23 pm
- Forum: General Discussion
- Topic: Bioterror Facility
- Replies: 3
- Views: 1100
Re: Bioterror Facility
I was unable to see any effects on both the enemy empire (AI) and non-AI indigenous populations.
- Sun Oct 23, 2011 9:16 pm
- Forum: General Discussion
- Topic: Bioterror Facility
- Replies: 3
- Views: 1100
Bioterror Facility
Just as a part of messing around, I thought I would check out how the bioterror facility works. However, after trying to get it to work, I have to ask two questions: 1. In the description of the building, it notes that it will decrease the health of enemy planets within 4 jumps, provided they do not...
- Sun Oct 23, 2011 8:04 pm
- Forum: Support
- Topic: Colonizing Crash
- Replies: 5
- Views: 799
Re: Colonizing Crash
I figure why not go ahead and do both. I have attached the file. The system in question is Galle.
As for me, I guess I will head over to try and compile it myself while keeping my fingers crossed that I don't get swamped with stuff way over my head.
As for me, I guess I will head over to try and compile it myself while keeping my fingers crossed that I don't get swamped with stuff way over my head.
- Sun Oct 23, 2011 7:34 pm
- Forum: Support
- Topic: Colonizing Crash
- Replies: 5
- Views: 799
Re: Colonizing Crash
Thanks for the quick response. The information listed at the top when I load the game: FreeOrion v0.3.17 [SVN 4282] MSVC 2010 It is definitely isolated to this system. I just ran it again to check: the system has two planets which are available for proper colonization (not limited due to bad conditi...