Search found 601 matches

by em3
Tue Nov 05, 2019 11:11 am
Forum: Scripting & Balancing
Topic: The Starlane Nexus
Replies: 16
Views: 1670

Re: The Starlane Nexus

Definitely looks better.
by em3
Sat Oct 12, 2019 7:32 am
Forum: Play-Testing Feedback
Topic: Weapon update timing (turn processing order)
Replies: 15
Views: 1171

Re: Weapon update timing (turn processing order)

Consider a board game analogy - you don't discard cards down to your hand's size between turns, but at the end of your turn.
by em3
Sat Oct 12, 2019 7:18 am
Forum: Play-Testing Feedback
Topic: Weapon update timing (turn processing order)
Replies: 15
Views: 1171

Re: Weapon update timing (turn processing order)

I think the mismatch comes from the client concept of turn (you press next turn and then you get a new result) and the technical concept of turn (the moment turn increase happens). Well a lot of the processing happens between turns (by which i mean after a player has pressed the 'Next Turn' button ...
by em3
Mon Oct 07, 2019 9:07 pm
Forum: General Discussion
Topic: Double option?
Replies: 1
Views: 579

Double option?

In Options dialog, under UI tab, in Content Descriptions section there's "Situation reports with errors". A setting with the same name and tool tip appears under Other tab.

Is this intentional?
by em3
Mon Oct 07, 2019 4:56 pm
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15268

Re: Help with setting up

by em3
Mon Oct 07, 2019 9:24 am
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15268

Re: Help with setting up

I finally managed to build freeorion. I made an out of source build of both freeorion-sdk and freeorion and checked out freeorion sources outside the SDK build directory. AMA But seriously, I will post a patch to CMakeLists.txt soon-ish, which changes: set(CMAKE_PREFIX_PATH "${CMAKE_SOURCE_DIR}/..")...
by em3
Sat Oct 05, 2019 11:09 am
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

I added LLVM\bin to my PATH. So far so good: notice: will use 'clang++' for clang-linux, condition <toolset>clang-linux-8.0.0 notice: Searching '.' for project-config configuration file 'project-config.jam'. notice: Loading project-config configuration file 'project-config.jam' from '.'. notice: [ms...
by em3
Fri Oct 04, 2019 8:30 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

As a side note - I don't have the Visual Studio IDE installed, only the build tools (that is, msbuild, cl, link, etc), which are available as a separate download from Microsoft. Visual Studio 2017 Developer Command Propmt (that is, vcvarsall.bat) is included.
by em3
Fri Oct 04, 2019 8:26 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

Are you running this from the Visual Studio 2017 Developer Command Prompt? Perhaps the Boost stuff is looking for environment variables that are missing if using another command prompt or configuration thereof? I hadn't run cmake through the VS command prompt before. I did just now, and the results...
by em3
Fri Oct 04, 2019 9:51 am
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

My boost-config.jam , as generated by CMake: using python : 2.7 # version : C:/Users/miron/Documents/Build/freeorion-sdk/INSTALL/bin/python2.7 # cmd-or-prefix : C:/Users/miron/Documents/Build/freeorion-sdk/INSTALL/include/python2.7 # includes : C:/Users/miron/Documents/Build/freeorion-sdk/INSTALL/li...
by em3
Fri Oct 04, 2019 9:48 am
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

I returned to building 32 bit. This time only 13 warnings, but still one error - building boost fails: Performing configure step for 'boost' Building Boost.Build engine Generating Boost.Build configuration in project-config.jam for msvc... Bootstrapping is done. To build, run: .\b2 To adjust configu...
by em3
Thu Oct 03, 2019 11:39 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

I suggest trying the 32 bit build first. I suspect 64 isn't possible, due to vaguely recalling forum or github discussions about it, possibly relating to some of the dependencies. There's also not much point in a 64 bit build of FreeOrion... it doesn't need that much RAM per process. My bad. I'm us...
by em3
Thu Oct 03, 2019 8:42 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

To have x64 build you should use -G "Visual Studio 15 2017 Win64". Look at appveyor.yml file, it builds x64 SDK. https://cmake.org/cmake/help/latest/generator/Visual%20Studio%2015%202017.html#platform-selection The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to...
by em3
Thu Oct 03, 2019 8:13 pm
Forum: Compile
Topic: Trying to build SDK
Replies: 17
Views: 1465

Re: Trying to build SDK

I also passed -A x64, because otherwise cmake was Otherwise cmake was what? Sorry, I've got distracted while writing that. Otherwise CMake was choosing the x86 compiler instead of x64, and I wanted a x64 build. I would try without the -A x64 and from within the directory as the instructions say, no...
by em3
Thu Oct 03, 2019 2:33 pm
Forum: Support
Topic: Game doesn´t start on old ASUS Eee PC
Replies: 9
Views: 1261

Re: Game doesn´t start on old ASUS Eee PC

Maybe here will be something useful to you:
https://askubuntu.com/questions/224151/ ... ctl/232163