Search found 16 matches

by Darkside
Wed Oct 26, 2011 11:14 pm
Forum: General Discussion
Topic: Upgrade Colony Base
Replies: 8
Views: 3037

Re: Upgrade Colony Base

hmmm ok.
Next Question ;)
And that is with a outpostship/base,
can i upgrade them with a colonyship, or is it the same and no going ?
by Darkside
Wed Oct 26, 2011 6:36 pm
Forum: General Discussion
Topic: Upgrade Colony Base
Replies: 8
Views: 3037

Re: Upgrade Colony Base

But PP is shared across the entire empire (if the supply net is unbroken), ... If i anderstand you right. Did you say, if i colony a planet outside the supplyline ( starlines), they dont have the full PP to build anything on them and must wait till the planet is connected with the supplylines "...
by Darkside
Tue Oct 25, 2011 9:34 pm
Forum: General Discussion
Topic: Upgrade Colony Base
Replies: 8
Views: 3037

Upgrade Colony Base

I have a Question.

Is it posible,
then i send a colony base at a planet and later a colony ship to make a better poplation or other better situation on them ?
by Darkside
Fri Oct 21, 2011 6:45 pm
Forum: Support
Topic: Recolonizing Planet
Replies: 6
Views: 1093

Re: Recolonizing Planet

hmm ok ty.
I have thing that do it only with enemy fleets not my own ............
by Darkside
Thu Oct 20, 2011 9:43 pm
Forum: Support
Topic: Recolonizing Planet
Replies: 6
Views: 1093

Re: Recolonizing Planet

What version exactly are you playing? And what OS do you use? That info is necessary to load your save. You weren't building a concentration camp by any chance? FreeOrion-0.3.17-Setup-Alpha2.exe Win XP The save file is a 7 zip file, and 7-Zip is licensed under the GNU LGPL. Did you need some log or...
by Darkside
Wed Oct 19, 2011 11:57 pm
Forum: Support
Topic: Recolonizing Planet
Replies: 6
Views: 1093

Recolonizing Planet

If on a planet all people deceased, i send a new colony ship to recolonization. The ship has reached the planet and after new round are the colony ship lost . I add a savefile at rount 710. Look at the planet Doow-tsae on the left side of galaxy, the next near planet have some colony ship to try the...
by Darkside
Wed Oct 12, 2011 9:49 pm
Forum: Other Game Design
Topic: A few simple things to make FO more playable
Replies: 146
Views: 10412

Re: A few simple things to make FO more playable

Make the overview display smaler: If you build on planets or astroids a shipyard, you can some orbital shipyards, but wath thing you for that. In fo are all orbital shipyards listed, but that if then only one grafick is to see and in that grafick in a kind of counddown how many time they are build....
by Darkside
Mon Oct 03, 2011 7:18 pm
Forum: Support
Topic: Enemy detection after invasion
Replies: 3
Views: 688

Re: Enemy detection after invasion

2 enemy AI but if i am send my fleets in that system, i am allone in the system, no enemy ships or other to see.....! <?xml version="1.0"?> <XMLDoc> <GameSetup> <ai-players>2</ai-players> <empire-color>0</empire-color> <empire-name>Hell Imperium</empire-name> <galaxy-age>GALAXY_SETUP_MEDIU...
by Darkside
Mon Oct 03, 2011 7:05 pm
Forum: Support
Topic: Enemy detection after invasion
Replies: 3
Views: 688

Enemy detection after invasion

I have some enemy planets conquered.

But only in one system i see a other galaxy colore on the map,
i thing they are some enemy.
But there?
All planets and astroids are now in my empiere in that system...!

I cant found them, i have all 4 scanner explored.

Is it a bug?
by Darkside
Tue Sep 27, 2011 1:18 pm
Forum: Support
Topic: Bugs - Several
Replies: 66
Views: 9606

Re: Bugs - Several

I have the same display error, i use a GT 500 series graphic card, i thing i use new driver. But i'll control them. --- Edit After driver controling, i have now the newst driver on the system. GeForce 280.26 Driver Version: 280.26 WHQL Release Date: 2011.08.09 latest version 280.26 WHQL <--- Link to...
by Darkside
Mon Sep 26, 2011 1:48 am
Forum: FreeOrion Project
Topic: Start using a Changelog
Replies: 4
Views: 1717

Re: Start using a Changelog

On some of the other open projects i've worked on a changelog text file was updated when significant changes were made by any committer. Is that posible for the eng_stingtable.txt too? Or can them make a version number in the filname, after add some new parameters in the stringtable. Becorse then i...
by Darkside
Sun Sep 25, 2011 7:04 am
Forum: Support
Topic: Species On Planet After Invasion
Replies: 4
Views: 732

Re: Species On Planet After Invasion

I have ask here becourse its a bug. 1) the two races are have a special race bonus 2) humans have a owne race bonus 3) becourse the enemy race bonus are fail for humans 4)if human invasion a enemy planet, is the enemy deleted and the human bonus set if i invasion a radioactiv planet on them enemys l...
by Darkside
Sat Sep 24, 2011 10:51 pm
Forum: Support
Topic: Species On Planet After Invasion
Replies: 4
Views: 732

Species On Planet After Invasion

I have invasion 2 enemy planets and i play as human race.
Planet 1 huge desert = Etty
Planet 2 huge swamp = Fifty-Seven

Both have a population bonus on them, but after my invasion is them right too.
Is that a bug or is it so right ?

Look at my attachment screenshot
by Darkside
Fri Sep 23, 2011 3:10 pm
Forum: Support
Topic: FreeOrion-0.3.16 crash
Replies: 5
Views: 669

Re: FreeOrion-0.3.16 crash

"Empire::MoveBuildWithinQueue()" can that come after "turn next round" and use the wait time to sort the produce queue or add some new ( ex. Base/Planet upgrades)?
by Darkside
Fri Sep 23, 2011 2:42 pm
Forum: Support
Topic: FreeOrion-0.3.16 crash
Replies: 5
Views: 669

Re: FreeOrion-0.3.16 crash

I save all 5 rounds, but i not sure it was save direct befor the crashes.
It can crash some round later.

Is it posible, FreeOrion dont like after "turn next round" add new research or produce ?