Search found 4 matches

by Duke_of_Naeimon
Thu Sep 15, 2011 11:08 pm
Forum: Story
Topic: Visten Minarchy
Replies: 2
Views: 2406

Re: Visten Minarchy

OK sure, scratch the "moon" part, make it a planet. * I deliberately used the "prehensile" bit ( def. being "chiefly an animal’s limb or tail- capable of grasping") cause it gives a bit more leeway when imagining the creature, it only has to be flexible enough to use tools so it can look whatever on...
by Duke_of_Naeimon
Thu Sep 15, 2011 4:15 pm
Forum: Story
Topic: Visten Minarchy
Replies: 2
Views: 2406

Visten Minarchy

I'd like to contribute, feel free to point out things that could be improved. Visten Minarchy INTRO This largely individualistic, amphibian species originated in the shallow waters of a large moon, Vist, which orbits the gas giant planet of Razol's Eye. They achieved sentience almost half a million ...
by Duke_of_Naeimon
Mon Sep 12, 2011 8:03 pm
Forum: Other Game Design
Topic: Diplomacy, Race Customisation, Spying, Etc.
Replies: 13
Views: 1567

Re: Diplomacy, Race Customisation, Spying, Etc.

Oh well, I had to try :) I am really glad you guys are doing this. And could you please tell me or post a link where I can get involved in the Human/Terran discussion I am a student of sociology and archeology and this topic interests me greatly I saw three threads related to the topic but I'm sure ...
by Duke_of_Naeimon
Mon Sep 12, 2011 1:14 pm
Forum: Other Game Design
Topic: Diplomacy, Race Customisation, Spying, Etc.
Replies: 13
Views: 1567

Re: Diplomacy, Race Customisation, Spying, Etc.

If possible, I would highly apreciate an option to start the game without starlanes in place; so there are just un-connected systems present, and all teams start off in their own systems and over time get upto a level where they can either leave their home systems using conventional means, across t...