Search found 10 matches
- Sat Aug 20, 2011 3:57 am
- Forum: Compile
- Topic: Using TortoiseSVN and Compiling
- Replies: 8
- Views: 1758
Re: Several bugs in 0.3.16+ [rev 4116]
Randomly deleting files in computer program installed under windows is a bad idea. You should have used the add/remove programs feature of windows: http://tortoisesvn.tigris.org/faq.html#uninstall at this point, I have no idea if it would work, as you may have deleted the very files tortoise uses to...
- Sat Aug 20, 2011 3:55 am
- Forum: Other Game Design
- Topic: Galaxy Map designator for known/unknown systems
- Replies: 41
- Views: 2919
Re: Galaxy Map designator for known/unknown systems
Decouple detection range from stealth? Each Sensor has a Range and a Penetration. Detection range: Stars: Sensor Range*2 Planets: Sensor Range Ships: Sensor Range/2 Stealth: Compare Stealth level to Penetration. 2*Penetration <= Stealth: Ship/Building/Planet cannot be detected unless it attacks/othe...
- Wed Aug 17, 2011 3:56 am
- Forum: Other Game Design
- Topic: A few simple things to make FO more playable
- Replies: 146
- Views: 10446
Re: A few simple things to make FO more playable
I'm assuming that capturing monsters and breeding them to make starships will be something that people will want to do.
- Fri Aug 12, 2011 6:22 pm
- Forum: Scripting & Balancing
- Topic: Making Space Monsters Cooler
- Replies: 175
- Views: 21610
Re: Making Space Monsters Cooler
More thoughts: Asteroids can have Solar Forests. Gas Giants can have Spore Colonies. (Traditional) Planets can have Star Fungus. These are called "ecologies". All of these are "hives", in that they spawn mobile space critters. Clearing one of these hives out takes a significant a...
- Fri Aug 12, 2011 1:40 am
- Forum: Scripting & Balancing
- Topic: Making Space Monsters Cooler
- Replies: 175
- Views: 21610
Re: A few simple things to make FO more playable
That could potentially be interesting, but I think the main purpose of this thread is to consider things that are easily doable with FO's current code, so we can make the game fun and attract more contributors now . Good point. Then we can build biomes with vegetable life forms. Fauna could "s...
- Thu Aug 11, 2011 12:17 pm
- Forum: Other Game Design
- Topic: A few simple things to make FO more playable
- Replies: 146
- Views: 10446
Re: A few simple things to make FO more playable
You can get close enough to a star to flip it to being "explored" icon and side panel, without actually seeing the planets.
- Tue Aug 09, 2011 6:50 pm
- Forum: Scripting & Balancing
- Topic: Making Space Monsters Cooler
- Replies: 175
- Views: 21610
Re: A few simple things to make FO more playable
Biomes?
Suppose we have 3-5 different galactic biomes:
Core
Arm
Void
Nebula
Outer Ring
Creatures could be native to one or more of the above. Some biomes could be more dangerous than others.
Suppose we have 3-5 different galactic biomes:
Core
Arm
Void
Nebula
Outer Ring
Creatures could be native to one or more of the above. Some biomes could be more dangerous than others.
- Tue Aug 09, 2011 6:18 pm
- Forum: Other Game Design
- Topic: Free Orion -- my first look.
- Replies: 6
- Views: 855
Re: Free Orion -- my first look.
That is an interesting idea. Basic Irrigation: +5/3/1 food (Good/Adequate/Poor) Basic Factories: +5/4/3/2 production (Huge/Medium/Small/Tiny) Basic Schools: +5 Research Basic Infrastructure: +5 Infrastructure A Colony Ship generates Basic Irrigation, Factories and Schools on a planet with it drops t...
- Sat Aug 06, 2011 5:24 pm
- Forum: Other Game Design
- Topic: Free Orion -- my first look.
- Replies: 6
- Views: 855
Re: Free Orion -- my first look.
In a game after the above, I discovered how strong "Incredible Colony Spam" is. Get orbital food, hab domes, and just cover everywhere in fuel range with research bases. This is because growth is linear in the number of colonies until the cap: a planet with 1000+ cap only grows at the same...
- Fri Aug 05, 2011 7:30 pm
- Forum: Other Game Design
- Topic: Free Orion -- my first look.
- Replies: 6
- Views: 855
Free Orion -- my first look.
Just a brain dump of what happened when I played a few games and read up on a pile of design docs you have in the forum... Getting a colony ship to colonize is tricky. It took me 2 game restarts to figure out how to work out what planets I can colonize, and how to select the ship (and not just the f...