Search found 11 matches

by zalasur
Sun May 26, 2013 4:27 pm
Forum: General Discussion
Topic: Good large map size?
Replies: 4
Views: 1452

Re: Good large map size?

Thanks for the awesome replies, everyone. I'll give the larger map a shot and see how it works out :D
by zalasur
Sun May 19, 2013 2:20 pm
Forum: General Discussion
Topic: Good large map size?
Replies: 4
Views: 1452

Good large map size?

I've been reading the comments on the forums for a while, and I've noticed that the devs had mentioned, at least off-handedly, that galaxies containing up to 500 stars are possible, although not necessarily recommended because of potential game stability issues. This naturally leads me to the questi...
by zalasur
Sun Mar 03, 2013 7:43 pm
Forum: General Discussion
Topic: My new FreeOrion LP on youtube
Replies: 6
Views: 1429

Re: My new FreeOrion LP on youtube

I took a break from gaming for a bit to deal with real-world things, but it looks like we're going to be snowed in over in my neck of the woods, so outside of work, I will have time to play. :D
by zalasur
Sun Mar 03, 2013 7:21 pm
Forum: General Discussion
Topic: Getting info from save game
Replies: 8
Views: 1114

Re: Getting info from save game

What might be helpful is have the meta-game information saved in each save file (I can't imagine the data being more than a couple hundred bytes so it shouldn't waste much space even if the same exact data was stored in each individual file). If that could happen, then a "recreate galaxy" option cou...
by zalasur
Wed Feb 20, 2013 2:10 am
Forum: General Discussion
Topic: My new FreeOrion LP on youtube
Replies: 6
Views: 1429

Re: My new FreeOrion LP on youtube

1. I notice that you don't use the category filters on the research screen - is this because their existence/function is not obvious enough, or because it's not clear enough which category to look under to find techs that satisfy a particular need? 2. Systems with native species will have their nam...
by zalasur
Tue Feb 19, 2013 7:29 pm
Forum: General Discussion
Topic: Getting info from save game
Replies: 8
Views: 1114

Re: Getting info from save game

Ah ha, I found it. It was an Irregular Galaxy, with the number of systems set to 71 :mrgreen:
by zalasur
Tue Feb 19, 2013 7:03 pm
Forum: General Discussion
Topic: Getting info from save game
Replies: 8
Views: 1114

Re: Getting info from save game

Number of systems isn't stored in the save as a separate number, but you could count them manually, or attach a debugger and have a look at the size of a container with just systems in it. I thought about that (I was attempting to do that when I would run "strings S0001.sav" on it), but counting th...
by zalasur
Tue Feb 19, 2013 4:09 pm
Forum: General Discussion
Topic: Getting info from save game
Replies: 8
Views: 1114

Getting info from save game

I have a save file containing a galaxy that I would like to recreate from scratch with a more aggressive AI setting, but I can't for the life of me remember what my new game parameters were (specifically, the number of systems). Of course, in the time since I created that game, I've generated other ...
by zalasur
Sat Feb 16, 2013 12:20 am
Forum: General Discussion
Topic: My new FreeOrion LP on youtube
Replies: 6
Views: 1429

My new FreeOrion LP on youtube

I was a fan of the old MOO series, and recently started playing FreeOrion. Needless to say, I liked what I saw and decided to do a few LP videos on youtube. The first one is uploaded, an here's the link to it.

http://www.youtube.com/watch?v=ercBx7VrI-A
by zalasur
Fri Aug 05, 2011 1:08 am
Forum: Support
Topic: v0.3.16 (SVN 4046) Python error with OSX
Replies: 7
Views: 600

Re: v0.3.16 (SVN 4046) Python error with OSX

Instead of deleting the 2.5 folder, I think I'll try editing the symbolic links that point it to the 2.5 directory and instead point to the directory structure where I have 2.6. Specifically, in the /Applications/FreeOrion.app/Contents/Frameworks/Python.framework there are three symbolic links: Hea...