Search found 52 matches
- Mon Nov 07, 2011 4:24 pm
- Forum: Strategy Games
- Topic: Sword of the Stars
- Replies: 15
- Views: 23414
Re: Sword of the Stars
I accidentaly bought the game from a steam discount... waste of (few) euros. .... back to playing Stars! --->
- Fri Nov 02, 2007 4:10 pm
- Forum: Other Game Design
- Topic: colonialism
- Replies: 10
- Views: 2528
Re: colonialism
IMHO you should be able to keep them happy forever by just throwing in more and more cash... That's what I do with my wife
- Fri Oct 19, 2007 10:44 am
- Forum: Other Game Design
- Topic: colonialism
- Replies: 10
- Views: 2528
Re: colonialism
But maybe a colonial word could be kept as a happy colonial world a bit longer with morale boosters... in theory it could include things like decreasing taxes (would cause a morale drop when the colony becaomes imperial and the tax goes through the roof ;) ) or maybe give the planet more money to sp...
- Tue Oct 02, 2007 6:39 am
- Forum: Other Game Design
- Topic: War sabotage/options brainstorm
- Replies: 5
- Views: 1381
Re: War sabotage/options brainstorm
"For every action, there's a reaction"Strategyman wrote:Darnit i wanted my nano-bots to have non-stop rampages damn those humanity organizations.......
- Fri Sep 28, 2007 5:25 am
- Forum: Other Game Design
- Topic: Stealth
- Replies: 7
- Views: 1419
Re: Stealth
IMHO stealth should be available only to smaller ships ... which would make them easier to hide
- Thu Sep 27, 2007 11:37 am
- Forum: Graphics
- Topic: Free orion logos
- Replies: 3
- Views: 3383
Re: Free orion logos
I've been working for my company logo for a while... and come to realize that the logo must ... MUST be drawn in black and white first (just the sake of being clearly identified even when in one color) and then for websites and color documents add color and some effects. and in any case, never ever ...
- Thu Sep 27, 2007 6:20 am
- Forum: Other Game Design
- Topic: Stealth
- Replies: 7
- Views: 1419
Re: Stealth
When playing stars! my main focus usually was on stealth and sneaking around... not the most easiest way to victory (not that I have ever won a single multiplayer game of stars! for that matter) but for me, it's damn fun to hide an entire fleet of ships near the enemys supply planet and when they at...
- Thu Sep 27, 2007 6:17 am
- Forum: Other Game Design
- Topic: War sabotage/options brainstorm
- Replies: 5
- Views: 1381
Re: War sabotage/options brainstorm
And then there would be a counter-tech nano-virus-injections and later on nano-virus-immunity
- Fri Sep 21, 2007 10:02 am
- Forum: Other Game Design
- Topic: organic ships
- Replies: 58
- Views: 10759
Re: organic ships
well yes... when you but it that way it would make sense... but I still think there should be some kind of "carrot (for the donkey)" to research other types in later game... like having some special tech you can only implement to a certain type of ship ... not anything that would shake the...
- Thu Sep 20, 2007 11:02 am
- Forum: Other Game Design
- Topic: organic ships
- Replies: 58
- Views: 10759
Re: organic ships
But if they were made "too" expensive, then it would take away the reason for anyone ever building or researching them if there wasnt some huge bonus for doing so... thus there would be little or no reason to even implement such a research in the game.
- Fri Sep 14, 2007 9:23 am
- Forum: Other Game Design
- Topic: Obscure Technology Ideas
- Replies: 80
- Views: 16031
Re: Obscure Technology Ideas
Free Windows Vista CD Bomb When dropped to a planet, it makes everyone want to install a new operating system just because it has new cool interface. But after a few hours of usage, the whole planets productivity drops to near zero and population is slowly decreased by series of frustration suicide...
- Mon Sep 10, 2007 1:04 pm
- Forum: Other Game Design
- Topic: organic ships
- Replies: 58
- Views: 10759
Re: organic ships
:oops: :oops: I've got the copyright cops chasing me now :evil: Never been a fan of Voyager series (seen only about half of the first season and got bored). Anyway, if it's in Star Trek it must be realistic that some race can build such a watery device, and thus must be implemented in FO ! :wink:
- Mon Sep 10, 2007 5:31 am
- Forum: Other Game Design
- Topic: organic ships
- Replies: 58
- Views: 10759
Re: organic ships
Just an idea ... not so organic, but a liquid ship? for all those fish people? it has a huge gravity engine in the middle pulling the liquid (water?) to the center and moving the ship. basicly it would just look like a big ball of .... water... Causing corrosion for metal ships and Cholera for organ...
- Mon Aug 27, 2007 11:43 am
- Forum: Other Game Design
- Topic: organic ships
- Replies: 58
- Views: 10759
Re: organic ships
latrine |ləˌtrin| noun a toilet, esp. a communal one in a camp or barracks. Why do you need a latrine. All you need is some potties. The human waste can be incinerated, dumped into space, or used as fertilizer for our friggin' bioship. I'm saying, the details of a latrine is irrelevant. It's like s...
- Fri Aug 24, 2007 12:14 pm
- Forum: Other Game Design
- Topic: Robot armies/clone armies
- Replies: 4
- Views: 1371
Re: Robot armies/clone armies
What about "aliens" ... like in the movie... create a strong race designed for a quick and complete annihilation of a planets population, without too much structural damage... maybe without the self-breeding possibility(?) Breeding them would probably need high skills in DNA manipulation a...