Search found 685 matches
- Wed Feb 01, 2017 2:35 pm
- Forum: Scripting & Balancing
- Topic: Expanding the Playable species mix
- Replies: 22
- Views: 13480
Re: Expanding the Playable species mix
So what I'm thinking is having 18 playable races, two per environment. Each environment gets a 'simple' race without too much complexity, like Humans, Gysache & Chato, but each environment also gets a 'complex' race where you have to specifically play to the strengths of the species and can't j...
- Wed Feb 01, 2017 2:33 pm
- Forum: Scripting & Balancing
- Topic: Balancing the Playable species
- Replies: 35
- Views: 13288
Re: Balancing the Playable species
Humans : intended baseline, everything else should be on a par with them. For me, their biggest strength is preferred focus: research, that means they start at maxed out research output which can give a fairly strong boost (specifically, Gysache don't have this as that boost would be too good). Aga...
- Mon Oct 17, 2016 10:55 am
- Forum: Play-Testing Feedback
- Topic: Few questions
- Replies: 8
- Views: 1840
Re: Few questions
1. building stealth - most of planetary buildings get stealth applied after researching tech. except basic shipyard, orbital drydock and few others which have their stealth lower than the rest of buildings, what is the reason behind this? Orbital buildings are not affected by most techs. 2. buildin...
- Mon Oct 17, 2016 8:50 am
- Forum: Scripting & Balancing
- Topic: The Flagship of the organic line
- Replies: 1
- Views: 1455
The Flagship of the organic line
It has been mentioned here and there and maybe ideas have been posted already (by Matt and me), but since i can't really find them, i guess it's a good idea to start collecting them, where they can be found in the future. Disclaimer: This is a long term project, this can be considered the brain stor...
- Wed Oct 12, 2016 10:13 pm
- Forum: Play-Testing Feedback
- Topic: Ancient Guardians
- Replies: 10
- Views: 1863
Re: Ancient Guardians
Me too...and that's what i intended. What's wrong with guardian robots blowing themselves up?dbenage-cx wrote:Would 'exterminated' sound better than 'self-destructed'? With the later, I keep imagining them explode
- Wed Oct 12, 2016 8:59 pm
- Forum: Play-Testing Feedback
- Topic: Ancient Guardians
- Replies: 10
- Views: 1863
Re: Ancient Guardians
OK, we need to reword the Sitrep for the self destruct: "On Rhilus B 1 the Ancient Guardians self destructed leaving an Outpost under your control"? What about: "On %planet%: The [[species SP_ANCIENT_GUARDIANS]] self-destructed when the planet was captured! The planet is now an Outpo...
- Tue Oct 11, 2016 5:10 pm
- Forum: Play-Testing Feedback
- Topic: Played again recently, great game!
- Replies: 18
- Views: 2674
Re: Played again recently, great game!
Did you take into account that all weapons shoot three times each combat round? The effective damage per weapon is much higher than the attack stat. On this one I think that the number of rounds of combat doesn't matter, my reasoning is that the effectiveness of the ship in combat is proportional t...
- Tue Oct 11, 2016 1:57 pm
- Forum: Play-Testing Feedback
- Topic: Played again recently, great game!
- Replies: 18
- Views: 2674
Re: Played again recently, great game!
2. The organic line of ships are cool, but they still seem slightly underpowered, if you invest in the tech/production to build them then your empire will be at a disadvantage militarily, it would be nice if there were some way to offset this. I noticed there's a solar web ship part for the organic...
- Tue Oct 11, 2016 1:07 pm
- Forum: Top Priority Game Design
- Topic: Fighters & Carriers
- Replies: 89
- Views: 51172
Re: Fighters & Carriers
I'm really waiting to test the fighters feature, but i have been too lazy to merge the branch and resolve the conflicts. I already have some ideas for using fighters to create some content (especially species traits). Isn't that the mayor feature of the next release? Is it just the conflicts that pr...
- Sun Oct 02, 2016 10:50 am
- Forum: Scripting & Balancing
- Topic: Embedding pictures in pedia articles
- Replies: 3
- Views: 1654
Re: Embedding pictures in pedia articles
That worked! Thanks Matt.MatGB wrote:OK, pure guess, the backend has escaped the file source, try, but it's a pure guess, I would love to know how to embed images directly throught the Pedia but I never got around to chasing up how to do it.Code: Select all
<img src="encyclopedia/EP_wheel.png"></img>
- Sat Oct 01, 2016 10:00 pm
- Forum: Other Game Design
- Topic: Locations as terrain effects
- Replies: 7
- Views: 1497
Re: Locations as terrain effects
I would also love to see systems with specials. Especially tacticaly relevant ones. As I said, I do like the idea, it just made me more aware of the ingame bonuses/maluses - and that I should pay a little more attention to them. It would be a good idea to show system specials in the system view (lik...
- Sat Oct 01, 2016 9:22 pm
- Forum: Scripting & Balancing
- Topic: Embedding pictures in pedia articles
- Replies: 3
- Views: 1654
Embedding pictures in pedia articles
I recently remembered that it should be possible to embed pictures in pedia articles, but my attempts so far failed. I tried to copy the hard coded embedded picture in the suitability report (EncyclopediaDetailPanel.cpp): detailed_description += UserString("ENC_SUITABILITY_REPORT_WHEEL_INTRO&qu...
- Sun Sep 25, 2016 11:24 am
- Forum: Scripting & Balancing
- Topic: Scripting Questions In General
- Replies: 49
- Views: 7930
Re: Scripting Questions In General
I don't want to spoil the scripting fun here, but a defensive building that can be build on every planet can be quite a micromanagement-pain.
What do you plan to do to mitigate this problem?
What do you plan to do to mitigate this problem?
- Fri Sep 23, 2016 11:11 am
- Forum: Scripting & Balancing
- Topic: New Building: Automated History Analyser
- Replies: 8
- Views: 2186
Re: New Building: Automated History Analyser
The corresponding PR shows no conflicts (https://github.com/freeorion/freeorion/pull/798). Any objections against trying it out?
- Fri Sep 23, 2016 11:09 am
- Forum: Scripting & Balancing
- Topic: New Special: Kraken below the Ice
- Replies: 4
- Views: 1801
Re: New Special: Kraken below the Ice
The corresponding PR shows no conflicts (https://github.com/freeorion/freeorion/pull/850). Any objections against trying it out?