Search found 15 matches

by kupferdrache
Sat Sep 03, 2011 3:49 pm
Forum: Support
Topic: Bugs - Several
Replies: 66
Views: 9620

Re: Bugs - Several

I have the same minor grafics isssue with NV Geforce 8600er series card. since first test with 0.3.15 and older or latest grafics driver from NV, exist that problem also on Radeon and/or Intel cards/IGPs?
by kupferdrache
Fri Sep 02, 2011 2:39 pm
Forum: Support
Topic: R4208 - Program Errors
Replies: 11
Views: 1531

Re: R4208 - Program Errors

Installed python 2.7 and rebuild with svn 4224 still no AI, I will test prebuild 0.3.16 if the AI is working. Edit: Prebuild runs with but uses Python 2.6 from program directory, I will test what occures when I copy the r4224 files into binary directory and start r4224 binaries. I have copied my own...
by kupferdrache
Thu Sep 01, 2011 10:24 pm
Forum: Support
Topic: R4208 - Program Errors
Replies: 11
Views: 1531

Re: R4208 - Program Errors

So, I have deleted the SDK and reinstalled it, then checked out SVN 4214 and compiled it clean again with MSVC2010 under Win 7 x86-64.

The Server is still Waiting for the AI. same massages.
by kupferdrache
Thu Sep 01, 2011 10:01 pm
Forum: General Discussion
Topic: Can a poor environment be terraformed?
Replies: 38
Views: 12826

Re: Can a poor environment be terraformed?

in svn 4217 the change isn't in or? for me it looks so.
by kupferdrache
Thu Sep 01, 2011 9:34 pm
Forum: General Discussion
Topic: Can a poor environment be terraformed?
Replies: 38
Views: 12826

Re: Can a poor environment be terraformed?

Which files need to be changed ​​to test their effect?
by kupferdrache
Thu Sep 01, 2011 5:41 pm
Forum: Support
Topic: R4208 - Program Errors
Replies: 11
Views: 1531

Re: R4208 - Program Errors

thanks, seems I must compile it again. How can I ensure that this time Python 2.7 is used?
by kupferdrache
Thu Sep 01, 2011 5:05 pm
Forum: Support
Topic: R4208 - Program Errors
Replies: 11
Views: 1531

Re: R4208 - Program Errors

hm, in the source directory are both Python 2.6 as well as 2.7. Were there any a conversion from 2.6 to 2.7? Perhaps that's it.

BTW. in a game without AI all planets are terran, this is a new behavior. Any changes here?
by kupferdrache
Thu Sep 01, 2011 3:09 pm
Forum: Support
Topic: R4208 - Program Errors
Replies: 11
Views: 1531

Re: R4208 - Program Errors

content of AI_1.log: 2011-09-01 13:49:30,961 DEBUG AI : AI_1 logger initialized. 2011-09-01 13:49:30,961 DEBUG AI : AIClientApp and logging initialized. Running app. 2011-09-01 13:49:30,961 DEBUG AI : PythonAI::PythonAI() the corupt savegame was overwriten in the acual game, altrough the empirename ...
by kupferdrache
Thu Sep 01, 2011 12:07 pm
Forum: Support
Topic: R4208 - Program Errors
Replies: 11
Views: 1531

Re: R4208 - Program Errors

startet a new log AI seem to working, but the game doesn't start the server (freeoriond.exe) is waiting for anything that i don't know i will looking for differcenses when starting a game without AI here the log: 2011-09-01 13:48:58,223 DEBUG Server : (ServerFSM) Idle 2011-09-01 13:48:58,223 DEBUG S...
by kupferdrache
Thu Sep 01, 2011 11:28 am
Forum: Support
Topic: R4208 - Program Errors
Replies: 11
Views: 1531

R4208 - Program Errors

my last Test today was quiet suseessful, but creation of games with AI leads to endless loop during the creation galaxy ending round 55 crashes the game end of log: Planet 63: Ur II at: Ur owner: -1 created on turn: -32768 specials: Meters: Target Population: 0 Target Health: 0 Target Farming: 0 Tar...
by kupferdrache
Tue Apr 26, 2011 8:17 am
Forum: Compile
Topic: Compiling 3991
Replies: 3
Views: 1574

Re: Recent Windows Builds

No in this case, it wasn#t my fault, I have deleted/renamed the config.xml. The Problem occurs only when building under Win7 systems,but not when using prebuild binaries, then freeorion crashes because wrap_oal.dll is used a worng version or missing. I found a clue in Programming section how to work...
by kupferdrache
Mon Apr 25, 2011 6:57 pm
Forum: Programming
Topic: FreeOrion Windows SDK
Replies: 50
Views: 37207

Re: FreeOrion Windows SDK

yes, i would do so, i will test your tip, ist bad, if you can´t build on all systems, but why you can use the prebuild binaries without this problem to occoure.
by kupferdrache
Mon Apr 25, 2011 11:47 am
Forum: Compile
Topic: Compiling 3991
Replies: 3
Views: 1574

Compiling 3991

thanks, for this quick answer, I have got the latest svn shot I have downloaded and installed MSVS 2010 Express i got svn i got MSVS2010FreeorionSDK i got the sources by svn i opened .sln File I builded the project but wenn i try to start the game, it chrashes on creating the Mainwindow the freeorio...
by kupferdrache
Mon Apr 25, 2011 8:06 am
Forum: General Discussion
Topic: The beginning: Veteranen Checked
Replies: 1
Views: 1433

Re: The beginning: Veteranen Checked

actually, they should take all a round, but the researches do not seem to this is my home planet only 5 research-haunted produced and therefore the research needs 80 laps. This is affected by the tech you choose, I can get self rotating crops within about 30 rounds. I give the same the next colony ...
by kupferdrache
Mon Apr 25, 2011 7:14 am
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 766
Views: 263122

Re: Build 7946

I have taken a closer look on Build 7946 and found something mentional: 1. Research: The TechTree is partly out of the top of the researchscreen (all compared to 0.3.15(Buildnumer?), this ist a new issue) 2. Tech: Orbital construktion doesn't apply (new) 1) 3. Stuture/Building: Industial Farms is un...