Search found 9 matches

by dalmedya
Sun Sep 25, 2011 1:54 am
Forum: Other Game Design
Topic: Exploration
Replies: 11
Views: 3706

Re: Exploration

eleazar wrote:
dalmedya wrote:Projects are built at the currently selected (green outline) planet.
It's only green if your empire color is green.
Yeah. I'd edit it to read 'coloured outline' but you've already quoted me.
Oh, the shame.
by dalmedya
Sat Sep 24, 2011 12:46 pm
Forum: Other Game Design
Topic: NOSTAR
Replies: 3
Views: 790

Re: NOSTAR

This will allow stars to be destroyed. Neat. I'd just like to see how it affects the early game and exploration. Right now, they are SO FRUSTRATING, mostly due to both how common they are, and the fact that infrastructure and supply count them as a normal system, and there's no way to counteract th...
by dalmedya
Sat Sep 24, 2011 12:44 pm
Forum: Other Game Design
Topic: More suggestions....
Replies: 12
Views: 799

Re: More suggestions....

Maybe then we ought to have 'Heavy Asteroid Mining' - double output? We already have Advanced Asteroid Mining and Exobots, taking them up to 50 each, which is only exceeded by Deep Core Mining on Tiny worlds... which again aren't good places for Heavy Mining. And then there's the Mineral Rich speci...
by dalmedya
Sat Sep 24, 2011 12:02 pm
Forum: Other Game Design
Topic: Basic Outposts
Replies: 80
Views: 10097

Re: Basic Outposts

out·post noun /ˈoutˌpōst/  outposts, plural 1. A small military camp or position at some distance from the main force, used esp. as a guard against surprise attack 2. A remote part of a country or empire 3. Something regarded as an isolated or remote branch of something - the community is the last ...
by dalmedya
Sat Sep 24, 2011 11:40 am
Forum: Other Game Design
Topic: "Construction" vs. "Infrastructure"
Replies: 29
Views: 2601

Re: "Construction" vs. "Infrastructure"

Perhaps instead of "Resource Supply" it can be called the "Starport Range" meter [more intuitive] Except it's wrong. Currently, "Construction" refers to how far the colony in question can export goods; in-game, this is show as the solid colour over the Starlanes. My op...
by dalmedya
Sat Sep 24, 2011 11:23 am
Forum: Other Game Design
Topic: Exploration
Replies: 11
Views: 3706

Re: Exploration

A thought on exploration; it would be nice if I could set scouts to 'auto explore' much like they do in Civilization 4. It can get a little repititous sending my scouts from one system to the next manually. From a gameplay viewpoint, my opinion is that Automatic Exploration should be a researchable...
by dalmedya
Fri Sep 23, 2011 10:15 am
Forum: Support
Topic: Freeorion crashes on start up. Windows 7, 64 bit. Recent riv
Replies: 3
Views: 2015

Re: Freeorion crashes on start up. Windows 7, 64 bit. Recent

I had the same problem, and just deleted everything from the appdata/roaming/freeorion folder, and it worked fine.
It's probably just the config file being incompatible.
by dalmedya
Sun Mar 27, 2011 12:10 am
Forum: Compile
Topic: SVN 3990 Unresolved Externals
Replies: 3
Views: 1644

Re: SVN 3990 Unresolved Externals

If the files aren't being maintained because FO is no longer supporting VStudio '08, they should probably be removed, or at least come with a warning.
I was using '08 because that's what I have installed; if I'd known, I would have just installed '10 and not bothered anyone about it.
by dalmedya
Sat Mar 26, 2011 10:01 am
Forum: Compile
Topic: SVN 3990 Unresolved Externals
Replies: 3
Views: 1644

SVN 3990 Unresolved Externals

OS: Win 7 x64
Compiler: Visual Studio 08
Just aiming to get the latest build.