Search found 20 matches

by Wulfston
Mon Jul 13, 2015 3:53 pm
Forum: General Discussion
Topic: Master of Orion 2
Replies: 7
Views: 2823

Re: Master of Orion 2

Sorry about posting in the wrong board.

The patch seems to have fixed whatever was causing it to crash. Thx Andrew.
by Wulfston
Mon Jul 13, 2015 2:33 am
Forum: General Discussion
Topic: Master of Orion 2
Replies: 7
Views: 2823

Master of Orion 2

So I downloaded Master of Orion 2 from emuparadise since it is now listed as 'abandon ware'. I'm posting this in the hopes that other people still actually have the game and have done this as well. Even though the game has no sounds it plays well except for a couple of bugs that seem to crop up rand...
by Wulfston
Thu May 31, 2012 7:46 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 585
Views: 163378

Re: Recent Windows Builds

It's been almost a month since the last test build was posted on sourceforge. Anything good that's worthy of posting a new one yet?
by Wulfston
Sat Apr 14, 2012 1:26 pm
Forum: Support
Topic: My Observations - Playtester
Replies: 34
Views: 1386

Re: My Observations - Playtester

Just wanted to ask a quick question. I just downloaded the the 4811 revision for windows, and it seems that the AI isn't moving again. They are just sitting there on their home planet and doing nothing. Is this a known issue or is there something wrong with my install? I didn't see anything about it...
by Wulfston
Sun Feb 19, 2012 2:08 pm
Forum: Other Game Design
Topic: Shipyard Defenses?
Replies: 7
Views: 528

Re: Shipyard Defenses?

MoO2 had what I believe was called an Orbital Defense Station.

Being able to build something like that, I think, would be more senseable then something as basic as a shipyard having any significant defenses mounted on it.
by Wulfston
Sun Feb 19, 2012 1:58 pm
Forum: Support
Topic: My Observations - Playtester
Replies: 34
Views: 1386

Re: My Observations - Playtester

I think the main issue was that the randomization of combat results wasn't working as intended; the same ship was being selected to attack many times in a row over successive combat rounds, which should be very unlikely. I've moved the random seeding from the start of combat, to be re-done at the s...
by Wulfston
Sat Feb 18, 2012 7:53 am
Forum: Other Game Design
Topic: Tech Tree Discussion: FO vs. MoO2
Replies: 50
Views: 6271

Re: Tech Tree Discussion: FO vs. MoO2

I for one don't seem to have much problem at all understanding the tech tree much. I rather like it. One thing about the weapons tech is what is bothering me. Right now, when you start the game you are able to research Mass Driver 2 or the more powerful Laser 1. If you choose Laser 1 then you can go...
by Wulfston
Thu Feb 16, 2012 1:26 pm
Forum: Support
Topic: My Observations - Playtester
Replies: 34
Views: 1386

Re: My Observations - Playtester

Ok here's this then. I have a fleet of 3 ships heading towards the Synnax system from Deep Space. 2 of my 3 ships get killed while the Kraken is almost untouched. Now here's the weird part. If you cancel the move, and the wait just ONE turn, THEN move the fleet of 3 ships there, all the monsters are...
by Wulfston
Thu Feb 16, 2012 9:04 am
Forum: Other Game Design
Topic: New Mining Idea
Replies: 1
Views: 222

New Mining Idea

I have no idea what you all have planed for the future of FreeOrion or how the finished game will be, so I'll just post my idea and see what comes up. Mining is very basic as it stands right now so here's something that can really add a new dimention to game play. Instead of just "minerals" there ca...
by Wulfston
Thu Feb 16, 2012 8:24 am
Forum: Support
Topic: My Observations - Playtester
Replies: 34
Views: 1386

Re: My Observations - Playtester

So after playing a bit more I've seen some other things, and have some questions about. Sensors are all at 0 on the Pedia, however the part itself works just fine on the ships. Hull Reinforcement doesn't add automaticly to max structure. The ship needs to regen or be repaired first. Captured Monster...
by Wulfston
Tue Feb 14, 2012 12:33 pm
Forum: Support
Topic: My Observations - Playtester
Replies: 34
Views: 1386

Re: My Observations - Playtester

New Observastion for newer Version Posted Feb 5 Things are moving along nicely :). I can tell you guys are putting tons of hours into this game. As a fan of MOO2 I'm getting into this game. AI is now making newer and bigger version ships as the tech becomes available to them. Still no new structures...
by Wulfston
Fri Jan 27, 2012 12:08 pm
Forum: Support
Topic: My Observations - Playtester
Replies: 34
Views: 1386

My Observations - Playtester

Just wanted to write down a few things here, skip over the parts that you already know about or are already covered in another topic. First of all, I'd like to say this game is coming along quite nicely :). This last months release has seen some great improvements. But here are a few things I've not...
by Wulfston
Sat Jan 15, 2011 1:05 am
Forum: Compile
Topic: Problems with rev 3952
Replies: 7
Views: 1461

Re: Problems with rev 3952

Hey Geoff, if you notice there on top of those screenshots there. Even though it's turn 37 except for the food and the minerals there, there are ALL ZEROS for everything else. This was the problem I had said something about a few weeks ago. For some reason I can't give a screenshot or I would have d...
by Wulfston
Wed Jan 05, 2011 1:46 pm
Forum: Support
Topic: r3946
Replies: 4
Views: 462

r3946

Several things seem to be happening, I dunno if they are my fault or not but here it is. My resources are not comming up right. The food and ore seem to be ok except there's no + or - on any of them. It says I have no Production, Research OR people. Even when I set target population to either Resear...
by Wulfston
Mon Dec 27, 2010 1:34 pm
Forum: Support
Topic: r3917
Replies: 8
Views: 964

Re: r3917

Ok so...I did a rather small galaxy just to see how everything was working. Combat seemed to be going ok. Although I had thought it was going to be more active combat rather then automatic. I got the hang of the fleet supply range and ship refueling. Will there be more things later on to add more fl...