Search found 27 matches
- Mon Jun 04, 2012 10:35 pm
- Forum: General Discussion
- Topic: Help With 4890
- Replies: 5
- Views: 1214
Re: Help With 4890
It's not the same as industry or research. (and neither are a bunch of other foci you can unlock with techs) You simply set it to "growth" and the maximum possible population of connected planets (of the right sort of species) increases. Your preconceptions are blinding you to the way thi...
- Mon Jun 04, 2012 7:58 pm
- Forum: General Discussion
- Topic: Help With 4890
- Replies: 5
- Views: 1214
Re: Help With 4890
The same way it survives without plumbing -- we simply do not simulate it much. Planets with certain specials, and all homeworlds have access to the "growth" focus. It allows connected planets (with the right kind of species) to have higher populations. This replaces "food", but...
- Mon Jun 04, 2012 4:39 pm
- Forum: General Discussion
- Topic: Help With 4890
- Replies: 5
- Views: 1214
Help With 4890
I know there has a been a major code change and im a little confused. Could someone explain the new changes for me? I cant quite get my head round how my empire survives without food? Does this mean that 'trade' now works? So that we now presume that all foodstuffs are taken care of with a merchant ...
- Sun Apr 01, 2012 7:51 pm
- Forum: Support
- Topic: Glitchy Super-Fast Planet Rotation
- Replies: 11
- Views: 868
Re: Glitchy Super-Fast Planet Rotation
Why would one of the moderators change the topic title of this post? I would and did not post such a tile, it comes across as insulting, I may not be the sharpest tool in the box but I know not to post topics with titles like the one my post has now. Darkspire Thinking about it im sure the original ...
- Wed Mar 28, 2012 11:09 pm
- Forum: Support
- Topic: Xenological Hybridization v4747
- Replies: 10
- Views: 859
Re: Xenological Hybridization v4747
Dude your link to the image should be an 18+ ... Those were not the big round planets I thought Id see :lol: Sorry about that. I figured we are mature enough to ignore the ads. I try to find hosts that do not require making an account since I don't upload pics often and I've also used that site bef...
- Wed Mar 28, 2012 7:57 pm
- Forum: Support
- Topic: Xenological Hybridization v4747
- Replies: 10
- Views: 859
Re: Xenological Hybridization v4747
Oops - I think I got Xen Genetics and Xen Hybridization mixed up. Anyway, here's a screenshot of the problem and the save file. test.zip EDIT: Screenshot won't link as I would like to. Should still work though. http://www.stooorage.com/show/1090/5840060_xg.png Dude your link to the image should be ...
- Mon Mar 26, 2012 10:43 pm
- Forum: Support
- Topic: Glitchy Super-Fast Planet Rotation
- Replies: 11
- Views: 868
Glitchy Super-Fast Planet Rotation
WinXP 32bit 4747 TestBuild In the Menkalinan system is a Gas Giant, Menkalinan II, Its rotation is so fast it makes me dizzy watching it (okay I know, dont watch it). Sphere has no specials or anything that I can see that would cause it. Save file: http://www.mediafire.com/?ja2f582w25f224c Darkspire
- Tue Mar 20, 2012 12:46 pm
- Forum: Support
- Topic: Orbital Generation FIXED
- Replies: 2
- Views: 362
Orbital Generation FIXED
Incorrect information from previous post led to this one so this one is no longer needed.
Guess I did end up looking a dount again ....
Darkspire
Guess I did end up looking a dount again ....
Darkspire
- Tue Mar 20, 2012 10:01 am
- Forum: Support
- Topic: Orbital Generation Problem
- Replies: 3
- Views: 482
Re: Orbital Generation Problem
Mongo III also requires a industry focus, according to buildings.txt. I suppose that someone should modify the stringtable accordingly. Thanks that worked. As a workaround till its fixed I just altered the focus from INDUSTRY to RESEARCH and it showed up. Hope they fix this for the next build, its ...
- Mon Mar 19, 2012 6:49 pm
- Forum: Support
- Topic: Orbital Generation Problem
- Replies: 3
- Views: 482
Orbital Generation Problem
WinXP 32 bit V.4733 If you look in the Mongo system I have set Mongo I and II to Industry. When I move the mouse over the cog to see the breakdown my Gas Generator on Mongo III (Gas Giant) doesn't appear in the breakdown (no tech 'Orbital Generation' or even a mention of the Gas Generator), I waited...
- Sat Mar 17, 2012 7:54 pm
- Forum: Support
- Topic: Can't load saves in v4720
- Replies: 12
- Views: 1129
Re: Can't load saves in v4720
Ill wait for a new build then I uploaded 4733 a few minutes ago; should be available soon. Thank you :D A night of boredom is averted Darkspire EDIT : It works fine, even loaded my 4666 save :D all the Archeology Specials now have the wording in the Info box and I could even ditch my rusty old Mark...
- Sat Mar 17, 2012 6:47 pm
- Forum: Support
- Topic: Can't load saves in v4720
- Replies: 12
- Views: 1129
Re: Can't load saves in v4720
Have you managed to find the problem? Similar crashes while loading have come and gone for no apparent reason, so I think it was not a code problem, but a random result of rebuilding things too many times. Thanks, Ill wait for a new build then, just been up in the loft and found Reach For The Stars...
- Sat Mar 17, 2012 4:53 pm
- Forum: Support
- Topic: Can't load saves in v4720
- Replies: 12
- Views: 1129
Re: Can't load saves in v4720
Have you managed to find the problem?
At the moment im using v4666 but as your aware you cant design ships without a crash, that crash has been fixed (?) in v4720 but cant use that as you cant save
Looks like its back to SEV for a bit
Darkspire
At the moment im using v4666 but as your aware you cant design ships without a crash, that crash has been fixed (?) in v4720 but cant use that as you cant save
Looks like its back to SEV for a bit
Darkspire
- Thu Mar 15, 2012 9:45 am
- Forum: Support
- Topic: Can't load saves in v4720
- Replies: 12
- Views: 1129
Re: Can't load saves in v4720
WinXP 32bit
Python 2.7
FO 4720
I dont whether this will help but Im now having the same problem, I loaded each save from 152 down and it loads fine at turn 79 but will crash when loading turn 80
Both saves are in the zip
http://www.mediafire.com/?3bnallx1h3v3mh3
Darkspire
Python 2.7
FO 4720
I dont whether this will help but Im now having the same problem, I loaded each save from 152 down and it loads fine at turn 79 but will crash when loading turn 80
Both saves are in the zip
http://www.mediafire.com/?3bnallx1h3v3mh3
Darkspire
- Wed Mar 14, 2012 12:56 pm
- Forum: Support
- Topic: Problem with 4720
- Replies: 6
- Views: 616
Re: Problem with 4720
I can't look at your save due to fiddling with loading code to try to fix save / load problems, but there are some specials that change planet rotation speed in the GUI... Your right, I was so busy looking at the planet I didnt look at the special, all the planets with the lack of rotation have spe...