Search found 38 matches
- Tue Sep 27, 2011 3:46 pm
- Forum: General Discussion
- Topic: Tech Tree Feedback.....
- Replies: 3
- Views: 1567
Re: Tech Tree Feedback.....
I couldn't agree more :) I was working a bit on a much smaller tech tree a year ago, but then got a bit dispirited by the undocumented features, and huge amount of discussion that had already taken place on virtually everything, making it quite a chore to come up with something that fitted inside th...
- Mon Sep 26, 2011 9:29 am
- Forum: FreeOrion Project
- Topic: Newcomers! What's confusing about Contributing to FreeOrion?
- Replies: 50
- Views: 13398
Re: Newcomers! What's confusing about Contributing to FreeOr
I was working on a tech tech tree last year. I wanted to make something more simple than the huge thing it currently is. I even spent quite a lot of time on getting the game to compile under mac os x. I think what held me back in the end is that the game just wasn't finished enough to play, which ma...
- Sun Aug 01, 2010 5:03 pm
- Forum: General Discussion
- Topic: new player - modding question
- Replies: 44
- Views: 5522
Re: new player - modding question
After my flurry of posts I wouldn't want you guys to think I abandoned freeorion so easily, but I'm going on a epic kazakhstan-china-colombia vacation, so i'll be of the interwebs for the coming time.
Cheers!
Cheers!
- Thu Jul 22, 2010 10:48 am
- Forum: Other Game Design
- Topic: Meter Growth
- Replies: 55
- Views: 5700
Re: Meter Growth
Oke. I still have to get my head wrapped around this meter concept a bit more, before I start moddig. So the idea is that all 'normal' growth is handled through automatic increases in the meters. That explains why the lack of 'normal' buildings in the current build right? And, hypothetically, if I d...
- Wed Jul 21, 2010 10:04 am
- Forum: Other Game Design
- Topic: Meter Growth
- Replies: 55
- Views: 5700
Re: Meter Growth
Exactly how a current meter's value changes depending on the associated max or target meter varies from meter to meter. Generally a current meter's value will be relatively stable, but will tend to increase or decrease slowly toward it's associated target meter, or increase slowly towards and never...
- Wed Jul 21, 2010 9:36 am
- Forum: General Discussion
- Topic: Scripting
- Replies: 5
- Views: 1261
Re: Scripting
See the entirety of that page: http://freeorion.org/index.php/Effects Eh... yeah. I actualy looked at that. Must be a complete brainfreeze from my part. Sorry! There could be a table syntax added for these bonuses to Species, though... if it's worth the effect of writing the parsing for it just to ...
- Tue Jul 20, 2010 9:33 pm
- Forum: General Discussion
- Topic: Scripting
- Replies: 5
- Views: 1261
Re: Scripting
The general format of effectsgroup is quite clear. My question is: what can I actually do with it. For instance, looking at other buildings there are things like maxfarming +2, etc. Is there a description of all the conditions and effects that are available? And what is a stacking group? As to your ...
- Tue Jul 20, 2010 9:42 am
- Forum: General Discussion
- Topic: Scripting
- Replies: 5
- Views: 1261
Scripting
Hi everybody, Where can I find a good explanation of how 'effectsgroup' works? Also, looking through some of the files, there must be a way to write things more concise. More 'code-like' maybe. I'll give an example below. And some files would probably be better of in XML format. For instance, the te...
- Tue Jul 20, 2010 12:22 am
- Forum: General Discussion
- Topic: new player - modding question
- Replies: 44
- Views: 5522
Re: new player - modding question
Got it to work using komodo, like you said. But still! sheeesh, that's a lot of work to get this game running. You're right that it isn't a lot of work to keep track. But just the act of keeping track of something at all is more than I would have imagined is necessary when editing .txt files. But I ...
- Mon Jul 19, 2010 10:57 pm
- Forum: General Discussion
- Topic: new player - modding question
- Replies: 44
- Views: 5522
Re: new player - modding question
Ah, I see that my working file has LF as ending, while my non working file has CL LF at the end. Well. Maybe this is a bit presumptuous of me, but could you make the game not care about that kind of thing? Getting it to compile is one thing, but keeping track of this end of line stuff... I don't hav...
- Mon Jul 19, 2010 8:52 pm
- Forum: General Discussion
- Topic: new player - modding question
- Replies: 44
- Views: 5522
Re: new player - modding question
allright... well. How can I fix that? Because I don't see any difference... so what software makes line ending styles visible?
- Mon Jul 19, 2010 3:54 pm
- Forum: Scripting & Balancing
- Topic: Proposal for new tech/building set
- Replies: 4
- Views: 1418
Re: Proposal for new tech/building set
Ah, oke. Well, thats what I have right now. Except suddenly it stopped working! (see thread in general discussion forum).
Thanks anyway :)
Thanks anyway :)
- Mon Jul 19, 2010 11:38 am
- Forum: General Discussion
- Topic: new player - modding question
- Replies: 44
- Views: 5522
Re: new player - modding question
sooooo.... on the the next problem. I've been working on this new tech tree. And it works perfectly in windows. Now, using exactly the same tech.txt works fine with my selfcompiled version.. BUT if I use the associated eng_stringtable.txt it goes all foobar, with everything giving an error (as in, e...
- Mon Jul 19, 2010 1:16 am
- Forum: General Discussion
- Topic: new player - modding question
- Replies: 44
- Views: 5522
Re: new player - modding question
Whoo! It works! Thanks a lot!
So last question: why does it say rev. 3571, when I compiled version 3680? Not that I care, just want to make sure I'm actually running the proper version.
So last question: why does it say rev. 3571, when I compiled version 3680? Not that I care, just want to make sure I'm actually running the proper version.
- Mon Jul 19, 2010 12:42 am
- Forum: General Discussion
- Topic: new player - modding question
- Replies: 44
- Views: 5522
Re: new player - modding question
Hi,
Can't run in fullscreen. Probably my fault though, not the program. I can't even get it to start using the terminal. I'm hopelessly outclassed here. But at least I found the logs
Can't run in fullscreen. Probably my fault though, not the program. I can't even get it to start using the terminal. I'm hopelessly outclassed here. But at least I found the logs