Search found 74 matches

by neuro
Wed Mar 28, 2012 12:50 pm
Forum: General Discussion
Topic: v.4.1?
Replies: 9
Views: 1118

Re: v.4.1?

Regarding the time it takes to test and put out a full release, are there steps documented or test scripts written? I'm getting more into Test Driven Development with some of our larger projects and it's interesting to know if we have unit tests, integration tests, or just straight-forward test "scr...
by neuro
Fri Mar 16, 2012 6:28 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 601
Views: 137479

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Hear Hear, thank you for doing this! I download religiously.
by neuro
Wed Feb 15, 2012 1:10 pm
Forum: General Discussion
Topic: Reporting a playtest
Replies: 16
Views: 1714

Re: Reporting a playtest

I'll try to get it running, see if can duplicate the errors and log them. I develop on a Mac and am familiar with C though most of my professional programming is server and we based.
by neuro
Tue Feb 14, 2012 10:04 pm
Forum: General Discussion
Topic: Summer of Code
Replies: 4
Views: 845

Re: Summer of Code

For FO to participate this year, we'd need tzlaine to be willing to commit to supervising the student. Convincing his is probably the first thing to worry about. Based on the thread, "supervision" seemed to be about assisting in the student's setup, reviewing their progress, evaluating their perfor...
by neuro
Tue Feb 14, 2012 9:02 pm
Forum: General Discussion
Topic: Summer of Code
Replies: 4
Views: 845

Re: Summer of Code

I would be up for helping to draft a new submission to GSoC. The last application was for 2008/2009 (right?) and FO is still alive and doing well (v0.4!) couldn't hurt to resubmit for 2012. FreeOrion candidacy reasons: Established community of senior level developers, artists, game designers, modele...
by neuro
Mon Dec 05, 2011 7:30 pm
Forum: Programming
Topic: [PATCH] Some resource meters not working
Replies: 2
Views: 576

Re: [PATCH] Some resource meters not working

Awesome explanation and fix. Hope it gets incorporated.
by neuro
Sun Oct 23, 2011 2:19 pm
Forum: General Discussion
Topic: Left handed mouse problem
Replies: 12
Views: 2429

Re: Left handed mouse problem

You could pay a surgeon to open your brain and modify your frontal lobe to expect opposite signals from those two fingers

:D j/k
by neuro
Fri Oct 14, 2011 9:58 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 601
Views: 137479

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Ah, I see the link now. Thanks.
by neuro
Fri Oct 14, 2011 6:37 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 601
Views: 137479

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Is there a link to dropbox or is this on source forge?
by neuro
Wed Sep 07, 2011 2:43 pm
Forum: General Discussion
Topic: [DONE] Making the Roadmap more Flexible & Useful
Replies: 13
Views: 1592

Re: Making the Roadmap more Flexible & Useful

Thank you for doing this! I'm a huge fan of this project and the idea of iterating. I did some investigative work on Space Combat, and whole-heartedly agree that a linear roadmap makes it difficult to show progressive improvements from a planning perspective.
by neuro
Tue Jul 26, 2011 12:52 pm
Forum: Off-Topic
Topic: Press Releases or Nice Things People Posted
Replies: 1
Views: 2726

Press Releases or Nice Things People Posted

Just found this from SpaceSector.com that I thought was really cool :

http://www.spacesector.com/blog/2011/07 ... -released/

I don't know where to post anything from press releases, blogger articles, etc. but it'd be nice to collect those.
by neuro
Tue Jul 26, 2011 2:03 am
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 2989

Re: FleetWnd: Adding divider between data panels

Hey Guys, I'm working on implementing these exact specs in OpenGL. It's... a bit trickier than anticipated. Basically, I need the m_tab / button object because the user needs to be able to click and drag on SOMETHING to be able to resize and position the two windows. If I remove the m_tab, then I'll...
by neuro
Sat Jul 23, 2011 5:16 am
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 2989

Re: FleetWnd: Adding divider between data panels

You shouldn't hard-code any colours. Splitter should have one or two constructor parameters that specify the colours to use, similar to GG::Scroll or GG::Button. The class definition includes taking two arguments that set the background color and tab color property. They aren't hard-coded. And are ...
by neuro
Sat Jul 23, 2011 3:00 am
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 2989

Re: FleetWnd: Adding divider between data panels

Not sure what I need... It's 14 px in height right now. I can change that. The background is black and the tab itself is "GG::Grey". Remember that 3 dot png you proposed a while back? If you send me a private message with a link to it I can download it and replace the tab with that. Geoff said make ...
by neuro
Sat Jul 23, 2011 12:20 am
Forum: Programming
Topic: FleetWnd: Adding divider between data panels
Replies: 35
Views: 2989

Re: FleetWnd: Adding divider between data panels

Hey All! So 9 months later I think I have this new GG::Splitter ready to demo. You check out screenshots of it here: http://domandtom.com/freeorion/_splitter/splitter_9.png http://domandtom.com/freeorion/_splitter/splitter_10.png http://domandtom.com/freeorion/_splitter/splitter_11.png I might need ...