Search found 24 matches

by dstjames
Tue Feb 07, 2006 2:12 pm
Forum: Programming
Topic: Error installing RC-2
Replies: 4
Views: 2363

Framework

heh. I read that and complely forgot about it by the time the download was complete. :oops: I bet thats it. I will try it when I get home tonight and see.


Thanks for the reply
by dstjames
Tue Feb 07, 2006 4:22 am
Forum: Programming
Topic: Error installing RC-2
Replies: 4
Views: 2363

Error installing RC-2

I just installed the new RC-2 build on windows XP but when I run it I get the following: E:\program files\freeorion\freeorion.exe This application has failed to start because the application configuration is incorrect. Reinstalling the applicaton may fix this problem. I obviously reinstalled it but ...
by dstjames
Tue Jan 10, 2006 8:09 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 7499

power

While I like the idea of more strategy in ship building I think from a gameplay point of view it might be better to keep it simpler. If you make the power requirements for weapons as you said then it can turn into a balancing issue where since lasers require so much power everyone uses mass drivers ...
by dstjames
Tue Jan 10, 2006 7:53 pm
Forum: Other Game Design
Topic: Difficulty Levels / AI
Replies: 26
Views: 4447

AI

Check out the following link about AI development in GalCIv II http://www.galciv2.com/Journals.aspx I think the AI game mechanics should not be different at all for different difficulty levels just the AI should be smarter or dumber. I agree with the GalCiv developer when he says that it should feel...
by dstjames
Fri Jan 06, 2006 6:56 pm
Forum: General Discussion
Topic: AI question
Replies: 7
Views: 1951

AI question

Looking at the roadmap I dont see anything about the AI in it. In my opinion the AI is probably one of the most important parts of a strategy game so when exactly is this going to programmed?

I know this needs to be at the end of the project and isnt important at this point but I was curious.
by dstjames
Thu Dec 22, 2005 2:11 pm
Forum: General Discussion
Topic: General 0.3 Discussion
Replies: 53
Views: 26643

Constructive criticism

I agree with you daveybaby. It looks really good but It needs to be user friendly. Thats what turned me off of MOO 3. I'm one of those people who never reads the manual. I think CONSTRUCTIVE criticism is exactly what the developers are/should be looking for at this point. When your working so closel...
by dstjames
Tue Dec 20, 2005 9:32 pm
Forum: Programming
Topic: linux Install
Replies: 2
Views: 1888

linux Install

I downloaded the linux installation of Free Orion but I cant find any documentation on how to install it. I thought it would be an RPM or something but it looks like its source. I'm not a programmer so normally I just follow the instructions to compile it but I cant find any instructions. Can anyone...
by dstjames
Mon Dec 19, 2005 10:00 pm
Forum: Off-Topic
Topic: Can Mac OSX run older games?
Replies: 5
Views: 3190

MAC osX

I'm not a MAC person but the people at work I know run OSX and they switch to a virtual machine build of OS9 to run OS9 programs since we havent repurchased all new graphics software yet. I know its not much help but at least you know it can be done.
by dstjames
Mon Oct 24, 2005 4:58 pm
Forum: Programming
Topic: Can't compile boost
Replies: 5
Views: 2039

I cant get boost to work either

I am trying to get it installed on Suse 10.0 and cant get it to work. When I run the command: bjam "-sTOOLS=gcc" install I get into a loop where it keeps telling me I have an unknown compiler version. I have GCC version 4.0.2_20050901-3 installed.

Any help appritiated.

Thanks
by dstjames
Fri Oct 21, 2005 7:29 pm
Forum: Strategy Games
Topic: MOO on linux
Replies: 12
Views: 7070

MOO on linux

Has anyone gotten MOO or MOO 2 to run under linux with wine?

I'm a linux newb but when I tried to run moo it locked up my PC.

Anyone have any luck?
by dstjames
Tue Dec 07, 2004 10:05 pm
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 34340

dstjames

What about dividing up the tech tree in tabs.

Something like this:

Physics:

A-----B------ |
| |D
C-------|

Laser Tech:

E-----F------|
| |
G------|H
|
A----- |


Edit Sorry dont know how to add the image correctly.
by dstjames
Wed Nov 24, 2004 7:38 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 59715

UI

I love it. My only complaints have already been covered. I dont like the bars and the numbers at the bottom need icons to help explain them.

Good job!!!
by dstjames
Tue Aug 10, 2004 5:04 pm
Forum: General Discussion
Topic: Just wanted to say thanks
Replies: 7
Views: 2050

Just wanted to say thanks

I just wanted to thank everyone who is putting in so much effort on this project. I have been a long time lurker and havent posted a lot since I am not a programmer or artist. I just downloaded version 0.2 though and it looks very nice. There are a few bugs and obviosly needs a lot more work, but fo...
by dstjames
Mon Jul 12, 2004 3:37 pm
Forum: Other Game Design
Topic: Limited Build Slots or No?
Replies: 48
Views: 5967

Build slots

I like the idea of linking build slots with population. I wouldnt let you build extra buildings that you cant staff though. When your planet reaches X population points a new build slot opens up. This could always then be modified based on race or tech advances. Say for a human race its every 5 mill...
by dstjames
Wed Jun 23, 2004 1:39 pm
Forum: Graphics
Topic: splash v0.2
Replies: 24
Views: 6517

Looks great

I LOVE it!!! I do think there should be less stars and they should be brighter. Also I dont think the sun (I believe thats what the bright star is supposed to be) looks quite right.

I like the font though and do not feel it needs a moon or anything.