There is 4x MMO space based game that I think anyone who likes MOO would like. Check it out here:
http://cosmicsupremacy.com/game_news.php
Its Totally free and the comminuty is great.
Search found 8 matches
- Fri Feb 25, 2011 4:24 pm
- Forum: Strategy Games
- Topic: Cosmic Supremacy
- Replies: 0
- Views: 9371
- Fri Feb 25, 2011 3:57 pm
- Forum: Strategy Games
- Topic: List of all space 4X games
- Replies: 111
- Views: 129086
Re: List of all space 4X games
There is another totally free multiplayer game that is very much like Moo2. It can be found here. http://cosmicsupremacy.com/game_news.php The game is tick based and is played out over days and sometimes weeks depending on the setting. Its quite alot of fun and the Community there is excellent. Scre...
- Wed Dec 22, 2004 8:38 pm
- Forum: Other Game Design
- Topic: Space Combat (madness)
- Replies: 209
- Views: 30726
ok, I am not sure if this has been suggested or this is what the phased combat is supposed to be. I did not have time to read all the posts. for combat to be fair and enjoyable for everyone it needs to be phased. My version of phased is this. 2 or more fleets face off. Wether they are single ships o...
- Sun Jan 11, 2004 4:47 am
- Forum: Other Game Design
- Topic: Starlanes, why?
- Replies: 67
- Views: 13158
Since this is about star lanes, I was just curious if features like destroying and creating star lanes like is in Space Empire IV would be doable. How they did it to make it fare was that it was a later game Tech and Very very expensive. Sometime 40 turns for even your best planet. But it is a cool ...
- Mon Dec 15, 2003 7:36 pm
- Forum: Other Game Design
- Topic: A big (IMO) question about ship to ship combat
- Replies: 128
- Views: 19137
If you do a turn based platform the best way to do it to be fair is this way. Both empires give orders to there fleets ( moveorders, what weapons to use, and targeting. All available now in moo2) after the orders have been given bay both empires in the fight combat takes place. After all moves have ...
- Mon Dec 15, 2003 7:11 pm
- Forum: Other Game Design
- Topic: A big (IMO) question about ship to ship combat
- Replies: 128
- Views: 19137
If you do a turn based platform the best way to do it to be fair is this way. Both empires give orders to there fleets ( moveorders, what weapons to use, and targeting. All available now in moo2) after the orders have been given bay both empires in the fight combat takes place. After all moves have ...
- Fri Nov 14, 2003 6:54 pm
- Forum: Other Game Design
- Topic: Game time.
- Replies: 3
- Views: 1269
Game time.
I know this is asking a lot and probably can't be done right away but since this is brainstorming I figured I would add it. Also I am new here so if this has come up before I apologize. I think a game like this, or any space strategy game needs to have many levels of play. What I mean by this is, I ...
- Fri Nov 14, 2003 6:37 pm
- Forum: Other Game Design
- Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
- Replies: 81
- Views: 13713
In SP4 there are weapons that are very expensive and take a very long time to build that are capable of destroying a entire system. But you can also develop the technology to prevent these weapons from being used. So an Enemy would not be able to destroy your empire, but he could make it very hard t...