Search found 17 matches

by gralves
Fri Nov 21, 2003 4:15 am
Forum: Other Game Design
Topic: T.A.Gs
Replies: 82
Views: 13693

1
lim ---- = + inf
x

x->0+

1
lim ---- = - inf
x

x->0-
by gralves
Mon Nov 10, 2003 6:22 am
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 28323

23/M/São Paulo - Brazil I'm a graduate student on inteligent production system (automation). I recently graduated on mechatronic engineering. I joined the project a long time ago (on the old forums) but I had to quit for 2/3 months because of my job / graduate classes. I intend to help on programmin...
by gralves
Sun Nov 09, 2003 2:58 pm
Forum: Programming
Topic: The Help Thread
Replies: 293
Views: 62523

Is there an way to start the game without any AI oponents for debugging purposes?
by gralves
Sat Nov 08, 2003 2:00 pm
Forum: Other Game Design
Topic: T.A.Gs
Replies: 82
Views: 13693

I think the analogy is more like:

volume and "the propertie of occupiyng a place on the space"
by gralves
Fri Nov 07, 2003 2:14 pm
Forum: Programming
Topic: Sugestion: Using sourceforge bugtracking tool
Replies: 1
Views: 1487

Sugestion: Using sourceforge bugtracking tool

Why didn't we use the sourceforge bugtracking tool to deliver programming assignements instead of using the mailing list? I think it will be easier for everybody know were they are working, and it would avoid people fixing stuff twice.
by gralves
Fri Nov 07, 2003 2:07 pm
Forum: Other Game Design
Topic: T.A.Gs
Replies: 82
Views: 13693

It doesn't matter. If you define mass and volume as primary properties of matter, you can define inertia, weight in relation of a gravitational field and density as functions of the first. IMHO mass and inertia are exactly the same animal. Mass is just a way of measuring inertia. density = mass / vo...
by gralves
Wed Nov 05, 2003 3:34 am
Forum: Strategy Games
Topic: Surprise and Terror! - SC 2
Replies: 1
Views: 2554

Surprise and Terror! - SC 2

Hey guys checkout :

http://sc2.sourceforge.net/
by gralves
Wed Nov 05, 2003 3:31 am
Forum: Programming
Topic: Back from the shadows...
Replies: 9
Views: 3277

I will have to stay away from the forums then... I only got tickets for thursday evening here in Brazil... :(
by gralves
Wed Nov 05, 2003 1:25 am
Forum: Programming
Topic: The Help Thread
Replies: 293
Views: 62523

Hi all,

I'd like to ask what is current procedures for working on the code. Can I start changing/building anything or are there some guidelines? Do we have a bugzilla or similar envirorment working? Is there any place I can help?

Thanks,

Gustavo
by gralves
Wed Nov 05, 2003 1:22 am
Forum: Programming
Topic: Back from the shadows...
Replies: 9
Views: 3277

Recompiled and it worked. I just have one word to describe it: WOW (Using Neo voice :) )
by gralves
Tue Nov 04, 2003 5:22 pm
Forum: Off-Topic
Topic: A rant about the good and the bad of most 4X games
Replies: 26
Views: 9520

Maybe this can be solved by using "scenarios"(like simcity 1 had) - pre-colonized galaxies on the verge of war.
by gralves
Tue Nov 04, 2003 3:03 pm
Forum: Programming
Topic: Back from the shadows...
Replies: 9
Views: 3277

Still having some trouble : after running freeorion.exe 1067959601 DEBUG : Inserted(SITREP_TECH_RESEARCHED, The technology %m_tech% has been discovered.) 1067959601 DEBUG : Inserted(SITREP_BASE_BUILT, The planet %m_planet% in system %m_system% has completed a defence base.) 1067959601 FATAL : GG::GG...
by gralves
Tue Nov 04, 2003 1:12 pm
Forum: Programming
Topic: Back from the shadows...
Replies: 9
Views: 3277

:oops: New to command line cvs :)

Thanks! It seems to be working now
by gralves
Tue Nov 04, 2003 12:42 pm
Forum: Programming
Topic: Back from the shadows...
Replies: 9
Views: 3277

found the error. ServerNetworkCore.h reads : <<<<<<< ServerNetworkCore.h // -*- C++ -*- #ifndef _ServerNetworkCore_h_ #define _ServerNetworkCore_h_ #ifndef _NetworkCore_h_ #include "NetworkCore.h" #endif #ifndef _NET2_H_ #include <net/net2.h> #endif #include <map> #include <string> #includ...