I was a QA tester for Rome:Total War and the expansion pack. Lots of fun.
Try loading up full armies of elephants vs. Peasants if you ever want a solid 30 minutes of laughter.
Search found 11 matches
- Wed Oct 07, 2009 9:14 am
- Forum: Strategy Games
- Topic: Total War games
- Replies: 3
- Views: 10178
- Mon Oct 05, 2009 10:25 pm
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6699
Re: Preliminary Ground Combat Proposal
The idea of setting a "battle intensity" as Krikkitone and MikkoM have described, does have some tactical merit if ground combat occurs during space combat. If intensity is high, the defenders are at an advantage, but the battle will be over more quickly. If intensity is low, the attacker...
- Mon Oct 05, 2009 10:06 pm
- Forum: Other Game Design
- Topic: Ship Design
- Replies: 100
- Views: 10024
Re: Ship Design
I don't expect to have any hulls / ships without capability for interstellar travel. This complicates fleet management, and could lead to cases where there are no-travel ships mixed with travel-capable ships, but the resulting fleet couldn't move. I'm not sure why we couldn't have two tabs on the f...
- Sat Oct 03, 2009 2:20 am
- Forum: Other Game Design
- Topic: Ship Design
- Replies: 100
- Views: 10024
Re: Ship Design
I suppose my confusion stems entirely from the logical disconnect between hull size and motive force. If I research "Titan Class" hulls, but I only know how to build "Fusion Engines", it makes sense that I'd be able to put those fusion engines in my new hull class. I might want t...
- Fri Oct 02, 2009 3:21 am
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6699
Re: Preliminary Ground Combat Proposal
I really like MikoM's ideas as a refinement of Krikkitone's - there are some subtle nuances of both that should be merged. The "Regions" idea of planetary combat might require a bit too much additional code/development/planning/complexity, but perhaps we could simplify it? Each side has a ...
- Fri Oct 02, 2009 1:58 am
- Forum: Other Game Design
- Topic: Running from Combat
- Replies: 1
- Views: 581
Running from Combat
Do we have any idea how retreating from combat will work, aside from the mentions in the requirements docs? I'd like to see a "Spin up the FTL" option that takes a silly amount of time to accomplish - about as long as an average 'combat' round between two evenly-matched forces. The design ...
- Fri Oct 02, 2009 1:24 am
- Forum: Other Game Design
- Topic: Ship Design
- Replies: 100
- Views: 10024
Re: Ship Design
Rather than "of the same size", we'll just have different hulls with different speeds. There won't be a significant "size" label attached to hulls or ships. The different speed hulls might be available at similar or different tech levels, depending how the tree is structured, an...
- Sat Sep 26, 2009 10:41 am
- Forum: Other Game Design
- Topic: v0.4 Interim Combat Window
- Replies: 9
- Views: 1212
Re: v0.4 Interim Combat Window
How about a hierarchical battle command system based on limited state-driven AI? We can automatically assume that a generic battle condition will always be "Stay Alive", along with "Kill the Enemy". These are the conditions on battle start. (Both) players will have the option bef...
- Sat Sep 26, 2009 10:21 am
- Forum: Other Game Design
- Topic: Antares universe
- Replies: 9
- Views: 2836
Re: Antares universe
Given what I've seen of the story, what if we used a 'multiverse' or 'parallel worlds' model of the Antarans? Perhaps the "Fifth X" that causes the Orions to implode/vanish/whatever is actually the result of a temporal schism - in a misguided effort to 'Transcend' and become Godlike, the O...
- Sat Sep 26, 2009 9:29 am
- Forum: Story
- Topic: What is your favourite alien species and WHY?
- Replies: 27
- Views: 16210
Re: What is your favourite alien species and WHY?
Heh, the Spemin from Starflight were always fun - a race of squishy, cowardly, obsequious blobs who somehow (in the sequel) hijack some other race's technology and become Lords of the Universe. My absolute favorite are definitely Fred Saberhagen's Berserkers - sentient machines who - for whatever re...
- Sat Sep 26, 2009 8:35 am
- Forum: General Discussion
- Topic: New Blood, Hi everyone.
- Replies: 4
- Views: 1127
New Blood, Hi everyone.
Not sure where to put this, so I threw it here... apologies if this isn't the correct forum. I heard about this project from a Reddit thread and decided to stop by and contribute. I'm a game designer by trade, and MOOII is my favorite strategy game of all time... I still play it on occasion. I'm dow...