Search found 11 matches

by TerranStarCommand
Wed Oct 07, 2009 9:14 am
Forum: Strategy Games
Topic: Total War games
Replies: 3
Views: 10178

Re: Total War games

I was a QA tester for Rome:Total War and the expansion pack. Lots of fun.

Try loading up full armies of elephants vs. Peasants if you ever want a solid 30 minutes of laughter.
by TerranStarCommand
Mon Oct 05, 2009 10:25 pm
Forum: Other Game Design
Topic: Preliminary Ground Combat Proposal
Replies: 46
Views: 6699

Re: Preliminary Ground Combat Proposal

The idea of setting a "battle intensity" as Krikkitone and MikkoM have described, does have some tactical merit if ground combat occurs during space combat. If intensity is high, the defenders are at an advantage, but the battle will be over more quickly. If intensity is low, the attacker...
by TerranStarCommand
Mon Oct 05, 2009 10:06 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 100
Views: 10024

Re: Ship Design

I don't expect to have any hulls / ships without capability for interstellar travel. This complicates fleet management, and could lead to cases where there are no-travel ships mixed with travel-capable ships, but the resulting fleet couldn't move. I'm not sure why we couldn't have two tabs on the f...
by TerranStarCommand
Sat Oct 03, 2009 2:20 am
Forum: Other Game Design
Topic: Ship Design
Replies: 100
Views: 10024

Re: Ship Design

I suppose my confusion stems entirely from the logical disconnect between hull size and motive force. If I research "Titan Class" hulls, but I only know how to build "Fusion Engines", it makes sense that I'd be able to put those fusion engines in my new hull class. I might want t...
by TerranStarCommand
Fri Oct 02, 2009 3:21 am
Forum: Other Game Design
Topic: Preliminary Ground Combat Proposal
Replies: 46
Views: 6699

Re: Preliminary Ground Combat Proposal

I really like MikoM's ideas as a refinement of Krikkitone's - there are some subtle nuances of both that should be merged. The "Regions" idea of planetary combat might require a bit too much additional code/development/planning/complexity, but perhaps we could simplify it? Each side has a ...
by TerranStarCommand
Fri Oct 02, 2009 1:58 am
Forum: Other Game Design
Topic: Running from Combat
Replies: 1
Views: 581

Running from Combat

Do we have any idea how retreating from combat will work, aside from the mentions in the requirements docs? I'd like to see a "Spin up the FTL" option that takes a silly amount of time to accomplish - about as long as an average 'combat' round between two evenly-matched forces. The design ...
by TerranStarCommand
Fri Oct 02, 2009 1:24 am
Forum: Other Game Design
Topic: Ship Design
Replies: 100
Views: 10024

Re: Ship Design

Rather than "of the same size", we'll just have different hulls with different speeds. There won't be a significant "size" label attached to hulls or ships. The different speed hulls might be available at similar or different tech levels, depending how the tree is structured, an...
by TerranStarCommand
Sat Sep 26, 2009 10:41 am
Forum: Other Game Design
Topic: v0.4 Interim Combat Window
Replies: 9
Views: 1212

Re: v0.4 Interim Combat Window

How about a hierarchical battle command system based on limited state-driven AI? We can automatically assume that a generic battle condition will always be "Stay Alive", along with "Kill the Enemy". These are the conditions on battle start. (Both) players will have the option bef...
by TerranStarCommand
Sat Sep 26, 2009 10:21 am
Forum: Other Game Design
Topic: Antares universe
Replies: 9
Views: 2836

Re: Antares universe

Given what I've seen of the story, what if we used a 'multiverse' or 'parallel worlds' model of the Antarans? Perhaps the "Fifth X" that causes the Orions to implode/vanish/whatever is actually the result of a temporal schism - in a misguided effort to 'Transcend' and become Godlike, the O...
by TerranStarCommand
Sat Sep 26, 2009 9:29 am
Forum: Story
Topic: What is your favourite alien species and WHY?
Replies: 27
Views: 16210

Re: What is your favourite alien species and WHY?

Heh, the Spemin from Starflight were always fun - a race of squishy, cowardly, obsequious blobs who somehow (in the sequel) hijack some other race's technology and become Lords of the Universe. My absolute favorite are definitely Fred Saberhagen's Berserkers - sentient machines who - for whatever re...
by TerranStarCommand
Sat Sep 26, 2009 8:35 am
Forum: General Discussion
Topic: New Blood, Hi everyone.
Replies: 4
Views: 1127

New Blood, Hi everyone.

Not sure where to put this, so I threw it here... apologies if this isn't the correct forum. I heard about this project from a Reddit thread and decided to stop by and contribute. I'm a game designer by trade, and MOOII is my favorite strategy game of all time... I still play it on occasion. I'm dow...