Search found 12974 matches

by Geoff the Medio
Sat Jul 31, 2021 9:39 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 241
Views: 9874

Re: Testing Government and Influence

The scaling from liberty and conformance is only affecting buildings (not specials or policies). This is either a bug or the policy description is misleading. My preferene is it affecting specials/policies in which case policies_macros and specials_macros are missing a line. I'll add it to policies...
by Geoff the Medio
Mon Jul 26, 2021 7:10 pm
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 117
Views: 5015

Re: Excruciating FOCS doubts

Ophiuchus wrote: Mon Jul 26, 2021 4:22 pmI think the only nested effect we currently have is the "If"/Conditional effect, isnt it?
I believe there are also some post-creation effects that can be nested within a CreateX effect.
by Geoff the Medio
Mon Jul 26, 2021 6:57 pm
Forum: General Discussion
Topic: Migrating to codeberg ?
Replies: 1
Views: 94

Re: Migrating to codeberg ?

Is there any plan to migrate the FreeOrion repository to it ? There is no plan to move hosting of FreeOrion code. I don't personally care much about mostly-theoretical concerns about what Microsoft might do or might be doing with code on GitHub. I also don't really care much about how the hosting i...
by Geoff the Medio
Mon Jul 26, 2021 11:30 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 117
Views: 5015

Re: Excruciating FOCS doubts

Actually I do not see how to pump a non-object to a another context. Even for the same-effect for each choice we would need some new kind of placeholder (e.g. topic, parameter1, ...) . This is running into limits of the declarative format of FOCS and how effect objects are internally structured... ...
by Geoff the Medio
Wed Jul 21, 2021 8:30 am
Forum: General Discussion
Topic: Sixteen game on the multiplayer slow game server
Replies: 409
Views: 6705

Re: Sixteen game on the multiplayer slow game server

The hard thing is: You can't really react, because influence is always just growing with +1 so I had to set 6 Planets to influence and set 3 back to production after 2 turns. That does not feel like end game... Can / should probably add something to increase influence meter / output growth, similar...
by Geoff the Medio
Tue Jul 20, 2021 5:25 pm
Forum: Other Game Design
Topic: collecting ideas for new fields
Replies: 37
Views: 6351

Re: collecting ideas for new fields

Ophiuchus wrote: Mon Jul 19, 2021 7:16 pm
LienRag wrote: Mon Jul 19, 2021 6:39 pmIs there a way to prevent that ?
Lower the probability of the fields occuring
Or add a limit checking the number of roaming fields in the activation condition of field spawner effects.
by Geoff the Medio
Sun Jul 18, 2021 12:47 pm
Forum: Other Game Design
Topic: Policy and/or tech inspired in "Fortify positions"... in space!
Replies: 5
Views: 121

Re: Policy and/or tech inspired in "Fortify positions"... in space!

I have a few other Military policies in my TODO list that are similar to the recently-added Flanking policy. I don't have the list available right now, but there was something like sacrificing armed ship strength while boosting unarmed ship strength (by protecting the unarmed ships), something to tr...
by Geoff the Medio
Sun Jul 18, 2021 12:42 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 241
Views: 9874

Re: Testing Government and Influence

E.g. right now the only way to incorporate a native species planet into your empire is by conquest. We want to provide means to e.g. convice them to join your empire peacefully. I did just add a few policies that let an empire extract resources (production, influence, maybe research?) from unowned ...
by Geoff the Medio
Sun Jul 18, 2021 12:36 pm
Forum: Other Game Design
Topic: Policies that add likes/dislikes
Replies: 14
Views: 425

Re: Policies that add likes/dislikes

I think liberty and conformance probably do a reasonable enough job here. I say probably because they are actually quite hard to get. They cost a lot and if you try saving up for them, you are likely to grow and as you grow they will cost more. As you grow your colony influence costs also grow fast...
by Geoff the Medio
Sat Jul 17, 2021 9:23 pm
Forum: Other Game Design
Topic: Policies that add likes/dislikes
Replies: 14
Views: 425

Re: Policies that add likes/dislikes

So I had an idea about environmental policy but it could also fit policies such as industrialism. What if instead of the industry malus it adds: dislikes industry centres, industry, gas giant generator, solar generator and black hole generator? This doesn't make much sense to me. Species need to be...
by Geoff the Medio
Sat Jul 17, 2021 9:17 pm
Forum: Other Game Design
Topic: Policies that add likes/dislikes
Replies: 14
Views: 425

Re: Policies that add likes/dislikes

We're reeaally approaching the "design by comittee" problem here... Except that the policies are almost all created and implemented by just me. I assume you mean there are a lot of them with a lot of different ideas represented? That's intentional. Part of the plan for the policies system is a way ...
by Geoff the Medio
Sat Jul 17, 2021 8:42 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 241
Views: 9874

Re: Testing Government and Influence

...is it usual than new releases are unplayable to that extent and become usable by tweaking them time after time ? There hasn't been a gameplay mechanic change of this significance in 8+ years. Fighters is the biggest thing I can think of now, but I don't think that's as big. Nor were reworking su...
by Geoff the Medio
Sat Jul 17, 2021 6:47 am
Forum: Play-Testing Feedback
Topic: Please remove the seeming pointless turn delay.
Replies: 17
Views: 345

Re: Please remove the seeming pointless turn delay.

...changing it will require substantial changes to how colonization buildings work. The colony building could probably be replaced with another game mechanism to create a colony without the one turn for the effect to fire, but that mechanism doesn't presently exist. Isn't it possible to make what i...
by Geoff the Medio
Fri Jul 16, 2021 9:16 pm
Forum: Other Game Design
Topic: Policy and/or tech inspired in "Fortify positions"... in space!
Replies: 5
Views: 121

Re: Policy and/or tech inspired in "Fortify positions"... in space!

I assume "Void" is somewhat like the "Void Which Binds" in the Hyperion novels.
by Geoff the Medio
Fri Jul 16, 2021 9:14 pm
Forum: Play-Testing Feedback
Topic: Please remove the seeming pointless turn delay.
Replies: 17
Views: 345

Re: Please remove the seeming pointless turn delay.

...the game notifying them that they have colonized or terraformed a planet, and nothing has changed. It's only till the turn after that they can build on the planet etc. It's not clear what you're talking about. If a colony ship is in a system and a player clicks the colonize button, then end turn...