Search found 12283 matches

by Geoff the Medio
Thu Aug 15, 2019 1:21 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8700

Re: Multiplayer slow game server

There may need to be a switch, set at game creation, to allow private message, broadcast, or no in-game communications, with the understanding that players not go outside the game to get around the in-game restrictions. That sounds like a good feature request for a game rule... can you make a githu...
by Geoff the Medio
Thu Aug 08, 2019 8:00 am
Forum: Other Game Design
Topic: Exobot Ideas
Replies: 34
Views: 637

Re: Exobot Ideas

[Since] Free Orion has species for just about every environment, it makes little sense that Exobots are specially designed for inferno, radiated & barren planets. That may or may not be problematic... not all content needs to be completely symmetric. Perhaps for empires that have some species, exob...
by Geoff the Medio
Wed Aug 07, 2019 7:14 pm
Forum: Play-Testing Feedback
Topic: New Fuel Settings?
Replies: 11
Views: 571

Re: New Fuel Settings?

Is there an automatic way to add fitting fuel efficiency descriptions? Like rendering descriptions for all tags? Also, is there a way to change the description of the fuel tank using the current fuel tech info? II think the only solution now is to add multiple lines to the description to explain di...
by Geoff the Medio
Sun Aug 04, 2019 1:12 pm
Forum: Graphics
Topic: Field images
Replies: 9
Views: 284

Re: Field images

Maybe one could render multiple fields using coordinates of last/current/next turn? Not sure what FOCS provides. Previous positions of UniverseObjects are not tracked by the engine, so FOCS cannot expose them to scripting. If the movement of a field is scripted deterministically, then the previous ...
by Geoff the Medio
Sun Aug 04, 2019 11:42 am
Forum: Other Game Design
Topic: Refueling Parts Ideas
Replies: 5
Views: 240

Re: Refueling Parts Ideas

labgnome wrote:
Sat Aug 03, 2019 6:02 pm
Asteroid Harvester [...] Fuel Shark
Names could be clearer... Perhaps "Asteroid Fuel Extractor" and "Gas Giant Fuel Siphon".

However, having multiple such parts might be annoying. Instead, tech refinements or policies could unlock additional ways to extract fuel using a single part.
by Geoff the Medio
Sat Aug 03, 2019 12:20 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8700

Re: Multiplayer slow game server

Magnate wrote:
Sat Aug 03, 2019 11:46 am
Hmm I have PMs stuck in my Outbox - is this happening to anyone else?
On the forums, I think that means the recipient hasn't logged in or hasn't read them yet.
by Geoff the Medio
Sat Aug 03, 2019 6:53 am
Forum: Play-Testing Feedback
Topic: New Fuel Settings?
Replies: 11
Views: 571

Re: New Fuel Settings?

A github issue about this would be appropriate.
by Geoff the Medio
Sun Jul 28, 2019 10:21 pm
Forum: Dev Blogs
Topic: I'm busy!
Replies: 55
Views: 13591

Re: I'm busy!

I'll be at a work thing on a mountain for most of this week, so may have limited or no internet access until Friday.
by Geoff the Medio
Sat Jul 27, 2019 11:21 am
Forum: Play-Testing Feedback
Topic: Strange weapons' stats
Replies: 7
Views: 440

Re: Strange weapons' stats

You can probably just do it by setting the logging level in your client and then joining the server and starting to play a turn where such a ship is visible to your empire. Or join as an observer. Need to also join and add at least one human player with the same name as one of the empires, but other...
by Geoff the Medio
Fri Jul 26, 2019 9:24 pm
Forum: Play-Testing Feedback
Topic: Strange weapons' stats
Replies: 7
Views: 440

Re: Strange weapons' stats

Turn on verbose effect logging and wade through the logs to find the relevant effects?
by Geoff the Medio
Tue Jul 09, 2019 6:51 pm
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 55
Views: 3775

Re: Policy Cards Jumble

Now if we really want to reduce the number of ideals I'd ask which ones you would get rid of? I don't think the "number of ideals" isn't the issue. Rather, it is the system that expects or encourages there to be 7-12 policies grouped into "ideals" in a similar manner to the others. I think lists of...
by Geoff the Medio
Fri Jul 05, 2019 5:22 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8700

Re: Multiplayer slow game server

Oberlus wrote:
Fri Jul 05, 2019 3:07 pm
But since I'm here: Anyone around willing to play my game when I can't?
Can the authentication system support multiple allowed players for one empire?

Perhaps the moderator user type should have some way to adjust the player-empire associations and turn timing settings?
by Geoff the Medio
Wed Jul 03, 2019 8:38 am
Forum: General Discussion
Topic: How to help on the Influence&Government development for non coders?
Replies: 20
Views: 1431

Re: How to help on the Influence&Government development for non coders?

How about each starting species gives you 1 policy slot. Then there are 3 buildings that each give a different policy slot. Then there are 3 techs (early, mid and late game) that give economic policy slots, 3 techs (early, mid and late game) that give military slots, and 3 techs (early, mid and lat...
by Geoff the Medio
Tue Jul 02, 2019 5:12 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 27
Views: 1313

Re: Fighter targetting poll

On first sight this would break the condition concept. So either this needs to be implemented outside of conditions or the conditions concept needs be expanded/substituted (i think both needs backing by geoff). Could you summarize specifically or with an example of what this would do? Another maybe...
by Geoff the Medio
Tue Jul 02, 2019 5:01 pm
Forum: General Discussion
Topic: How to help on the Influence&Government development for non coders?
Replies: 20
Views: 1431

Re: How to help on the Influence&Government development for non coders?

As far as policy slots go, I suppose I should ask how many policy slots you ultimately want the player to have. This is a balance concern as the number of slots will determine how valuable policies actually are and how they are balanced against each other. 3-6 per category. "ultimately" implies end...