Search found 12379 matches

by Geoff the Medio
Wed Jan 22, 2020 3:29 pm
Forum: General Discussion
Topic: Config UI
Replies: 7
Views: 897

Re: Config UI

Magnate wrote:
Sat Oct 26, 2019 7:51 pm
For testing it would be a lot easier if persistent_config.xml contained a section to override rules in the savefile ...
A alternative might be to add an interface in moderator mode to allow changing of the rules in the current game.
by Geoff the Medio
Wed Jan 22, 2020 3:25 pm
Forum: General Discussion
Topic: Disable automatic adding of designs
Replies: 7
Views: 115

Re: Disable automatic adding of designs

Could you make a feature request on GitHub for this?
by Geoff the Medio
Sun Jan 19, 2020 9:14 pm
Forum: Play-Testing Feedback
Topic: 0.4.9 thoughts after an evening
Replies: 9
Views: 154

Re: 0.4.9 thoughts after an evening

ovarwa wrote:
Sun Jan 19, 2020 8:22 pm
Config does not remember that I want to start in fullscreen.
Are you on Windows? If so, that's working as intended; the fullscreen flag is not storable and you can instead pass -f when running freeorion.exe or add it to the shortcut or start menu link.
by Geoff the Medio
Fri Jan 17, 2020 1:16 pm
Forum: Programming
Topic: Python3 migration
Replies: 39
Views: 14414

Re: Python3 migration

I would like to get Goverment merged and make empire readiness refactoring. The Government branch is about to be merged, as far as I understand, so that I expect to happen anyway. I'd like to get the Government branch merged soon as well, and could just click twice to do that. But realistically it'...
by Geoff the Medio
Tue Jan 14, 2020 7:35 am
Forum: FreeOrion Project
Topic: 0.4.9 release procedure
Replies: 57
Views: 16668

Re: 0.4.9 release procedure

o01eg wrote:
Tue Jan 14, 2020 4:22 am
Is bug #2690 related to 0.4.9?
It might affect AI movement depending how the orders are scripted, but I'm inclined to ignore it as it doesn't seem to noticeably impair the v0.4.9 AI.
by Geoff the Medio
Mon Jan 13, 2020 9:16 pm
Forum: Play-Testing Feedback
Topic: game-killing bug in ship design screen
Replies: 2
Views: 115

Re: game-killing bug in ship design screen

I'm not sure what issue you're referring to...
Design Screen 1280x800.png
Screenshot on design screen with 1280x800 window
Design Screen 1280x800.png (323.75 KiB) Viewed 109 times
by Geoff the Medio
Sat Jan 11, 2020 9:53 am
Forum: Off-Topic
Topic: Materialize Labs Mobile app development & FreeOrion
Replies: 5
Views: 126

Re: Materialize Labs Mobile app development & FreeOrion

A major problem for porting the FreeOrion client to a mobile platform is that the client-server communication uses the C++ library Boost serialization. If you can't compile and use C++ libraries on another platform, then you'd need to find or implement a compatible serialization library. Then you co...
by Geoff the Medio
Thu Dec 26, 2019 8:14 am
Forum: Off-Topic
Topic: Is their anything left for speculative science to squeeze out?
Replies: 1
Views: 383

Re: Is their anything left for speculative science to squeeze out?

Matter replication ... exists and they won’t let it hit market because it would destabilize the economy and lead to a post-scarcity society like Star Trek. Being possible and being economically viable on a scale large enough to disrupt economies are distinct situations. What could be worked on by s...
by Geoff the Medio
Fri Dec 20, 2019 9:06 am
Forum: Other Game Design
Topic: Make low happiness planet only TRANSPORT supply
Replies: 3
Views: 300

Re: Make low happiness planet only TRANSPORT supply

The more fundamental issue is whether there should be a distinction between a planet (or other object) being a source of fleet supply (eg. requiring a particular shipyard part or "supply depot" building to generate supplies), and a planet providing / extending the network of connections that transpo...
by Geoff the Medio
Fri Dec 20, 2019 9:04 am
Forum: Play-Testing Feedback
Topic: How does allied supply work?
Replies: 7
Views: 318

Re: How does allied supply work?

On another note I am also not sure what PropagatedSupplyDistance and PropagatedSupplyRange properties do. The max supply range of each system is calculated for each empire. The highest empire gets to supply that system. Then, in single-jump steps, the supply range is expanded to nearby systems, ded...
by Geoff the Medio
Wed Dec 18, 2019 4:01 am
Forum: FreeOrion Project
Topic: Snap distribution for 0.4.8, 0.4.9 and in future
Replies: 2
Views: 96

Re: Snap distribution for 0.4.8, 0.4.9 and in future

Does continuing support for v0.4.8 require substantial effort or time for you?
by Geoff the Medio
Tue Dec 17, 2019 9:01 am
Forum: Other Game Design
Topic: Empire surrendering (concede) mechanics
Replies: 4
Views: 334

Re: Empire surrendering (concede) mechanics

Oberlus wrote:
Mon Dec 16, 2019 3:24 pm
Do you mean we should specify the different options we could have, to be controlled by game rules?
Yes.
can autoturn advance be (FOCS-)scripted to an unmanned empire?
That would be an AI scripting issue, not a FOCS (content) script issue.
by Geoff the Medio
Sun Dec 15, 2019 2:02 am
Forum: Other Game Design
Topic: Empire surrendering (concede) mechanics
Replies: 4
Views: 334

Re: Empire surrendering (concede) mechanics

What happens to an empire's assets when conceding could / should be a game rule.
by Geoff the Medio
Sat Dec 14, 2019 2:35 pm
Forum: Other Game Design
Topic: Orbital Drydock should repair ally ships
Replies: 28
Views: 512

Re: Orbital Drydock should repair ally ships

Maybe the logic underneath is that in some occasions your supply groups are actually connected directly (but you don't see your supply color in between because your ally's supply is stronger in some starlanes, although your supply does propagate)... That doesn't happen. Only one empire can supply e...
by Geoff the Medio
Thu Dec 12, 2019 8:31 am
Forum: Dev Blogs
Topic: I'm busy!
Replies: 59
Views: 40477

Re: I'm busy!

I will be travelling until the end of the year with intermittent internet access.