Search found 8 matches

by lazor
Sun Mar 01, 2009 12:29 am
Forum: Graphics
Topic: (WIP) Autofactory model
Replies: 6
Views: 3236

Re: (WIP) Autofactory model

I see that you tried making good use of the tips I gave you in my previous post. Now I think your image is actually looking as if it were night or early morning just because of the lightning you have chosen. What I would change there is that the spotlights you have created to give the impression the...
by lazor
Sat Feb 28, 2009 10:26 pm
Forum: Graphics
Topic: 0.4 ship design UI
Replies: 100
Views: 29521

Re: 0.4 ship design UI

Whenever I play a game similar to the Master of Orion series, that gives me the ability to create my own ship designs, I end up with lots of different 'branches' of designs. That means, at the beginning, after the initial colonize-as-many-planets-as-possible phase, I start building my first fleets w...
by lazor
Thu Feb 19, 2009 3:08 pm
Forum: Graphics
Topic: (WIP) Autofactory model
Replies: 6
Views: 3236

Re: (WIP) Autofactory model

I am happy to see someone trying to texture my model. You said you thought my model could be used for a splashscreen or some promotional screens. Which would be fine with me, and I would like to try with this post to encourage or motivate you to try a little harder 'communicating' the idea you had i...
by lazor
Wed Feb 11, 2009 4:53 pm
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137490

Re: Building Icons

Just for kicks, and because I was bored (again), I tried to model the autofactory from the little concept art Josh posted: here is a render and here is the .blend too if anyone is interested. It is already UV-unwrapped, and I tried texturing it, but it seems I suck at texturing. So, this is a start ...
by lazor
Wed Jan 14, 2009 6:01 pm
Forum: Graphics
Topic: Tech Icons
Replies: 377
Views: 132729

Re: Tech Icons

I don't post here very often, but I browse the forum quite often, and I am really interested in freeorion. And since I would like this project to finish so very much, I thought maybe I should try to contribute something myself. So, I was a little bored last weekend, and eventually sat down and tried...
by lazor
Wed May 16, 2007 12:05 am
Forum: Other Game Design
Topic: My thoughts on Ship Design/Development
Replies: 9
Views: 1935

I don't really see benefit in adding extra steps into the design process. It sounds like mostly busy-work: a series of steps without interesting strategic options that the player will have to repeat every time he wants a new ship. Others said this before, but i disagree. Making ship design a proces...
by lazor
Tue May 15, 2007 1:38 am
Forum: Other Game Design
Topic: My thoughts on Ship Design/Development
Replies: 9
Views: 1935

Re: My thoughts on Ship Design/Development

Overall I do not like the idea. It just adds alot of unnesecary burocratic filler. There would be no fun, or no benefit, as you point out. Actually the whole idea of my post was to point out that I think it would be fun and beneficial to gameplay if there was a system like I proposed. One could als...
by lazor
Mon May 14, 2007 7:50 pm
Forum: Other Game Design
Topic: My thoughts on Ship Design/Development
Replies: 9
Views: 1935

My thoughts on Ship Design/Development

First, let me say 'Hi, everybody', since this is my first post. I have been hanging around the forum for quite some time, i've read alot, but not all of it. Also, I have been playing Moo2, BotF, Ascendancy, etc. and I really like that type of game. So, i have been thinking about the things I would l...