Search found 3826 matches

by eleazar
Sun Mar 09, 2014 6:20 pm
Forum: Scripting & Balancing
Topic: Supply
Replies: 83
Views: 11381

Re: Supply

I think there is and still should be a +1 for homeworlds. From a concept standpoint, the bonuses for small planets represent the ease shipping stuff out of their shallow gravity well. Since the space elevator is basically a way to (almost) ignore the gravity well, its bonus could be flat -- replacin...
by eleazar
Sat Mar 08, 2014 11:15 pm
Forum: General Discussion
Topic: Glad to see the in-game graphs
Replies: 12
Views: 3766

Re: Glad to see the in-game graphs

Commited an edited version of the added statistics. You like to nest your And conditions unnecessarily it seems... I already took the liberty of creating an icon button icons/buttons/charts... Could you make the graph button's border less prominent? It doesn't fit with the other buttons.... It wasn...
by eleazar
Sat Mar 08, 2014 3:45 am
Forum: Other Game Design
Topic: Steamrollering blitzkrieg—we need more pyrrhic victories
Replies: 13
Views: 4151

Re: Steamrollering blitzkrieg—we need more pyrrhic victories

I agree that (based on previous play-throughs) victories tend too often to be with minimal or no losses. Maybe it could be fixed simply by allowing multiple ships to fire "at once". IIRC currently a ship is randomly chosen to go first, it shoots, and if it does enough damage it's target is...
by eleazar
Fri Feb 28, 2014 4:28 pm
Forum: Programming
Topic: [PATCH] FleetHeadIcon() for multiple fleets
Replies: 29
Views: 5232

Re: [PATCH] FleetHeadIcon() for multiple fleets

It seems to me that almost all of what makes the stacked icon "busy" relative to the current icons is the outline between various parts of the stacking -- I wasn't expecting that from the initial discussion. If you removed the interior outlines, the effect would be less stroboscopic, but,...
by eleazar
Thu Feb 27, 2014 2:42 pm
Forum: Programming
Topic: [PATCH] FleetHeadIcon() for multiple fleets
Replies: 29
Views: 5232

Re: [PATCH] FleetHeadIcon() for multiple fleets

I think it's still better than using the same icon in all cases. I tried it in practice and it is extremely rare that you really have all types in the same spot, and even then you get quickly accustomed to the combined shapes and don't try to tell apart the individual components anymore. I assume t...
by eleazar
Thu Feb 13, 2014 3:00 pm
Forum: Scripting & Balancing
Topic: Bombardment Mechanics
Replies: 10
Views: 4420

Re: Bombardment Mechanics

Awesome. Defensive troops should probably be buffed, or offensive troops nerfed, so that bombs don't tilt the balance toward too easy invasions. The big question is weather all bombers should be consumable like troop pods, or just some of them. We don't want bombardment to require a ton of click man...
by eleazar
Mon Feb 03, 2014 4:51 am
Forum: Scripting & Balancing
Topic: Making Enough Star Names for Very Large Galaxies
Replies: 94
Views: 13368

Re: Making Enough Star Names for Very Large Galaxies

It feels a little weird to me that we are using the lower case greek letters. Is that what astronomers would do? Eleazar -- please give some thought to which, if any, of the stargroup options at the top of the file (noted a couple of posts above) should be actual options-panel options, or galaxy set...
by eleazar
Sun Feb 02, 2014 1:46 am
Forum: Graphics
Topic: Adrian's Graphics
Replies: 13
Views: 16353

Re: Adrian's Graphics

The noodle monster is well-done... I think it would work for krill too, except the point of krill is the more powerful versions are simply swarms with more individuals, since the swarms can combine to make more powerful ones. so perhaps one version with just like ~5 of the trailing 'noodles'/thread...
by eleazar
Sat Feb 01, 2014 6:09 pm
Forum: Graphics
Topic: Adrian's Graphics
Replies: 13
Views: 16353

Re: Adrian's Graphics

Nice! The sentinel, warden, and whatever the third one are all guards of various strength left behind by the precursors. Thus i would expect them to look like a series , growing bigger, cooler and more powerful as it advances. The noodle monster is well-done, but due to it's lighting, and lack of co...
by eleazar
Sat Feb 01, 2014 4:15 pm
Forum: Programming
Topic: Scripted Universe Generation!
Replies: 105
Views: 14929

Re: Scripted Universe Generation!

Now that we have star group naming perhaps we should consider making a cluster placement visually distinct. I'm going to use the term "cluster". And of course "stars" refers to black holes and deep space too. This would make clusters more of a meaningful geographic feature rather...
by eleazar
Fri Jan 31, 2014 9:27 pm
Forum: Scripting & Balancing
Topic: Making Enough Star Names for Very Large Galaxies
Replies: 94
Views: 13368

Re: Making Enough Star Names for Very Large Galaxies

OK, thanks to vezzra's fix SVN 6784 is now ~1400 star names which don't exceed 10 chars and don't mess up FO-- at least on my machine. Accented characters seem to work now. Mostly they were included from the word for "star" and "sun" in various languages. Re: the problem of an ov...
by eleazar
Fri Jan 31, 2014 8:02 pm
Forum: Support
Topic: [RESOLVED] Mac seems to choke on python universe generation.
Replies: 12
Views: 3602

Re: Mac seems to choke on python universe generation.

Geoff the Medio wrote:Kind of an important issue, and a waste of a weekend's potential work...
As far as i'm concerned, it won't make much difference.
by eleazar
Fri Jan 31, 2014 6:39 pm
Forum: Support
Topic: [RESOLVED] Mac seems to choke on python universe generation.
Replies: 12
Views: 3602

Re: Mac seems to choke on python universe generation.

SVN 6756 This binary downloaded much more quickly than last time. After selecting settings, and working for a while i get a black screen and: "The connection to the server has been lost." 2014-01-31 12:35:38,849 ERROR Server : Unable to import universe generator script 2014-01-31 12:35:38...
by eleazar
Fri Jan 31, 2014 6:34 pm
Forum: Support
Topic: [RESOLVED] Mac seems to choke on python universe generation.
Replies: 12
Views: 3602

[RESOLVED] Mac seems to choke on python universe generation.

I haven't been able to get the last couple mac binaries to work. SVN 6654 loads up and runs, but there is absolutely nothing in the universe-- no stars, planets, or empires. 2014-01-31 12:24:54,318 ERROR Server : Unable to import universe generator script 2014-01-31 12:24:54,318 ERROR Server : Trace...