Search found 3826 matches
- Sun Mar 09, 2014 6:20 pm
- Forum: Scripting & Balancing
- Topic: Supply
- Replies: 83
- Views: 11492
Re: Supply
I think there is and still should be a +1 for homeworlds. From a concept standpoint, the bonuses for small planets represent the ease shipping stuff out of their shallow gravity well. Since the space elevator is basically a way to (almost) ignore the gravity well, its bonus could be flat -- replacin...
- Sat Mar 08, 2014 11:15 pm
- Forum: General Discussion
- Topic: Glad to see the in-game graphs
- Replies: 12
- Views: 3804
Re: Glad to see the in-game graphs
Commited an edited version of the added statistics. You like to nest your And conditions unnecessarily it seems... I already took the liberty of creating an icon button icons/buttons/charts... Could you make the graph button's border less prominent? It doesn't fit with the other buttons.... It wasn...
- Sat Mar 08, 2014 3:45 am
- Forum: Other Game Design
- Topic: Steamrollering blitzkrieg—we need more pyrrhic victories
- Replies: 13
- Views: 4199
Re: Steamrollering blitzkrieg—we need more pyrrhic victories
I agree that (based on previous play-throughs) victories tend too often to be with minimal or no losses. Maybe it could be fixed simply by allowing multiple ships to fire "at once". IIRC currently a ship is randomly chosen to go first, it shoots, and if it does enough damage it's target is...
- Fri Feb 28, 2014 4:28 pm
- Forum: Programming
- Topic: [PATCH] FleetHeadIcon() for multiple fleets
- Replies: 29
- Views: 5257
Re: [PATCH] FleetHeadIcon() for multiple fleets
It seems to me that almost all of what makes the stacked icon "busy" relative to the current icons is the outline between various parts of the stacking -- I wasn't expecting that from the initial discussion. If you removed the interior outlines, the effect would be less stroboscopic, but,...
- Thu Feb 27, 2014 2:42 pm
- Forum: Programming
- Topic: [PATCH] FleetHeadIcon() for multiple fleets
- Replies: 29
- Views: 5257
Re: [PATCH] FleetHeadIcon() for multiple fleets
I think it's still better than using the same icon in all cases. I tried it in practice and it is extremely rare that you really have all types in the same spot, and even then you get quickly accustomed to the combined shapes and don't try to tell apart the individual components anymore. I assume t...
- Thu Feb 13, 2014 3:00 pm
- Forum: Scripting & Balancing
- Topic: Bombardment Mechanics
- Replies: 10
- Views: 4437
Re: Bombardment Mechanics
Awesome. Defensive troops should probably be buffed, or offensive troops nerfed, so that bombs don't tilt the balance toward too easy invasions. The big question is weather all bombers should be consumable like troop pods, or just some of them. We don't want bombardment to require a ton of click man...
- Mon Feb 03, 2014 4:51 am
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13452
Re: Making Enough Star Names for Very Large Galaxies
It feels a little weird to me that we are using the lower case greek letters. Is that what astronomers would do? Eleazar -- please give some thought to which, if any, of the stargroup options at the top of the file (noted a couple of posts above) should be actual options-panel options, or galaxy set...
- Sun Feb 02, 2014 1:46 am
- Forum: Graphics
- Topic: Adrian's Graphics
- Replies: 13
- Views: 16461
Re: Adrian's Graphics
The noodle monster is well-done... I think it would work for krill too, except the point of krill is the more powerful versions are simply swarms with more individuals, since the swarms can combine to make more powerful ones. so perhaps one version with just like ~5 of the trailing 'noodles'/thread...
- Sat Feb 01, 2014 6:09 pm
- Forum: Graphics
- Topic: Adrian's Graphics
- Replies: 13
- Views: 16461
Re: Adrian's Graphics
Nice! The sentinel, warden, and whatever the third one are all guards of various strength left behind by the precursors. Thus i would expect them to look like a series , growing bigger, cooler and more powerful as it advances. The noodle monster is well-done, but due to it's lighting, and lack of co...
- Sat Feb 01, 2014 4:15 pm
- Forum: Programming
- Topic: Scripted Universe Generation!
- Replies: 105
- Views: 15004
Re: Scripted Universe Generation!
Now that we have star group naming perhaps we should consider making a cluster placement visually distinct. I'm going to use the term "cluster". And of course "stars" refers to black holes and deep space too. This would make clusters more of a meaningful geographic feature rather...
- Fri Jan 31, 2014 9:27 pm
- Forum: Scripting & Balancing
- Topic: Making Enough Star Names for Very Large Galaxies
- Replies: 94
- Views: 13452
Re: Making Enough Star Names for Very Large Galaxies
OK, thanks to vezzra's fix SVN 6784 is now ~1400 star names which don't exceed 10 chars and don't mess up FO-- at least on my machine. Accented characters seem to work now. Mostly they were included from the word for "star" and "sun" in various languages. Re: the problem of an ov...
- Fri Jan 31, 2014 8:20 pm
- Forum: Support
- Topic: [RESOLVED] Mac seems to choke on python universe generation.
- Replies: 12
- Views: 3651
Re: Mac seems to choke on python universe generation.
Fix confirmed.
- Fri Jan 31, 2014 8:02 pm
- Forum: Support
- Topic: [RESOLVED] Mac seems to choke on python universe generation.
- Replies: 12
- Views: 3651
Re: Mac seems to choke on python universe generation.
As far as i'm concerned, it won't make much difference.Geoff the Medio wrote:Kind of an important issue, and a waste of a weekend's potential work...
- Fri Jan 31, 2014 6:39 pm
- Forum: Support
- Topic: [RESOLVED] Mac seems to choke on python universe generation.
- Replies: 12
- Views: 3651
Re: Mac seems to choke on python universe generation.
SVN 6756 This binary downloaded much more quickly than last time. After selecting settings, and working for a while i get a black screen and: "The connection to the server has been lost." 2014-01-31 12:35:38,849 ERROR Server : Unable to import universe generator script 2014-01-31 12:35:38...
- Fri Jan 31, 2014 6:34 pm
- Forum: Support
- Topic: [RESOLVED] Mac seems to choke on python universe generation.
- Replies: 12
- Views: 3651
[RESOLVED] Mac seems to choke on python universe generation.
I haven't been able to get the last couple mac binaries to work. SVN 6654 loads up and runs, but there is absolutely nothing in the universe-- no stars, planets, or empires. 2014-01-31 12:24:54,318 ERROR Server : Unable to import universe generator script 2014-01-31 12:24:54,318 ERROR Server : Trace...