Search found 4 matches

by Crimson
Sun Sep 03, 2006 4:17 am
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 62912

In that regard it sounds like what you're aiming at might be better as a distinct feature of ship design. That is you create the optimal crew compliment as a feature of the design. How it would relate to combat experience I am not positive, but that can be discussed. Your post actually got me to thi...
by Crimson
Sun Sep 03, 2006 12:18 am
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 62912

That might be a bit simplistic in design and consequently complicated in practice. If fleets can be regrouped (split up and rejoin in different ways) frequently, then there will be a lot of extra admirals / commanders created, and needing to be dealt with when their fleets are merged. I think we ca...
by Crimson
Sat Sep 02, 2006 12:58 pm
Forum: Off-Topic
Topic: Can Mac OSX run older games?
Replies: 5
Views: 3875

I have a utility called AppleWin that is a mac emulator that, I believe, can load any given MacOS Rom. I use it to run a really really old version of Mac OS, because I wanted to play Enchanted Scepters and "The Dungeon of Doom" again. I don't know if it can run the System 9 build or not, a...
by Crimson
Sat Sep 02, 2006 12:52 pm
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 62912

Greets all, just discovered this project today and nabbed it, I have to admit it looks slick so far (though clearly nowhere near completion). I've skimmed over all this combat mechanics discussion - and I'd like to add that I think it's going to require a basic framework before any specifics can be ...