Search found 4 matches
- Sun Sep 03, 2006 4:17 am
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 62912
In that regard it sounds like what you're aiming at might be better as a distinct feature of ship design. That is you create the optimal crew compliment as a feature of the design. How it would relate to combat experience I am not positive, but that can be discussed. Your post actually got me to thi...
- Sun Sep 03, 2006 12:18 am
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 62912
That might be a bit simplistic in design and consequently complicated in practice. If fleets can be regrouped (split up and rejoin in different ways) frequently, then there will be a lot of extra admirals / commanders created, and needing to be dealt with when their fleets are merged. I think we ca...
- Sat Sep 02, 2006 12:58 pm
- Forum: Off-Topic
- Topic: Can Mac OSX run older games?
- Replies: 5
- Views: 3875
- Sat Sep 02, 2006 12:52 pm
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 62912
Greets all, just discovered this project today and nabbed it, I have to admit it looks slick so far (though clearly nowhere near completion). I've skimmed over all this combat mechanics discussion - and I'd like to add that I think it's going to require a basic framework before any specifics can be ...