Search found 38 matches
- Mon Dec 16, 2019 11:58 pm
- Forum: Support
- Topic: v0.4.8 - Terraform stacking seems unbalanced
- Replies: 4
- Views: 7512
Re: v0.4.8 - Terraform stacking seems unbalanced
Issue created in Git Hub: https://github.com/freeorion/freeorion/issues/2676
- Mon Dec 16, 2019 11:28 pm
- Forum: Support
- Topic: v0.4.8 - Terraform stacking seems unbalanced
- Replies: 4
- Views: 7512
Re: v0.4.8 - Terraform stacking seems unbalanced
I think I found the issue. The files FreeOrion.app/Contents/Resources/default/scripting/buildings/TERRAFORM.focs.txt (and I assume the TERRAFORM_REVERT.focs.txt would need a similar change.) EnqueueLocation = And [ Planet OwnedBy empire = Source.Owner Not Contains Building name = "BLD_TERRAFORM...
- Sun Dec 08, 2019 2:31 pm
- Forum: Support
- Topic: v0.4.8 - Terraform stacking seems unbalanced
- Replies: 4
- Views: 7512
Re: v0.4.8 - Terraform stacking seems unbalanced
This is actually my favorite "improve the galaxy as you conquer it" technique. But it still feels wrong somehow.
- Fri Dec 06, 2019 3:26 am
- Forum: Support
- Topic: v0.4.8 - Terraform stacking seems unbalanced
- Replies: 4
- Views: 7512
v0.4.8 - Terraform stacking seems unbalanced
In v0.4.8 I find that I can stack Terraforming. For example Egassem have good on inferno. If I have a Desert I want to terraform. I have to terraform it 4 times. Each time takes 8 turns to build + 1 to complete. So this will be a total of 45 turns. and each of the terraforms becomes more expensive (...
- Thu Dec 05, 2019 12:10 am
- Forum: Support
- Topic: v0.4.8 Ship Designs cannot be created
- Replies: 3
- Views: 7478
Re: v0.4.8 Ship Designs cannot be created
I figured out what happened. When I select the "Saved" tab the right button changes to "Add Saved Design". If I change the tab to anything but "Finished" it stays "Add Saved Design". If I go to "Finished" it becomes "Add Finished Design" th...
- Fri Nov 29, 2019 12:52 am
- Forum: Support
- Topic: v0.4.8 Ship Designs cannot be created
- Replies: 3
- Views: 7478
Re: v0.4.8 Ship Designs cannot be created
I cannot recreate it. I put the original saved state back and the problem is still gone. Mark it up to a weird glitch.
- Thu Nov 28, 2019 2:31 pm
- Forum: Support
- Topic: v0.4.8 Ship Designs cannot be created
- Replies: 3
- Views: 7478
v0.4.8 Ship Designs cannot be created
I am suddenly unable to select the "Update Finished Design" button in the Ship Design window. It says it is an "Incomplete Ship Design" even when I use only valid components. I was able to do this earlier in my game session but not now. Things I have tried: 1) save and reload: no...
- Tue Aug 28, 2007 2:22 pm
- Forum: Other Game Design
- Topic: Ballancing: Micromanagement vs. Generalization
- Replies: 3
- Views: 1195
Re: Ballancing: Micromanagement vs. Generalization
Valid point. My bad.
- Mon Aug 27, 2007 4:21 pm
- Forum: Other Game Design
- Topic: Ballancing: Micromanagement vs. Generalization
- Replies: 3
- Views: 1195
Re: Ballancing: Micromanagement vs. Generalization
An example for this is MOO. In this game I have a default handling of new planets. 1) eco=clean, production=rest --> till full production 2) eco=all --> till all tereforming done 3) eco=clean, production=rest --> till full production 3) eco=clean, def=rest --> till shields done and some number of ba...
- Mon Aug 27, 2007 4:15 pm
- Forum: Other Game Design
- Topic: Ballancing: Micromanagement vs. Generalization
- Replies: 3
- Views: 1195
Ballancing: Micromanagement vs. Generalization
In all of these games we have a problem ballancing the ability to Micromanage and to Generalize. I have listed some Pros and Cons of each approach. Trying to find this ballance is probably the single most difficult ballance of a good game. (See after these lists for some suggestions on how to do thi...
- Mon Jun 04, 2007 4:26 pm
- Forum: Strategy Games
- Topic: Master of Orion (1) source code?
- Replies: 4
- Views: 5051
- Thu May 31, 2007 10:57 am
- Forum: Strategy Games
- Topic: Master of Orion (1) source code?
- Replies: 4
- Views: 5051
Master of Orion (1) source code?
It appears that MOO is considered Abandonware now. Anyone know if the original source code is floating around? Something like this has to be available to those who made the Mac version of MOO. It might be interesting to see the AI section of this and see if there is anything that can be used here. A...
- Wed May 23, 2007 6:54 pm
- Forum: General Discussion
- Topic: Mac OS X compiled version of the game
- Replies: 41
- Views: 9986
- Tue May 22, 2007 12:25 pm
- Forum: FreeOrion Project
- Topic: Ship selection is a little difficult to do
- Replies: 1
- Views: 2015
Ship selection is a little difficult to do
Sorry if this has already been discussed but the v0.3 ship controls leave some to be desired. The biggest suggestion I have here is that when controlling a larger empire I had to be constantly zooming in and out on the stars to be able to control the ships. Specifically when sending a ship from my h...
- Tue May 22, 2007 12:14 pm
- Forum: General Discussion
- Topic: Mac OS X compiled version of the game
- Replies: 41
- Views: 9986
Looks good
Had several crashes in seemingly random areas. I played in several galaxy types with number of stars ranging from 10 to 500. I never had a problem with the save and load scenario but occasionally had it crash in other locations: - Colonize a world (crashed when it next turn) - double-clicking on Sit...