Search found 38 matches

by Sheldar
Mon Dec 16, 2019 11:28 pm
Forum: Support
Topic: v0.4.8 - Terraform stacking seems unbalanced
Replies: 4
Views: 2033

Re: v0.4.8 - Terraform stacking seems unbalanced

I think I found the issue. The files FreeOrion.app/Contents/Resources/default/scripting/buildings/TERRAFORM.focs.txt (and I assume the TERRAFORM_REVERT.focs.txt would need a similar change.) EnqueueLocation = And [ Planet OwnedBy empire = Source.Owner Not Contains Building name = "BLD_TERRAFORM_REVE...
by Sheldar
Sun Dec 08, 2019 2:31 pm
Forum: Support
Topic: v0.4.8 - Terraform stacking seems unbalanced
Replies: 4
Views: 2033

Re: v0.4.8 - Terraform stacking seems unbalanced

This is actually my favorite "improve the galaxy as you conquer it" technique. But it still feels wrong somehow.
by Sheldar
Fri Dec 06, 2019 3:26 am
Forum: Support
Topic: v0.4.8 - Terraform stacking seems unbalanced
Replies: 4
Views: 2033

v0.4.8 - Terraform stacking seems unbalanced

In v0.4.8 I find that I can stack Terraforming. For example Egassem have good on inferno. If I have a Desert I want to terraform. I have to terraform it 4 times. Each time takes 8 turns to build + 1 to complete. So this will be a total of 45 turns. and each of the terraforms becomes more expensive (...
by Sheldar
Thu Dec 05, 2019 12:10 am
Forum: Support
Topic: v0.4.8 Ship Designs cannot be created
Replies: 3
Views: 2026

Re: v0.4.8 Ship Designs cannot be created

I figured out what happened. When I select the "Saved" tab the right button changes to "Add Saved Design". If I change the tab to anything but "Finished" it stays "Add Saved Design". If I go to "Finished" it becomes "Add Finished Design" then when I change to any tab but "Saved" it stays "Add Finish...
by Sheldar
Fri Nov 29, 2019 12:52 am
Forum: Support
Topic: v0.4.8 Ship Designs cannot be created
Replies: 3
Views: 2026

Re: v0.4.8 Ship Designs cannot be created

I cannot recreate it. I put the original saved state back and the problem is still gone. Mark it up to a weird glitch.
by Sheldar
Thu Nov 28, 2019 2:31 pm
Forum: Support
Topic: v0.4.8 Ship Designs cannot be created
Replies: 3
Views: 2026

v0.4.8 Ship Designs cannot be created

I am suddenly unable to select the "Update Finished Design" button in the Ship Design window. It says it is an "Incomplete Ship Design" even when I use only valid components. I was able to do this earlier in my game session but not now. Things I have tried: 1) save and reload: no change in behavior ...
by Sheldar
Mon Aug 27, 2007 4:21 pm
Forum: Other Game Design
Topic: Ballancing: Micromanagement vs. Generalization
Replies: 3
Views: 993

Re: Ballancing: Micromanagement vs. Generalization

An example for this is MOO. In this game I have a default handling of new planets. 1) eco=clean, production=rest --> till full production 2) eco=all --> till all tereforming done 3) eco=clean, production=rest --> till full production 3) eco=clean, def=rest --> till shields done and some number of ba...
by Sheldar
Mon Aug 27, 2007 4:15 pm
Forum: Other Game Design
Topic: Ballancing: Micromanagement vs. Generalization
Replies: 3
Views: 993

Ballancing: Micromanagement vs. Generalization

In all of these games we have a problem ballancing the ability to Micromanage and to Generalize. I have listed some Pros and Cons of each approach. Trying to find this ballance is probably the single most difficult ballance of a good game. (See after these lists for some suggestions on how to do thi...
by Sheldar
Mon Jun 04, 2007 4:26 pm
Forum: Strategy Games
Topic: Master of Orion (1) source code?
Replies: 4
Views: 4198

That is true. I forgot about that stricture in the GPL. Hmm. I wonder if the copywrite holder would be willing to donate it to open source.

Even if the answer was yes, we probably still couldn't use the AI but it would very interesting to see how they ballanced the AI originally.
by Sheldar
Thu May 31, 2007 10:57 am
Forum: Strategy Games
Topic: Master of Orion (1) source code?
Replies: 4
Views: 4198

Master of Orion (1) source code?

It appears that MOO is considered Abandonware now. Anyone know if the original source code is floating around? Something like this has to be available to those who made the Mac version of MOO. It might be interesting to see the AI section of this and see if there is anything that can be used here. A...
by Sheldar
Wed May 23, 2007 6:54 pm
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 7903

I believe PPC but not sure. The computer is inherited and the OS is Japanese (which I can't read.)

No none of the bugs are reoccurring. If I see one though I will save the crash log (I didn't know about that one yet.)
by Sheldar
Tue May 22, 2007 12:25 pm
Forum: FreeOrion Project
Topic: Ship selection is a little difficult to do
Replies: 1
Views: 1645

Ship selection is a little difficult to do

Sorry if this has already been discussed but the v0.3 ship controls leave some to be desired. The biggest suggestion I have here is that when controlling a larger empire I had to be constantly zooming in and out on the stars to be able to control the ships. Specifically when sending a ship from my h...
by Sheldar
Tue May 22, 2007 12:14 pm
Forum: General Discussion
Topic: Mac OS X compiled version of the game
Replies: 41
Views: 7903

Looks good

Had several crashes in seemingly random areas. I played in several galaxy types with number of stars ranging from 10 to 500. I never had a problem with the save and load scenario but occasionally had it crash in other locations: - Colonize a world (crashed when it next turn) - double-clicking on Sit...