Search found 724 matches
- Tue Aug 04, 2009 3:51 pm
- Forum: Strategy Games
- Topic: Gratuitous Space Battles
- Replies: 3
- Views: 4604
Re: Gratuitous Space Battles
I think Josh is somehow involved in this He was lured away from here, hehe Heh, i'm sure he's got time to work on a couple more games and come back to FO with plenty of time to help out before it's finished in 2031 :wink: Too bad there isn't much(anything?) to decide during the battles. True, but I...
- Tue Aug 04, 2009 11:08 am
- Forum: Strategy Games
- Topic: Gratuitous Space Battles
- Replies: 3
- Views: 4604
Gratuitous Space Battles
First time i've posted here in ages, but saw this recently and thought of you guys: http://positech.co.uk/gratuitousspacebattles/ Watch the video and if you arent drooling by the end of it there is clearly something wrong with you. I'm kinda hoping they will license the engine out as an 'off the she...
- Fri Apr 27, 2007 9:14 am
- Forum: Design Archive
- Topic: Ships: Ship Design System
- Replies: 49
- Views: 40791
So at the risk of re-entering the Role discussion (that I didn't read), I'll just say that Stars/Slots are very role oriented. You can only do what the game designers want/forsaw. I agree - I dont see much benefit in not having stongly defined ship roles, but then implementing a slot based system. ...
- Tue Apr 24, 2007 12:24 pm
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55968
- Tue Apr 24, 2007 11:15 am
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55968
I think we could go as low as 30 different hulls, total. Assume 5 sizes. (if desired, I'm okay with either 4, or 6, also) I think you could probably get away with having just 3 hull sizes per role, assuming theyre not the same 3 sizes for all roles. i.e. a medium scout would be smaller than a mediu...
- Wed Apr 18, 2007 12:06 pm
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55968
Utilae, as usual, i see things as completely the opposite way round. :P Role specific involves the greater learning curve - it forces the player to think about the roles and how to use and counter them - because the other players in the game are also going to be using a variety of ships roles. Non-r...
- Tue Apr 17, 2007 5:41 pm
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55968
- Tue Apr 17, 2007 12:44 pm
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55968
Why would the player ever bother trying to think of how to design their ship when they can choose the PD hull, LR hull, Carrier etc and then just fill that hull with the hulls favourite weapon This is exactly what they would do anyway if there wasnt any hull specialisation. At least this way youre ...
- Tue Apr 17, 2007 9:42 am
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55968
- Tue Apr 17, 2007 9:16 am
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40841
- Mon Apr 16, 2007 1:25 pm
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55968
I'm in favour of having role-specific hulls - but i think that there should also be a generic 'put anything you want in it' hull. In fact, i think you should be able to put anything you want in any sort of hull, so if you want to add some fighter bays to you battleship design then you can do so - bu...
- Fri Apr 13, 2007 9:25 am
- Forum: Strategy Games
- Topic: List of all space 4X games
- Replies: 111
- Views: 130190
I'm not sure if this actually counts as 4x (well, in fact i'm positive it doesnt), but this game is basically the Moo/FO concept stripped down as far as it can go - GalCon . Games typically last 1 or 2 minutes maximum. I've actually found it quite instructive - if you play the demo for a while you w...
- Fri Apr 13, 2007 9:12 am
- Forum: Off-Topic
- Topic: Avatars— please
- Replies: 34
- Views: 26468
IIRC you can only use avatars hosted off-site (phpBB has the option to let you upload an avatar but i dont think the FO forums have this enabled) - this is more likely to be the main impediment to people using avatars, rather than coming up with an image. So if you offer to host people's avatars for...
- Fri Apr 13, 2007 9:06 am
- Forum: Design Archive
- Topic: Space Combat: Range and Detection
- Replies: 58
- Views: 44341
- Thu Apr 12, 2007 3:10 pm
- Forum: Design Archive
- Topic: Space Combat: Preliminaries
- Replies: 48
- Views: 45702
IMO at this stage it should be pretty much irrelevant whether combat is rendered in 3D or not (assuming we're not going for homeworld style full 3D movement) - the combat resolution engine should be the thing to worry about - and it should be something that works equally well with a simple 2 polygon...