Search found 82 matches

by mr_ed
Fri Feb 06, 2004 2:36 pm
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 22700

My name is Andrew, I'm 31 and live in Ottawa, Canada. I've been programming professionally for 10 years - during that time I've been the lead programmer for Jagged Alliance 2 and a senior developer for Wizardry 8. Both these games are turned-based - one a strategy game and the other a RPG. I love 4...
by mr_ed
Wed Aug 13, 2003 4:31 am
Forum: Programming
Topic: Stuck again
Replies: 7
Views: 1653

I was trying gunzip, and that wasn't working. Under Nautilus, it didn't recognise it at all. Konqueror opened two folders called "DevIL" and "DevIL" (both of which were empty). But I didn't try "unzip." Gah! :shock: Edit: This would work better if that file was in the .zip. I'm obviously missing som...
by mr_ed
Wed Aug 13, 2003 12:47 am
Forum: Programming
Topic: Stuck again
Replies: 7
Views: 1653

Cool. Thanks. That worked.

Now I just need to get DevIL to work.

It would be nice if he had included a certain h file...

Time to reboot into Windows, download the zip, extract the h file, reboot into Linux, mount Windows drive, and copy file over.

No problem. 8)
by mr_ed
Tue Aug 12, 2003 11:52 pm
Forum: Programming
Topic: Stuck again
Replies: 7
Views: 1653

Ok, I've manually copied the 3 modules into /usr/lib, so I've now got this: checking for the Boost C++ libraries, version 1.3.0 or newer... no checking for main in -lboost_regex... yes checking for main in -lboost_filesystem... yes checking for main in -lboost_signals... yes configure: error: boost ...
by mr_ed
Tue Aug 12, 2003 11:15 pm
Forum: Programming
Topic: Stuck again
Replies: 7
Views: 1653

Stuck again

Ever since Zach made GG independent of SDL (is that right?) many moons ago, I haven't been able to build it. I'm finally able to look at it (this getting married thing is a big time sucker; the honeymoon is September 1st to the 9th or so, and then I'll be back) But for the moment, I'm going to have ...
by mr_ed
Wed Jul 30, 2003 7:24 pm
Forum: Other Game Design
Topic: Combat-time and game-time
Replies: 30
Views: 4313

discord wrote:hmm, i think it just might be better to use the same idea as in imperium galactica, and siply have 'time' and time when things happen.....(they used a variable time setting system, wich could, and have been used to good effect.)
Can you elaborate a bit on this?
by mr_ed
Wed Jul 30, 2003 4:02 pm
Forum: Other Game Design
Topic: Battle Serverside or Clientside
Replies: 25
Views: 3422

I don't know where the penis part came up, but you sure can't compare yours to hers. ;)
by mr_ed
Tue Jul 29, 2003 5:25 pm
Forum: Design Archive
Topic: Design: Starlanes
Replies: 155
Views: 60159

It's not so much an adjustable one with a #define.

The problem happens when we get engine tech that improves the speed of off-road mid-game. That's what we're discussing here.. :)

From what I remember, the AI group was going to set their heuristics based on an unchangeable (mid-game) ratio.
by mr_ed
Tue Jul 29, 2003 4:32 pm
Forum: Other Game Design
Topic: Space Combat Proposal
Replies: 69
Views: 10422

Nice, Utilae. 8) Here's what I had in mind, though. Maybe somebody will springboard off of it. Instead of the move phase/attack phase, is it possible to do this RTS-style? (LET ME FINISH, PEOPLE) :D The orders, I mean. You tell your individual or group of ships to do either a -> move (ships move to ...
by mr_ed
Tue Jul 29, 2003 4:21 pm
Forum: Other Game Design
Topic: Combat-time and game-time
Replies: 30
Views: 4313

Oh, I've been trying to design it with multiple sides in mind. 8) @Thumper: I understood from your post that the battle would end as soon as the two warring sides were finished, and the battle would end it would be the winner and the scout still intact. If we implement stealth (which we probably sho...
by mr_ed
Tue Jul 29, 2003 2:01 pm
Forum: Design Archive
Topic: Design: Starlanes
Replies: 155
Views: 60159

Good idea, but we wanted to keep the ratio of off-road to starlane constant for the sake of the AI. It's just one more thing that could confuse it.
by mr_ed
Mon Jul 28, 2003 5:57 pm
Forum: Other Game Design
Topic: Combat-time and game-time
Replies: 30
Views: 4313

I have a "little" question for the programmers: Is it possible to have two combats happening at the same time? I don't see why not. Each battle will be a new instance. Just as long as we put proper headers on network traffic, we should be ok. Another idea is a Stealth Scout lurking in a system wher...
by mr_ed
Mon Jul 28, 2003 3:39 pm
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 22700

Why the need to insult? GEEZ! I'm not sure where I was supposed to be insulting. I was asking a simple question. Forgive me if I have trouble believing that you're sixty-one years old and a fan of computer games. There were other posts of Thumper's about stuff he was working on circa 1980, so I too...
by mr_ed
Mon Jul 28, 2003 2:30 pm
Forum: Programming
Topic: Planet ownership
Replies: 4
Views: 1294

(sigh)

Yeah, I see it. :x

(kicks self)

Remember that inheritance, people.

(kicks self again)
by mr_ed
Sun Jul 27, 2003 4:05 am
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 22700

26/m/Ottawa/Canada, eh?

Lead programmer for Combat

Getting married August 31, so I won't be available from now until September 10 or so.

Bachelor of Computer Science, Minor in Math & Stats

Working full-time as a C programmer/software engineer/tester and most recently a manager.