08:01:29.548418 [info] log : Logger.cpp:198 : Added logger named "log" 08:01:29.549410 [info] log : Logger.cpp:198 : Added logger named "IDallocator" 08:01:29.549410 [info] log : Logger.cpp:367 : Logger initialized at Mon Jun 3 08:01:29 2019 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "log" logger threshold to "debug". 08:01:29.549410 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "log" from optionsDB using threshold debug 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "client" logger threshold to "debug". 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "IDallocator" logger threshold to "debug". 08:01:29.549410 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "IDallocator" from optionsDB using threshold debug 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "log" logger threshold to "debug". 08:01:29.549410 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "log" from optionsDB using threshold debug 08:01:29.549410 [info] log : LoggerWithOptionsDB.cpp:91 : Initialized OptionsDB logging configuration. 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "ai" logger threshold to "debug". 08:01:29.549410 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "ai" from optionsDB using threshold debug 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "client" logger threshold to "debug". 08:01:29.549410 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "client" from optionsDB using threshold debug 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "server" logger threshold to "debug". 08:01:29.549410 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "server" from optionsDB using threshold debug 08:01:29.549410 [info] log : Logger.cpp:330 : Setting "combat_log" logger threshold to "debug". 08:01:29.549410 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "combat_log" from optionsDB using threshold debug 08:01:29.549906 [info] log : Logger.cpp:330 : Setting "combat" logger threshold to "debug". 08:01:29.549906 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "combat" from optionsDB using threshold debug 08:01:29.549906 [info] log : Logger.cpp:330 : Setting "effects" logger threshold to "debug". 08:01:29.549906 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "effects" from optionsDB using threshold debug 08:01:29.549906 [info] log : Logger.cpp:330 : Setting "FSM" logger threshold to "debug". 08:01:29.549906 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "FSM" from optionsDB using threshold debug 08:01:29.549906 [info] log : Logger.cpp:330 : Setting "network" logger threshold to "debug". 08:01:29.549906 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "network" from optionsDB using threshold debug 08:01:29.549906 [info] log : Logger.cpp:330 : Setting "python" logger threshold to "debug". 08:01:29.549906 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "python" from optionsDB using threshold debug 08:01:29.549906 [info] log : Logger.cpp:330 : Setting "timer" logger threshold to "debug". 08:01:29.549906 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "timer" from optionsDB using threshold debug 08:01:29.549906 [info] client : HumanClientApp.cpp:246 : v0.4.8+ [build 2019-05-13.bbb72e1] MSVC 2015 08:01:29.549906 [info] client : HumanClientApp.cpp:249 : GL Version String: 4.6.0 NVIDIA 425.31 08:01:29.549906 [info] client : DependencyVersions.cpp:81 : Dependency versions from headers: 08:01:29.549906 [info] client : DependencyVersions.cpp:84 : Boost: 1_66 08:01:29.549906 [info] client : DependencyVersions.cpp:84 : FreeType: 2.9.0 08:01:29.549906 [info] client : DependencyVersions.cpp:84 : PNG: 1.6.34 08:01:29.549906 [info] client : DependencyVersions.cpp:84 : SDL: 2.0.8 08:01:29.549906 [info] client : DependencyVersions.cpp:84 : libvorbis: Xiph.Org libVorbis 1.3.5 08:01:29.549906 [info] client : DependencyVersions.cpp:84 : zlib: 1.2.11 08:01:29.625890 [debug] client : Sound.cpp:355 : OpenAL initialized. Version 1.1 ALSOFT 1.18.2 Renderer OpenAL Soft Vendor OpenAL Community Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize 08:01:29.626391 [debug] client : Sound.cpp:252 : Audio enabled. 08:01:29.626391 [debug] client : Hotkeys.cpp:216 : Hotkey::ReadFromOptions : Typing-unsafe key spec: 'MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_DOWN' for hotkey ui.pan.down 08:01:29.626391 [debug] client : Hotkeys.cpp:216 : Hotkey::ReadFromOptions : Typing-unsafe key spec: 'MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LEFT' for hotkey ui.pan.left 08:01:29.626391 [debug] client : Hotkeys.cpp:216 : Hotkey::ReadFromOptions : Typing-unsafe key spec: 'MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RIGHT' for hotkey ui.pan.right 08:01:29.626391 [debug] client : Hotkeys.cpp:216 : Hotkey::ReadFromOptions : Typing-unsafe key spec: 'MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_UP' for hotkey ui.pan.up 08:01:29.626391 [debug] client : i18n.cpp:35 : Detected language: Previously specified C:\Program Files (x86)\FreeOrion\default\stringtables\en.txt 08:01:29.713690 [debug] client : ClientUI.cpp:444 : loading 15 charsets for current stringtable characters 08:01:29.714189 [debug] client : ClientUI.cpp:448 : Non-default stringtable! 08:01:29.729560 [debug] client : ClientUI.cpp:459 : loading 15 charsets for default stringtable characters 08:01:29.729560 [debug] client : ClientUI.cpp:462 : combined stringtable charsets have 15 charsets 08:01:29.729560 [debug] client : ClientUI.cpp:473 : Loading 15 Unicode charsets: Basic Latin, Latin-1 Supplement, Latin Extended-A, Combining Diacritical Marks, Greek and Coptic, Cyrillic, Arabic, Latin Extended Additional, General Punctuation, Mathematical Operators, Supplemental Arrows-A, Katakana, CJK Unified Ideographs, Hangul Syllables, Arabic Presentation Forms-B, 08:01:29.883308 [debug] client : HumanClientApp.cpp:1480 : Limited FPS to 60 08:01:29.883804 [debug] client : HumanClientApp.cpp:171 : OpenGL Version Number: 4.7 08:01:29.924972 [info] log : Logger.cpp:198 : Added logger named "timer" 08:01:29.924972 [info] log : Logger.cpp:330 : Setting "timer" logger threshold to "debug". 08:01:29.924972 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "timer" from optionsDB using threshold debug 08:01:29.924972 [debug] timer : ScopedTimer.cpp:34 : parse_file "keymaps.inf" time: 40 ms 08:01:29.925468 [info] log : Logger.cpp:198 : Added logger named "FSM" 08:01:29.925468 [info] log : Logger.cpp:330 : Setting "FSM" logger threshold to "debug". 08:01:29.925468 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "FSM" from optionsDB using threshold debug 08:01:29.925468 [debug] client : GameRules.cpp:22 : Adding options rules 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_RESEED_PRNG_SERVER with default value true 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_STARLANES_EVERYWHERE with default value false 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_STOCKPILE_IMPORT_LIMITED with default value false 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR with default value 0 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR with default value 0 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_CHEAP_AND_FAST_SHIP_PRODUCTION with default value false 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_SHIP_SPEED_FACTOR with default value 1 08:01:29.925468 [debug] client : GameRules.h:115 : Added game rule named RULE_SHIP_STRUCTURE_FACTOR with default value 1 08:01:29.925964 [debug] client : GameRules.h:115 : Added game rule named RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION with default value false 08:01:29.925964 [debug] client : GameRules.h:115 : Added game rule named RULE_CHEAP_AND_FAST_TECH_RESEARCH with default value false 08:01:29.925964 [debug] client : GameRules.h:115 : Added game rule named RULE_NUM_COMBAT_ROUNDS with default value 3 08:01:29.926460 [debug] client : HumanClientApp.cpp:1085 : HumanClientApp::HandleFocusChange(Gained Focus) 08:01:29.965644 [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update() 08:01:30.012269 [debug] client : GameRulesParser.cpp:48 : Adding Double game rule with name: RULE_SHIP_HULL_COST_FACTOR, desc: RULE_SHIP_HULL_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 08:01:30.012764 [debug] client : GameRules.h:115 : Added game rule named RULE_SHIP_HULL_COST_FACTOR with default value 1 08:01:30.012764 [debug] client : GameRulesParser.cpp:48 : Adding Double game rule with name: RULE_SHIP_PART_COST_FACTOR, desc: RULE_SHIP_PART_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 08:01:30.012764 [debug] client : GameRules.h:115 : Added game rule named RULE_SHIP_PART_COST_FACTOR with default value 1 08:01:30.013261 [debug] client : GameRulesParser.cpp:48 : Adding Double game rule with name: RULE_TECH_COST_FACTOR, desc: RULE_TECH_COST_FACTOR_DESC, default: 2, min: 0.1, max: 10 08:01:30.013756 [debug] client : GameRules.h:115 : Added game rule named RULE_TECH_COST_FACTOR with default value 2 08:01:30.013756 [debug] client : GameRulesParser.cpp:48 : Adding Double game rule with name: RULE_BUILDING_COST_FACTOR, desc: RULE_BUILDING_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 08:01:30.013756 [debug] client : GameRules.h:115 : Added game rule named RULE_BUILDING_COST_FACTOR with default value 1 08:01:30.013756 [debug] client : GameRulesParser.cpp:28 : Adding Boolean game rule with name: RULE_ENABLE_EXPERIMENTORS, desc: RULE_ENABLE_EXPERIMENTORS_DESC, default: true 08:01:30.013756 [debug] client : GameRules.h:115 : Added game rule named RULE_ENABLE_EXPERIMENTORS with default value true 08:01:30.013756 [debug] client : GameRulesParser.cpp:28 : Adding Boolean game rule with name: RULE_ENABLE_SUPER_TESTER, desc: RULE_ENABLE_SUPER_TESTER_DESC, default: true 08:01:30.013756 [debug] client : GameRules.h:115 : Added game rule named RULE_ENABLE_SUPER_TESTER with default value true 08:01:30.014252 [debug] client : GameRulesParser.cpp:63 : Adding String game rule with name: RULE_TEST_STRING, desc: RULE_TEST_STRING_DESC, default: "PLAYER", allowed: "AI_PLAYER", "MODERATOR", "OBSERVER", "PLAYER", 08:01:30.014748 [debug] client : GameRules.h:115 : Added game rule named RULE_TEST_STRING with default value PLAYER 08:01:30.014252 [debug] timer : ScopedTimer.cpp:34 : parse_file "SM_ACIREMA_GUARD.focs.txt" time: 85 ms 08:01:30.014748 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_TINY, desc: RULE_HABITABLE_SIZE_DESC, default: 1, min: 0, max: 999 08:01:30.014748 [debug] client : GameRules.h:115 : Added game rule named RULE_HABITABLE_SIZE_TINY with default value 1 08:01:30.014748 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_SMALL, desc: RULE_HABITABLE_SIZE_DESC, default: 2, min: 0, max: 999 08:01:30.014748 [debug] client : GameRules.h:115 : Added game rule named RULE_HABITABLE_SIZE_SMALL with default value 2 08:01:30.014748 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_MEDIUM, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 08:01:30.014748 [debug] client : GameRules.h:115 : Added game rule named RULE_HABITABLE_SIZE_MEDIUM with default value 3 08:01:30.014748 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_LARGE, desc: RULE_HABITABLE_SIZE_DESC, default: 4, min: 0, max: 999 08:01:30.014748 [debug] client : GameRules.h:115 : Added game rule named RULE_HABITABLE_SIZE_LARGE with default value 4 08:01:30.015244 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_HUGE, desc: RULE_HABITABLE_SIZE_DESC, default: 5, min: 0, max: 999 08:01:30.015244 [debug] client : GameRules.h:115 : Added game rule named RULE_HABITABLE_SIZE_HUGE with default value 5 08:01:30.015244 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_ASTEROIDS, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 08:01:30.015244 [debug] client : GameRules.h:115 : Added game rule named RULE_HABITABLE_SIZE_ASTEROIDS with default value 3 08:01:30.015244 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_GASGIANT, desc: RULE_HABITABLE_SIZE_DESC, default: 6, min: 0, max: 999 08:01:30.015741 [debug] client : GameRules.h:115 : Added game rule named RULE_HABITABLE_SIZE_GASGIANT with default value 6 08:01:30.015741 [debug] timer : ScopedTimer.cpp:34 : parse_file "FLD_ACCRETION_DISC.focs.txt" time: 89 ms 08:01:30.015741 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_THRESHOLD_HUMAN_PLAYER_WIN, desc: RULE_THRESHOLD_HUMAN_PLAYER_WIN_DESC, default: 0, min: 0, max: 999 08:01:30.015741 [debug] client : GameRules.h:115 : Added game rule named RULE_THRESHOLD_HUMAN_PLAYER_WIN with default value 0 08:01:30.015741 [debug] timer : ScopedTimer.cpp:34 : parse_file "ENC_SHIP_HULL.focs.txt" time: 87 ms 08:01:30.015741 [debug] client : GameRulesParser.cpp:28 : Adding Boolean game rule with name: RULE_ONLY_ALLIANCE_WIN, desc: RULE_ONLY_ALLIANCE_WIN_DESC, default: true 08:01:30.015741 [debug] client : GameRules.h:115 : Added game rule named RULE_ONLY_ALLIANCE_WIN with default value true 08:01:30.015741 [debug] client : GameRulesParser.cpp:28 : Adding Boolean game rule with name: RULE_ALLOW_CONCEDE, desc: RULE_ALLOW_CONCEDE_DESC, default: false 08:01:30.015741 [debug] client : GameRules.h:115 : Added game rule named RULE_ALLOW_CONCEDE with default value false 08:01:30.016236 [debug] client : GameRulesParser.cpp:37 : Adding Integer game rule with name: RULE_CONCEDE_COLONIES_THRESHOLD, desc: RULE_CONCEDE_COLONIES_THRESHOLD_DESC, default: 1, min: 0, max: 9999 08:01:30.016732 [debug] client : GameRules.h:115 : Added game rule named RULE_CONCEDE_COLONIES_THRESHOLD with default value 1 08:01:30.016732 [debug] client : GameRulesParser.cpp:28 : Adding Boolean game rule with name: RULE_SHIP_PART_BASED_UPKEEP, desc: RULE_SHIP_PART_BASED_UPKEEP_DESC, default: false 08:01:30.016732 [debug] client : GameRules.h:115 : Added game rule named RULE_SHIP_PART_BASED_UPKEEP with default value false 08:01:30.016732 [debug] client : GameRulesParser.cpp:28 : Adding Boolean game rule with name: RULE_SHOW_DETAILED_EMPIRES_DATA, desc: RULE_SHOW_DETAILED_EMPIRES_DATA_DESC, default: true 08:01:30.016732 [debug] client : GameRules.h:115 : Added game rule named RULE_SHOW_DETAILED_EMPIRES_DATA with default value true 08:01:30.016732 [debug] timer : ScopedTimer.cpp:34 : parse_file "game_rules.focs.txt" time: 88 ms 08:01:30.017228 [debug] timer : ScopedTimer.cpp:34 : parse_file "CONC_CAMP_MASTER.focs.txt" time: 89 ms 08:01:30.017228 [debug] timer : ScopedTimer.cpp:34 : parse_file "ART_BLACK_HOLE.focs.txt" time: 89 ms 08:01:30.019712 [debug] timer : ScopedTimer.cpp:34 : parse_file "SD_COLONY_BASE.focs.txt" time: 91 ms 08:01:30.020700 [debug] timer : ScopedTimer.cpp:34 : parse_file "AR_CRYSTAL_PLATE.focs.txt" time: 92 ms 08:01:30.022188 [debug] timer : ScopedTimer.cpp:34 : parse_file "Categories.inf" time: 90 ms 08:01:30.031116 [debug] timer : ScopedTimer.cpp:34 : parse_file "SH_ASTEROID.focs.txt" time: 102 ms 08:01:30.042524 [debug] timer : ScopedTimer.cpp:34 : parse_file "ANCIENT_RUINS.focs.txt" time: 12 ms 08:01:30.047484 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_ABADDONI.focs.txt" time: 119 ms 08:01:30.062860 [debug] timer : ScopedTimer.cpp:34 : parse_file "SH_HEAVY_ASTEROID.focs.txt" time: 13 ms 08:01:30.075756 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_ABADDONI.focs.txt" time: 11 ms 08:01:30.075756 [debug] timer : ScopedTimer.cpp:34 : parse_file "SH_MINIASTEROID_SWARM.focs.txt" time: 12 ms 08:01:30.088157 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_ACIREMA.focs.txt" time: 40 ms 08:01:30.090637 [debug] timer : ScopedTimer.cpp:34 : parse_file "Defense.focs.txt" time: 17 ms 08:01:30.090637 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_BANFORO.focs.txt" time: 15 ms 08:01:30.106013 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_CHATO.focs.txt" time: 15 ms 08:01:30.115932 [debug] timer : ScopedTimer.cpp:34 : parse_file "SH_COMPRESSED_ENERGY.focs.txt" time: 12 ms 08:01:30.122380 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_CRAY.focs.txt" time: 16 ms 08:01:30.126348 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_ANCIENT_GUARDIANS.focs.txt" time: 38 ms 08:01:30.133788 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_DERTHREAN.focs.txt" time: 11 ms 08:01:30.145196 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_EAXAW.focs.txt" time: 11 ms 08:01:30.156108 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_EGASSEM.focs.txt" time: 11 ms 08:01:30.160572 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_BANFORO.focs.txt" time: 34 ms 08:01:30.169500 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_ETTY.focs.txt" time: 13 ms 08:01:30.187853 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_FULVER.focs.txt" time: 10 ms 08:01:30.194796 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_BEIGEGOO.focs.txt" time: 34 ms 08:01:30.202732 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_FURTHEST.focs.txt" time: 14 ms 08:01:30.213645 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_GEORGE.focs.txt" time: 10 ms 08:01:30.224061 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_GYSACHE.focs.txt" time: 10 ms 08:01:30.231501 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_CHATO.focs.txt" time: 36 ms 08:01:30.234973 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_HAPPY.focs.txt" time: 10 ms 08:01:30.239437 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SOLAR_CONCENTRATOR.focs.txt" time: 21 ms 08:01:30.245389 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_HHHOH.focs.txt" time: 10 ms 08:01:30.255805 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_HUMAN.focs.txt" time: 10 ms 08:01:30.264237 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_CRAY.focs.txt" time: 32 ms 08:01:30.267213 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_KILANDOW.focs.txt" time: 11 ms 08:01:30.278126 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_KOBUNTURA.focs.txt" time: 10 ms 08:01:30.288541 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_LAENFA.focs.txt" time: 10 ms 08:01:30.297469 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_CYNOS.focs.txt" time: 33 ms 08:01:30.299948 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_MISIORLA.focs.txt" time: 11 ms 08:01:30.310861 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_MUURSH.focs.txt" time: 10 ms 08:01:30.321774 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_PHINNERT.focs.txt" time: 10 ms 08:01:30.332189 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_REPLICON.focs.txt" time: 10 ms 08:01:30.332686 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_DERTHREAN.focs.txt" time: 34 ms 08:01:30.342606 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SCYLIOR.focs.txt" time: 10 ms 08:01:30.354013 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SETINON.focs.txt" time: 10 ms 08:01:30.364429 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SILEXIAN.focs.txt" time: 10 ms 08:01:30.369389 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_EAXAW.focs.txt" time: 36 ms 08:01:30.374845 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SLY.focs.txt" time: 10 ms 08:01:30.385756 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SSLITH.focs.txt" time: 10 ms 08:01:30.396668 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SUPER_TEST.focs.txt" time: 11 ms 08:01:30.403612 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_EGASSEM.focs.txt" time: 34 ms 08:01:30.407580 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_TAEGHIRUS.focs.txt" time: 10 ms 08:01:30.418492 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_TRITH.focs.txt" time: 10 ms 08:01:30.429404 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_UGMORS.focs.txt" time: 10 ms 08:01:30.438332 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_ETTY.focs.txt" time: 34 ms 08:01:30.471564 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_EXOBOT.focs.txt" time: 33 ms 08:01:30.483468 [debug] timer : ScopedTimer.cpp:34 : parse_file "EXPERIMENTOR_OUTPOST.focs.txt" time: 28 ms 08:01:30.504300 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_EXPERIMENTOR.focs.txt" time: 32 ms 08:01:30.537532 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_FIFTYSEVEN.focs.txt" time: 33 ms 08:01:30.547452 [debug] client : GameRules.cpp:188 : Registered and Parsed Game Rules: 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_ALLOW_CONCEDE : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_BUILDING_COST_FACTOR : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_CONCEDE_COLONIES_THRESHOLD : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_ENABLE_EXPERIMENTORS : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_ENABLE_SUPER_TESTER : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_HABITABLE_SIZE_ASTEROIDS : 3 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_HABITABLE_SIZE_GASGIANT : 6 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_HABITABLE_SIZE_HUGE : 5 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_HABITABLE_SIZE_LARGE : 4 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_HABITABLE_SIZE_MEDIUM : 3 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_HABITABLE_SIZE_SMALL : 2 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_HABITABLE_SIZE_TINY : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_NUM_COMBAT_ROUNDS : 3 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_ONLY_ALLIANCE_WIN : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_RESEED_PRNG_SERVER : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_SHIP_HULL_COST_FACTOR : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_SHIP_PART_BASED_UPKEEP : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_SHIP_PART_COST_FACTOR : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_SHIP_SPEED_FACTOR : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_SHIP_STRUCTURE_FACTOR : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_SHOW_DETAILED_EMPIRES_DATA : 1 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_STARLANES_EVERYWHERE : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_STOCKPILE_IMPORT_LIMITED : 0 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_TECH_COST_FACTOR : 2 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_TEST_STRING : PLAYER 08:01:30.547948 [debug] client : GameRules.cpp:190 : ... RULE_THRESHOLD_HUMAN_PLAYER_WIN : 0 08:01:30.572252 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_FULVER.focs.txt" time: 34 ms 08:01:30.606972 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_FURTHEST.focs.txt" time: 34 ms 08:01:30.617884 [debug] client : SaveGamePreviewUtils.cpp:209 : SaveFileWithValidHeader: Loading headers from: C:/Users/Martin Diergarten/AppData/Roaming/FreeOrion/save\auto\FreeOrion_DelWuDohl_Brucknerstra_0002_20190531_133336.sav 08:01:30.617884 [debug] client : SaveGamePreviewUtils.cpp:229 : Deserializing XML data 08:01:30.619372 [debug] client : SaveGamePreviewUtils.cpp:209 : SaveFileWithValidHeader: Loading headers from: C:/Users/Martin Diergarten/AppData/Roaming/FreeOrion/save\auto\FreeOrion_DelWuDohl_Brucknerstra_0002_20190531_133336.sav 08:01:30.619372 [debug] client : SaveGamePreviewUtils.cpp:229 : Deserializing XML data 08:01:30.640700 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_GEORGE.focs.txt" time: 34 ms 08:01:30.678396 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_GISGUSGTHRIM.focs.txt" time: 37 ms 08:01:30.714108 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_GYSACHE.focs.txt" time: 35 ms 08:01:30.747861 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_HAPPY.focs.txt" time: 33 ms 08:01:30.781589 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_HHOH.focs.txt" time: 33 ms 08:01:30.815317 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_HUMAN.focs.txt" time: 33 ms 08:01:30.849541 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_KILANDOW.focs.txt" time: 34 ms 08:01:30.883244 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_KOBUNTURA.focs.txt" time: 33 ms 08:01:30.916973 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_LAENFA.focs.txt" time: 33 ms 08:01:30.943783 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_LEMBALALAM.focs.txt" time: 26 ms 08:01:30.978504 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_MISIORLA.focs.txt" time: 34 ms 08:01:31.013198 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_MUURSH.focs.txt" time: 34 ms 08:01:31.045957 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_NYMNMN.focs.txt" time: 32 ms 08:01:31.080173 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_OURBOOLS.focs.txt" time: 34 ms 08:01:31.113413 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_PHINNERT.focs.txt" time: 33 ms 08:01:31.145653 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_RAAAGH.focs.txt" time: 32 ms 08:01:31.179385 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_REPLICON.focs.txt" time: 33 ms 08:01:31.213589 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SCYLIOR.focs.txt" time: 34 ms 08:01:31.246837 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SETINON.focs.txt" time: 33 ms 08:01:31.280072 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SILEXIAN.focs.txt" time: 33 ms 08:01:31.314790 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SLY.focs.txt" time: 34 ms 08:01:31.348517 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SSLITH.focs.txt" time: 33 ms 08:01:31.384725 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_SUPERTEST.focs.txt" time: 35 ms 08:01:31.418453 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_TAEGHIRUS.focs.txt" time: 33 ms 08:01:31.451189 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_TRENCHERS.focs.txt" time: 32 ms 08:01:31.486413 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_TRITH.focs.txt" time: 35 ms 08:01:31.520629 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_UGMORS.focs.txt" time: 34 ms 08:01:31.553366 [debug] timer : ScopedTimer.cpp:34 : parse_file "SP_VOLP.focs.txt" time: 32 ms 08:01:33.587774 [info] log : Logger.cpp:198 : Added logger named "network" 08:01:33.587774 [info] log : Logger.cpp:330 : Setting "network" logger threshold to "debug". 08:01:33.587774 [debug] log : LoggerWithOptionsDB.cpp:105 : Configure log source "network" from optionsDB using threshold debug 08:01:33.587774 [debug] network : ClientNetworking.cpp:349 : Attempt to connect to server at one of these addresses: 08:01:33.595643 [debug] network : ClientNetworking.cpp:351 : tcp::resolver::iterator host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346 08:01:33.756789 [debug] network : ClientNetworking.cpp:375 : Connected to server at host_name: freeorion-lt.dedyn.io address: 147.135.99.147 port: 12346 08:01:33.756789 [debug] network : ClientNetworking.cpp:399 : Connecting to server took 168 ms. 08:01:33.756789 [debug] network : ClientNetworking.cpp:402 : ConnectToServer() : starting networking thread 08:01:33.929566 [debug] client : HumanClientApp.cpp:1028 : New roles: 00100 08:01:34.036575 [debug] network : ClientNetworking.cpp:461 : ClientNetworking::SetPlayerID: player id set to: 1 08:01:34.071492 [debug] client : Building.cpp:407 : BuildingTypeManager checksum: 7210551 08:01:34.071987 [debug] client : Field.cpp:226 : FieldTypeManager checksum: 7794237 08:01:34.071987 [debug] client : Field.cpp:226 : FieldTypeManager checksum: 3359230 08:01:34.072483 [debug] client : Field.cpp:226 : FieldTypeManager checksum: 8091461 08:01:34.072978 [debug] client : Field.cpp:226 : FieldTypeManager checksum: 9148591 08:01:34.073474 [debug] client : Field.cpp:226 : FieldTypeManager checksum: 2081545 08:01:34.073474 [debug] client : Field.cpp:226 : FieldTypeManager checksum: 7033939 08:01:34.093811 [debug] client : ShipDesign.cpp:776 : HullTypeManager checksum: 7311346 08:01:34.104722 [debug] client : ShipDesign.cpp:265 : PartTypeManager checksum: 3183398 08:01:34.104722 [debug] client : ShipDesign.cpp:1613 : Populating pre-defined ships with ship designs. 08:01:34.110174 [debug] client : ShipDesign.cpp:1613 : Populating pre-defined ships with monster designs. 08:01:34.120094 [debug] client : ShipDesign.cpp:1550 : PredefinedShipDesignManager checksum: 877965 08:01:34.210369 [debug] client : Species.cpp:632 : SpeciesManager checksum: 790433 08:01:34.218302 [debug] client : Tech.cpp:716 : TechManager checksum: 211621 08:01:34.218302 [warn] client : ClientApp.cpp:190 : Checksum received from server does not match client checksum. 08:01:34.218302 [warn] client : ClientApp.cpp:195 : Checksum for BuildingTypeManager on server 5496738 != client 7210551 08:01:34.218302 [warn] client : ClientApp.cpp:195 : Checksum for FieldTypeManager on server 8401627 != client 7516049 08:01:34.218302 [warn] client : ClientApp.cpp:195 : Checksum for HullTypeManager on server 8275418 != client 7311346 08:01:34.218302 [warn] client : ClientApp.cpp:195 : Checksum for PartTypeManager on server 7458647 != client 3183398 08:01:34.218302 [warn] client : ClientApp.cpp:195 : Checksum for SpeciesManager on server 133789 != client 790433 08:01:34.218302 [warn] client : ClientApp.cpp:195 : Checksum for TechManager on server 2343245 != client 211621 08:01:34.642242 [info] client : i18n.cpp:120 : Global locale: de_DE.UTF-8 08:01:35.658029 [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update() 08:01:35.667949 [debug] client : Message.cpp:855 : ExtractGameStartMessage empire deserialization time 9 08:01:35.668941 [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1 08:01:35.669437 [debug] client : SerializeUniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827 08:01:35.672909 [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs 08:01:35.676381 [debug] client : SerializeUniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires 08:01:35.697709 [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 131 objects 08:01:35.697709 [debug] client : SerializeUniverse.cpp:119 : Universe::serialize : deserializing 17 destroyed object ids 08:01:35.698205 [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires 08:01:35.698205 [debug] client : SerializeUniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1 08:01:35.698205 [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 08:01:35.698205 [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 2114, ] 08:01:35.698205 [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator() server id = -1 empire id = 4 08:01:35.698205 [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 1915, ] 08:01:35.698205 [debug] client : SerializeUniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic 08:01:35.698205 [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : deserializing done 08:01:35.698205 [debug] client : SerializeUniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states 08:01:35.698205 [debug] client : SerializeUniverse.cpp:184 : Universe::serialize done 08:01:35.698205 [debug] client : Message.cpp:864 : ExtractGameStartMessage universe deserialization time 29 08:01:36.038982 [debug] FSM : HumanClientFSM.cpp:841 : Extracted GameStart message for turn: 18 with empire: 4 08:01:36.038982 [debug] client : GameRules.cpp:145 : Setting Rules from Strings: 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_ALLOW_CONCEDE : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_BUILDING_COST_FACTOR : 0.5 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_CONCEDE_COLONIES_THRESHOLD : 9999 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_ENABLE_EXPERIMENTORS : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_ENABLE_SUPER_TESTER : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_HABITABLE_SIZE_ASTEROIDS : 3 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_HABITABLE_SIZE_GASGIANT : 6 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_HABITABLE_SIZE_HUGE : 5 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_HABITABLE_SIZE_LARGE : 4 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_HABITABLE_SIZE_MEDIUM : 3 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_HABITABLE_SIZE_SMALL : 2 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_HABITABLE_SIZE_TINY : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_NUM_COMBAT_ROUNDS : 3 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_ONLY_ALLIANCE_WIN : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_RESEED_PRNG_SERVER : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_SHIP_HULL_COST_FACTOR : 0.5 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_SHIP_PART_BASED_UPKEEP : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_SHIP_PART_COST_FACTOR : 0.5 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_SHIP_SPEED_FACTOR : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_SHIP_STRUCTURE_FACTOR : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_SHOW_DETAILED_EMPIRES_DATA : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_STARLANES_EVERYWHERE : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_STOCKPILE_IMPORT_LIMITED : 0 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_TECH_COST_FACTOR : 1 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_TEST_STRING : PLAYER 08:01:36.038982 [debug] client : GameRules.cpp:147 : RULE_THRESHOLD_HUMAN_PLAYER_WIN : 2 08:01:36.039477 [debug] client : GameRules.cpp:165 : After Setting Rules: 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_STARLANES_EVERYWHERE : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_RESEED_PRNG_SERVER : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_ENABLE_EXPERIMENTORS : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_STOCKPILE_IMPORT_LIMITED : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_SHIP_SPEED_FACTOR : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_CONCEDE_COLONIES_THRESHOLD : 9999 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_SHIP_STRUCTURE_FACTOR : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_NUM_COMBAT_ROUNDS : 3 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_BUILDING_COST_FACTOR : 0.5 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_TECH_COST_FACTOR : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_SHIP_HULL_COST_FACTOR : 0.5 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_THRESHOLD_HUMAN_PLAYER_WIN : 2 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_TEST_STRING : PLAYER 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_SHIP_PART_COST_FACTOR : 0.5 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_ENABLE_SUPER_TESTER : 0 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_ONLY_ALLIANCE_WIN : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_SHIP_PART_BASED_UPKEEP : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_HABITABLE_SIZE_TINY : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_HABITABLE_SIZE_SMALL : 2 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_HABITABLE_SIZE_MEDIUM : 3 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_HABITABLE_SIZE_LARGE : 4 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_HABITABLE_SIZE_HUGE : 5 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_HABITABLE_SIZE_ASTEROIDS : 3 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_HABITABLE_SIZE_GASGIANT : 6 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_ALLOW_CONCEDE : 1 08:01:36.039477 [debug] client : GameRules.cpp:167 : RULE_SHOW_DETAILED_EMPIRES_DATA : 0 08:01:36.040472 [debug] client : ProductionWnd.cpp:1057 : ProductionWnd::UpdateQueue() 08:01:36.058346 [debug] client : TechTreeWnd.cpp:1362 : Tech Tree Layout Preparing Tech Data 08:01:36.178874 [debug] client : TechTreeWnd.cpp:1385 : Tech Tree Layout Doing Graph Layout 08:01:36.178874 [debug] client : TechTreeLayout.cpp:208 : TechTreeLayout::DoLayout creating placeholder nodes... 08:01:36.178874 [debug] client : TechTreeWnd.cpp:1392 : Tech Tree Layout Creating Panels 08:01:36.179370 [debug] client : TechTreeWnd.cpp:1427 : Tech Tree Layout Done 08:01:36.179370 [debug] client : TechTreeWnd.cpp:1899 : Tech List Box Populating 08:01:36.655531 [debug] client : TechTreeWnd.cpp:1914 : Tech List Box Populating Done, Creation time = 476ms 08:01:36.655531 [debug] client : TechTreeWnd.cpp:1842 : Tech List Box Updating 08:01:36.674905 [debug] client : TechTreeWnd.cpp:1895 : Tech List Box Updating Done, Insertion time = 0 ms 08:01:36.675371 [debug] client : ResearchWnd.cpp:574 : ResearchWnd::UpdateQueue() 08:01:36.675867 [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. 08:01:36.759195 [debug] client : HumanClientApp.cpp:380 : HumanClientApp exited cleanly. 08:01:36.778044 [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370 08:01:36.778044 [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation