0.4 Design Pad/0.4 Roadmap

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These game design issues need to be discussed for v0.4. This excludes art-related implementation or game content details.

  • Ship Sizes and Shapes
    • How many sizes and shapes?
    • What pros/cons/properties of each size and shape?
      • Slot Sizes and Facings
      • Supply/Range/Fuel
      • Travel Speed
      • Battle Effectiveness
      • Stealth
  • Engines
    • Interstellar vs In-Battle distinctions?
    • Separate engines types for different situations?
      • In battle vs. map travel
    • Multiple options (different speed, stealth, fuel use?)
      • Pick one to use, or all contribute when moving?
  • Non-ship Objects in Combat
    • Planets
      • Planetary Shields
        • Buildings or meter-dependent?
        • Interaction with ship weapons
      • Planetary Weapons
        • Buildings or meter-dependent?
      • Interactions with Ship Weapons
        • Specialized Siege Ships / Bombs?
      • Interactions with Ground Troops (without details of ground combat)
      • Non-Military Buildings
        • Damaged by Space Combat?
    • Other In-System Objects?
      • Shipyards
      • Defensive Orbitals
      • Asteroid Mines (and similar)
  • Shipyards
    • How do they work?
    • How are the defined / described?
    • How are they built?
  • Battle UI
    • Informative Overlays?
    • Order-giving Interface?
  • Battle map layout
    • Relative scale of objects on screen?
      • Planets arranged in space?
      • Star size w.r.t. other objects?
    • Starlane openings at specific locations?
    • Terrain effects
      • of planets, asteroid belts, star, anomalies, nebulae?
  • When to fight?
    • If multiple battles occur simultaneously, with many players?
    • For single player