0.4 Design Pad/0.4 Roadmap
From FreeOrionWiki
These game design issues need to be discussed for v0.4. This excludes art-related implementation or game content details.
- Ship Sizes and Shapes
- How many sizes and shapes?
- What pros/cons/properties of each size and shape?
- Slot Sizes and Facings
- Supply/Range/Fuel
- Travel Speed
- Battle Effectiveness
- Stealth
- Engines
- Interstellar vs In-Battle distinctions?
- Separate engines types for different situations?
- In battle vs. map travel
- Multiple options (different speed, stealth, fuel use?)
- Pick one to use, or all contribute when moving?
- Non-ship Objects in Combat
- Planets
- Planetary Shields
- Buildings or meter-dependent?
- Interaction with ship weapons
- Planetary Weapons
- Buildings or meter-dependent?
- Interactions with Ship Weapons
- Specialized Siege Ships / Bombs?
- Interactions with Ground Troops (without details of ground combat)
- Non-Military Buildings
- Damaged by Space Combat?
- Planetary Shields
- Other In-System Objects?
- Shipyards
- Defensive Orbitals
- Asteroid Mines (and similar)
- Planets
- Shipyards
- How do they work?
- How are the defined / described?
- How are they built?
- Battle UI
- Informative Overlays?
- Order-giving Interface?
- Battle map layout
- Relative scale of objects on screen?
- Planets arranged in space?
- Star size w.r.t. other objects?
- Starlane openings at specific locations?
- Terrain effects
- of planets, asteroid belts, star, anomalies, nebulae?
- Relative scale of objects on screen?
- When to fight?
- If multiple battles occur simultaneously, with many players?
- For single player