AI question

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dstjames
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AI question

#1 Post by dstjames »

Looking at the roadmap I dont see anything about the AI in it. In my opinion the AI is probably one of the most important parts of a strategy game so when exactly is this going to programmed?

I know this needs to be at the end of the project and isnt important at this point but I was curious.

Yoghurt
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#2 Post by Yoghurt »

Programming on the first version will start soon; it will serve as a testbed for the python integration. In fact, my local development version is already able to send scouts.

Tyreth
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#3 Post by Tyreth »

Soon, nothing will stand in the way of the armies of YoghurtBot!

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Skaro
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#4 Post by Skaro »

How about various degrees of difficulty for YoghurtBot?

like:

- Genius
- Hard
- Normal
- Easy
- Idiot
- You should be shot if you can't beat him now.


:roll:
A sucking chest wound is Nature's way of telling you to slow down. --Murphy's war laws

Yoghurt
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#5 Post by Yoghurt »

Tyreth wrote:Soon, nothing will stand in the way of the armies of YoghurtBot!
Unless, of course, you would be so devious as to actually build attack ships or defense stations.

Moriarty
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#6 Post by Moriarty »

Unless, of course, you would be so devious as to actually build attack ships or defense stations.
That sounds like a lot of work? Can't I set it to "easy" or something? :lol:

Skaro:Difficulty settings would only really be needed on the last releases. Maybe even only for v1.0 itself.

Yoghurt
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#7 Post by Yoghurt »

Moriarty wrote:That sounds like a lot of work? Can't I set it to "easy" or something?
You can set it to "lawyer" and when the first scouts take a look at your planets, sue it for being a stalker.

Edit: fix typo
Last edited by Yoghurt on Mon Jan 09, 2006 2:24 pm, edited 1 time in total.

Moriarty
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#8 Post by Moriarty »

You can set it to "laywer" and when the first scouts take a look at your planets, sue it for being a stalker.
And that's why freeorion rocks, innovative game design at ever step of the way. ;)

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