FreeOrion

Forums for the FreeOrion project
It is currently Fri May 24, 2013 12:17 pm

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: Species Icons
PostPosted: Tue Feb 07, 2012 2:58 pm 
Offline
Design & Graphics Lead
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3693
Location: USA — midwest
utilae wrote:
Omg there's so many ! Good thread !

I like the idea of assigning these to minor races, maybe space monsters.

Good to see my creation the Gyisache in this game :)
Hmm, not sure about them not having hands. Maybe they have some form of psyonic powers limited only for basic manipulation of objects.


Thanks.

IIRC the Gyisache have fingers on their eyestalks. That detail is just too small for the icon.

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
 Post subject: Re: Species Icons
PostPosted: Tue Feb 07, 2012 5:14 pm 
Offline
Vacuum Dragon
User avatar

Joined: Fri Jun 27, 2003 12:37 am
Posts: 2159
Location: Auckland, New Zealand
eleazar wrote:
IIRC the Gyisache have fingers on their eyestalks. That detail is just too small for the icon.


That's right ... it's been so long


Top
 Profile  
 
 Post subject: Re: Species Icons
PostPosted: Wed Feb 08, 2012 5:21 am 
Offline
Space Floater
User avatar

Joined: Thu Jan 26, 2012 8:40 pm
Posts: 34
Location: Eridanus Supervoid
I think they're awesome, but isn't the game of a rather serious character, meaning it contains only biologically/physically realistic lifeforms? Part of the icons are conceivable animals and robots, but others look like cartoon characters to me.

_________________
Imagepd?


Top
 Profile  
 
 Post subject: Re: Species Icons
PostPosted: Wed Feb 08, 2012 2:50 pm 
Offline
Design & Graphics Lead
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3693
Location: USA — midwest
Adrian wrote:
I think they're awesome, but isn't the game of a rather serious character, meaning it contains only biologically/physically realistic lifeforms? Part of the icons are conceivable animals and robots, but others look like cartoon characters to me.

No, this game does not strive for realism.

Anyway, nobody agrees on what realistic would be in the xenobiological realm. Though at least i've clearly avoided the 90% anthropoid biped line-up that you usually see.

I'm primarily motivated by visual necessities: making each icon simple and unique enough that it can be distinguished from all the others at small sizes. The visual techniques required for this have a lot in common with the techniques of cartoon-ifying something.

My secondary goals are alternatively to a) make original aliens, and b) hit most of the popular alien archetypes that many players would want for their custom species.


EDIT: that said, I freely admit the quality and style varies somewhat between icons as I've been trying to find the right ballance between time and quality, detail and readability.

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
 Post subject: Re: Species Icons
PostPosted: Mon Mar 12, 2012 2:19 am 
Offline
Design & Graphics Lead
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3693
Location: USA — midwest
An update.

Attachment:
FO-species.jpg
FO-species.jpg [ 377.08 KiB | Viewed 166 times ]


:arrow: The icons highlighted with purple are recommended to those who want a jumping-off place for writing up a new species. But of course you can use any of them not in the top 2 rows.

Total: 126

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
 Post subject: Re: Species Icons
PostPosted: Sat May 05, 2012 10:29 pm 
Offline
Design & Graphics Lead
User avatar

Joined: Sat Sep 23, 2006 7:09 pm
Posts: 3693
Location: USA — midwest
I did some testing of various 500 star galaxies. With species and planets set to high, the number of planets seldom got much above 1600. While stars may have 10 planets most don't, and "no_stars" & black holes, usually have none.
If we assume Gas Giants and Asteroids will be equally plentiful compared to the other planet types (currently they are much more common), that leave ~1300 planets habitable for natives.

Assuming at most a 20% chance of a native on any given planet, there could be a maximum of ~ 260 inhabited planets in the game. That only requires me to double the number of icons to make every one unique. That's reasonably possible before 1.0.

Of course I'd like more detailed images for the 'Pedia, and Diplomacy, which is a much larger job than the icons. But i think it is important to start with the icons, because if you start big, it would be very easy to end up with a bunch of species who cannot be distinguished at icon size.

_________________
—• Read this First before posting Game Design Ideas!
—• Design Philosophy

—•— My Ideas, Organized —•— Get an Avatar —•— Acronyms —•—


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group