Geoff the Medio wrote:
Derath wrote:
Production: Liked this aspect except for two things: first, you cannot remove an item from the production list, when I deleted one it removed it from the list, but once I added something else, it appeared again
I'm not able to reproduce this in v0.3.13. Could you give a specific set of actions or steps in the UI to produce this after starting a new game?
I'm not sure of specific steps, but basically I added an Orbital Garden instead of an Observatory, when I removed the garden and added observ, the garden showed back up.
Geoff the Medio wrote:
An estimated turns to build if given full funding column could be added to the production items list. The list needs some significant reworking other than this, though.
Agreed, but overall it's still a great start!
Geoff the Medio wrote:
That's probably not an accurate interpretation. If something can't be built, then the production system will apply any available PP to the next item on the production queue. If your shipyard wouldn't build, it's probably because there wasn't any minerals or wasn't any industry output available at the system. This is also likely the same reason the lighthouse wouldn't build.
I see, I will have to look at this a little more, still trying to understand the dynamics

Geoff the Medio wrote:
I'm guessing you're referring to the autogenerated effects description text. This is known to be very poorly worded and hard to understand, primarily because it is autogenerated. It's not meant to be final polished text and it's not suprising that it uses confusing terms such as "Population Centre" without defining them. This will be fixed eventually, although it's not a priority for most contributors at the moment. That said, if someone wants to provide better descriptions for existing buildings (or other content) we'd consider using them.
No problem, also, are some of the buildings supposed to be "rare/unique" similar to Wonders on the Civs? I noticed I was able to build multiple palaces and Monolith of Exodus (I think that's the right item), and didn't know if eventually these would be unique (1 in the game at a time).
As far as the ships, I believe I figured it out, just took some looking around and poking...

For reports, I think the following would be useful (from what I've experienced in a 200 planet setup):
For each planet, what are the meter losses/gains (pop 0.0, health 0.0, food +1, mining -5, etc)
What/where are available ships? Also are the moving or stationary? For Moving, where are they heading?
Maybe a game report, comparison charts with enemy stats, or something (i.e. systems owned, resources, etc)
I do understand that it's in Alpha state, which means bugs, mostly functional, etc; but it's looking VERY good!