Interesting. Tech tree "
ECO_SOCIALISM" -> "
ECO_SOCIALISM_MOAR" -> "
LRN_HIVE_MIND" was quite lulzful, but that's the only merit.

I'll look at this version closer (DesignerTools fail to compile).
Bigjoe5 wrote:
Right now, I have implemented a very odd workaround for that bug which, at the time I implemented it, would always have only one Imperial Palace active at once.
He-he. I tried to make the Palace unique via CreateBuilding while using a lesser version for other planets:
Code:
BuildingType
name = "BLD_NEW_IMPERIAL_PALACE"
description = "BLD_NEW_IMPERIAL_PALACE_DESC"
buildcost = 10
buildtime = 1
maintenancecost = 1
location = And [
OwnedBy TheEmpire Source.Owner
Not Contains Building name = "BLD_IMPERIAL_PALACE"
Not Contains Building name = "BLD_NEW_IMPERIAL_PALACE"
]
effectsgroups = [
EffectsGroup
scope = Contains Source
activation = Source
effects = SetOwnerCapitol
EffectsGroup
scope = And [
OwnedBy TheEmpire Source.Owner
Not Contains Source
Contains Building name = "BLD_IMPERIAL_PALACE"
Not Contains Building name = "BLD_ADM_CENTER"
]
activation = Source
effects = CreateBuilding "BLD_ADM_CENTER"
EffectsGroup
scope = And [
OwnedBy TheEmpire Source.Owner
Building name = "BLD_IMPERIAL_PALACE"
]
activation = Source
effects = destroy
EffectsGroup
scope = Contains Source
activation = Source
effects = CreateBuilding "BLD_IMPERIAL_PALACE"
EffectsGroup
scope = Source
activation = Source
effects = destroy
]
graphic = "icons/specials_huge/homeworld.png"
it even
downgrades old ones. Then a regular palace has no SetOwnerCapitol, of course.
Back to Tech tree - if you don't do such parts right now anyway, i propose growing (me and my GIMP doing the icons) a few tech chains like
[.] => Plasma_Stabilization; Fusion_Gen + Plasma_Stabilization => Fusion_Plants : production; Plasma_Stabilization + ? => Plasma_Cannon !! short-range weapon;
Plasma_Stabilization => Adv_PlasmaDynamics; Adv_PlasmaDynamics + Fusion_Plants => Compact_Fusion : production,?; Compact_Fusion + ? => Fusion_Ball !! mid-range weapon
Adv_PlasmaDynamics +? => Plasmonics; Plasmonics + Force_field + Fusion_Ball => Plasma_Torpedo !! missile weapon (wave a hello to MoO and Mycon);
Psionics => Precognition_Methodology // lessens random troubles => *_Prescience; PsiCorp => Psi_Arrays !! ?some app (wave a hello to hivemind fans);
?Precognition_Methodology + ?Psi_Arrays => Psi_Observation !! ship sensor module; Psi_Arrays => Psi_Beacon !! building (wave a hello to wh40k)