Geoff the Medio wrote:
Gray Area wrote:
Please consider adding the property “canInvade” to the class ShipDesign in the PythonUniverseWrapper.cpp file...
Done. (Also added isArmed and isMonster)
Thanks.
I’ve managed to complete a functional InvasionAI module, by the way.
I need to ‘tune’ the PriorityAI module a bit and cleanup all of the other modules I’ve modified or written. Then, in a few days, I’ll post the bundle up in the General Discussion Forum. Perhaps, some other players might be interested in downloading the modules and testing them out in FO v0.3.17 [SVN 4282] MSVC 2010.
I realized that I’m already dealing with three (3) overlapping learning curves: Relearning how to program (it’s been a while for me), learning the Python programming language, and figuring out the inner workings of someone else’s complex AI program. Therefore, I’m less than enthusiastic about taking on a fourth (4th) learning curve right now, the one that would involve me in trying to figure out how to compile the latest version of FO. So, I’m going to continue working with FO v0.3.17 for now, as it is stable for me, and start work on a functional MilitaryAI module, while the new module's requirements are still fresh in my mind.