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 Post subject: Re: FreeOrion Windows SDK
PostPosted: Fri Jun 24, 2011 4:12 am 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
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I have updated the FreeOrion SDK for MSVS 2010. It's still available here:

https://sourceforge.net/projects/freeor ... ion%20SDK/

This version should hopefully not have the wrap_oal.dll problems of the previous version, though I can't test for that myself so I can't be sure.

I'd appreciate feedback if anyone else tries out the SDK.

The steps for use are:

* Download and unzip the FreeOrion MSVC 2010 SDK.

* Within the SDK directory, SVN update to the lastest revision of FreeOrion (which will automatically update to the latest GG).

* Open the msvc2010 .sln file.

* Build Solution.

* Run FreeOrion.exe


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 Post subject: Re: FreeOrion Windows SDK
PostPosted: Fri Feb 24, 2012 3:52 am 
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Space Krill

Joined: Fri Feb 24, 2012 3:49 am
Posts: 8
I downloaded the Windows SDK, I then used tortoiseSVN to export the source. But, I am getting the below error. Where should boost be in the directory sturcture to be found?
\Users\sjolley\Documents\FreeOrion Code\FreeOrion\trunk\FreeOrion\GG\GG/Base.h(45): fatal error C1083: Cannot open include file: 'boost/cstdint.hpp': No such file or directory
1> DynamicGraphic.cpp


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 Post subject: Re: FreeOrion Windows SDK
PostPosted: Fri Feb 24, 2012 5:02 am 
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sjolley wrote:
I then used tortoiseSVN to export the source.
I don't not understand what you mean by that. You do not need to use any SVN "export" command; just SVN "Update", possibly after "SVN Upgrade Working Copy" (if your version of the SVN client requires it).
Quote:
But, I am getting the below error.
Getting the error how and when? What did you try to do?
Quote:
Where should boost be in the directory sturcture to be found?
The SDK contains a "Boost" directory that has all the boost headers and .lib files in it (in their respective subdirectories).


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 Post subject: Re: FreeOrion Windows SDK
PostPosted: Fri Feb 24, 2012 3:56 pm 
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Space Krill

Joined: Fri Feb 24, 2012 3:49 am
Posts: 8
Quote:
I don't not understand what you mean by that. You do not need to use any SVN "export" command; just SVN "Update", possibly after "SVN Upgrade Working Copy" (if your version of the SVN client requires it).


On TortoiseSVN the commands are either import to upload your code changes to the SVN repository, or export to download the code to your PC. Not sure if I am picking the correct directory in the SDK to do the export. I am picking the top level SDK directory. I don't see an update/upgrade command in TortoiseSVN.

Quote:
Getting the error how and when? What did you try to do?


When I request that MSVC 2010 do a build on the project located in the directory FreeOrion/trunk/FreeOrion/msvc2010/FreeOrion.sln; I get the error message.

Quote:
The SDK contains a "Boost" directory that has all the boost headers and .lib files in it (in their respective subdirectories).


Yes, I can see the boost directory and the files, but I still get an error message on in the SDK. What I can't figure out is how to tell the MSVC project where to find the boost files. Maybe i am just too green at doing compiles in MSVC to know how to point it to them. Maybe I didn't do the SVN download (export) into the right SDK directory. I am just looking for someone who has done the complie in MSVC2010 with TortioseSVN successfully to suggest what I am doing wrong.

Thanks,

Stephen


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 Post subject: Re: FreeOrion Windows SDK
PostPosted: Fri Feb 24, 2012 9:07 pm 
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sjolley wrote:
On TortoiseSVN the commands are either import to upload your code changes to the SVN repository, or export to download the code to your PC. Not sure if I am picking the correct directory in the SDK to do the export. I am picking the top level SDK directory. I don't see an update/upgrade command in TortoiseSVN.
You need to update the "FreeOrion" directory. There should be no "trunk" directory in your tree.

Your other problems are probably because you're trying to build FreeOrion without having updated that directory properly, so the solution and project files aren't in the place they're expecting to be, so can't find the headers it needs relative to its actual location. If things are in the right place, you should just need to build solution.


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 Post subject: Re: FreeOrion Windows SDK
PostPosted: Sat Sep 08, 2012 5:53 am 
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SDK updated to boost 1.50?

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Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.


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 Post subject: Re: FreeOrion Windows SDK
PostPosted: Sat Sep 08, 2012 6:07 am 
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yandonman wrote:
SDK updated to boost 1.50?
Boost 1.51, Ogre3D 1.8, and Python 2.7.3.


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