Geoff the Medio wrote:
From the universe tables it doesn't look like the frequency of inhabited worlds can be altered apart from the monsters...
It can't, but you can alter the common frequency, and then independently change the spawn rate of all the monster spawn fleets, getting the same effect.
So what does the spawnrate number do, and how does it relate to "life frequency"? My guess is that it doesn't relate to "life frequency."
Also in R 4224, the Ancient ruins dragon tooth sitrep doesn't work.
"... have revealed an ERROR ship."
I looked at it, but the effects seemed OK to me.
Also the fleet move dots on the galaxy map are white for monsters, when if they followed the same good rules that empires did, they would be red except when the fleet was selected.
I'm trying to get a special that benefits any colonies in the same system. The following doesn't work at all, maybe because it's a planet that contains the source, but i don't see how to refer to any planet in a system that contains a special. Would i need to specify the owning empire to prevent other empires in the same system from benefiting from the special?
scope = AND [