Geoff the Medio wrote:
A case could be made either way...
Perhaps, but no one has made a case that being able to see some of what a ship can do is bad. (The coolness of something in a movie doesn't usually carry over to a movie intact.)
These are the strongest counter-arguements i can imagine are:
1) it's too much work
2) it will prevent the ships from looking really cool
1) it's too much workWell, this certainly is a less functional aspect of v.4, and the whole could work without it. I can't accurately estimate how much additional coding this would require, but it'd guess it's a small fraction of the total v.4. As for the art, it probably would be a lot of work to create all the weapons and whatever, however it should be easier to create a weapon than a ship. And we don't need to wait for all 3D models to be complete before this system has value. Even if at first the whole gamut of laser cannons is represented by only 3 models, that's still more information than nothing.
2) it will prevent the ships from looking really coolThis is true, to a point. Ship models that must accept arbitrary additions all over the outside will generally look less cool than ships models designed as a single piece. However, realistically FO is not going to win in the contest for wiz-bang, snazzy, eye-candy-yummy space ships. Even if we attracted top talent, graphics that impress are judged on an ever harsher scale as technology improves.
So while we should make things look as good as we can, it's unlikely we'll knock anyone's socks off with pure eye-candy power. So let's not try. Rather let's give the form of our ships interest by giving them
meaning. The image of a destroyer with a doom-ray may still give the jaded player chills, not because the art is the best ever, but because that doom-ray has, in the past, cost him victory.
Geoff the Medio wrote:
...As long as we keep the number of weapons per ship small, and the relative size of weapons on a ship rather large, it should be possible to make ships appearance indicative of their function to some useful degree. Likely not all details will be shown... particularly internal components... but we can take some creative and practical liberty with "realistic" weapon, engine or defensive component sizes compared to overall hulls in order to make the ships more distinctive...
Exactly what i'm thinking.
Geoff the Medio wrote:
That said, some GUI indicators could be used instead of relying on the appearance of ship models. This might be more flexible, and would allow ship models to be more carefully crafted to be more interesting looking, without having to worry about where on them a variety of differently-shaped weapon models could be mounted.
I think there should also be ways via the GUI to find out more detail about a ship— possibly related to your scanner tech. But persistent indicators, that gave more than the most simplified info about a ship would be intrusive and probably annoying.
Also Utilea, and anyone else. Please don't post such large graphics without a good reason. It makes the forums hard to use, unless one devotes ~1100px screen-width to the browser, assuming one has a big enough screen.