No errors were in the log. This is all that was there. I do not know if more was in there the time I let it sit all night, but I doubt it.
Code:
2011-09-10 10:32:39,531 DEBUG Server : (ServerFSM) Idle
2011-09-10 10:32:39,531 DEBUG Server : FreeOrion server waiting for network events
2011-09-10 10:32:50,265 DEBUG Server : ServerNetworking::AcceptConnection : connected to new player
2011-09-10 10:32:50,265 DEBUG Server : (ServerFSM) Idle.HostSPGame
2011-09-10 10:32:50,265 DEBUG Server : PlayerConnection(@ 00EB6C98)::EstablishPlayer(1, Zot, 1)
2011-09-10 10:32:50,265 DEBUG Server : (ServerFSM) ~Idle
2011-09-10 10:32:50,265 DEBUG Server : (ServerFSM) WaitingForSPGameJoiners
2011-09-10 10:32:50,265 DEBUG Server : ServerApp::CleanupAIs() killing 0 AI clients.
2011-09-10 10:32:50,265 DEBUG Server : starting E:\Game\FreeOrion\freeorionca.exe
2011-09-10 10:32:50,281 DEBUG Server : done starting E:\Game\FreeOrion\freeorionca.exe
2011-09-10 10:32:50,281 DEBUG Server : starting E:\Game\FreeOrion\freeorionca.exe
2011-09-10 10:32:50,281 DEBUG Server : done starting E:\Game\FreeOrion\freeorionca.exe
2011-09-10 10:32:50,281 DEBUG Server : starting E:\Game\FreeOrion\freeorionca.exe
2011-09-10 10:32:50,281 DEBUG Server : done starting E:\Game\FreeOrion\freeorionca.exe
2011-09-10 10:32:50,281 DEBUG Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions
2011-09-10 10:33:25,562 DEBUG Server : ServerNetworking::DisconnectImpl : disconnecting player 1
2011-09-10 10:33:25,562 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Lost connection to player #1, named "Zot"; server terminating.
2011-09-10 10:33:25,562 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : All human players disconnected; server terminating.
But when I made the game with 0 AIs, it did start. So does that mean I can only run this without computer players?