I went through the species.txt file and read most entries (as well as their corresponding forum descriptions) of the minor species
- At the moment all species use one of the environments makros. I think it's important for the playable species to be balanced, but i don't see a reason for the minor species to all have exactly one good, two adequate and two poor environments. Especially for a colonising species these tables can be used to make them more distinctive: Maybe an otherwise powerful species could have lots of hostile environments, a rather weak species on the other hand may have more than two adequate environments.
That sounds reasonable. It's one of the less exciting ways a species could vary, but it is worth having as long as it doesn't make remembering who goes where too complicated.
- Currently all species use the makro "STANDARD_HEALTH_AND_POPULATION". Are there any plans to differentiate here? The description of the Cray for example mentions an "Extremely slow population growth."
Yeah, fast population growth is one of the classic MoO1 pics. I just haven't messed with that mass of effects yet.
- The Fifty-Sevens should not have HAS_ADVANCED_FOCI according to their description.
I'm assuming these machines are built by other members of the empire (whoever provided the minerals and PP), and that whatever devices/buildings are added to a 57 planet have voice controls, or are in some other way adapted to the hand-less 57.
- The Setinon should be swamp based according to their description (but it might be worth to give them a custom environments table).
I've occasional deviated from the descriptions on purpose, but that one was an accident-- or at least i have no memory why i did it. I marked it to be fixed next time i update that file.
I have a couple of things i want to work on before cycling back to "diversifying species", so if you want make some additional macros for EP pickiness and tolerance, and rapid & slow population growth, feel free.