Geoff the Medio wrote:
This sounds like it would break any fleet distance limits due to fuel, and would require a lot of micromanagement to control. In particular, how much fuel does one pod contain, and how is that fuel distributed to ships at the location of the pod when it's used?
Each pod would only contain about five points of supplies. When consumed the ship with the pod(s) would instantly disappear and those five points would be distributed evenly among the ships in the system. It would start on any ship that has zero fuel and give it one point of fuel. If every ship has at least one point of fuel it would then make sure every fleet has at least one point of ammo for every ammo-using ship in the fleet. Then any leftover points would be used to ensure every ship has two fuel, then two ammo etc. until every ship has full fuel and every fleet has full ammo.
Priority for fuel would be given to ships with the largest capacities. If there are still points left over after everything has been restocked, then they would be converted to a negligable amount of trade or minerals. Obviously the supply ship itself would still have its own limited amount of fuel as well. In addition, its impossible to use just a few pods from a ship with many, the entire ship is always consumed.
Perhaps to use this, there would be two tiny icons next to a supply ship's fuel amount, the first would just consume that ship, the other would consume either all the ships in the fleet or enough to supply every ship in the system. Supply ships cannot be used during transit, but they can be used if there was a combat in system that turn. When a supply ship consumed the effect is applied that turn so ships can move immediately.
Oh yeah, and supply ships cannot be used if the system is within supply range.
EDIT: A supply pod should cost more than a troop pod, but less than a colony pod.